
Commander
1
Ashiok, Nightmare Muse
Planeswalkers (2)
1
Jace, Mirror Mage
1
Ugin, the Spirit Dragon
Creatures (10)
1
Blackbloom Rogue
1
Barrin, Tolarian Archmage
1
Brazen Borrower
1
Murderous Rider
1
Nighthawk Scavenger
1
Atris, Oracle of Half-Truths
1
Voracious Greatshark
1
Zareth San, the Trickster
1
Gyruda, Doom of Depths
1
Massacre Wurm
Spells (21)
1
Agadeem's Awakening
1
Hagra Mauling
1
Jwari Disruption
1
Pelakka Predation
1
Sea Gate Restoration
1
Silundi Vision
1
Bloodchief's Thirst
1
Erebos's Intervention
1
Agonizing Remorse
1
Drown in the Loch
1
Epic Downfall
1
Essence Scatter
1
Feed the Swarm
1
Heartless Act
1
Negate
1
Didn't Say Please
1
Neutralize
1
Eat to Extinction
1
Extinction Event
1
Rewind
1
Sublime Epiphany
Artifacts (4)
1
Arcane Signet
1
Mazemind Tome
1
Midnight Clock
1
Solemn Simulacrum
Enchantments (1)
1
Shark Typhoon
Lands (21)
1
Castle Vantress
1
Clearwater Pathway
1
Command Tower
1
Dismal Backwater
1
Fabled Passage
8
Island
7
Swamp
1
Temple of Deceit
Cards (59)
Great deck! It has more counterspells than I usually play … and that’s been playing well … thanks!
I wondered whether Midnight Clock was too slow … but then it’s also mana acceleration, and it saved the day on one game so far.
However, FYI: I took out 4 basic lands, added Skyclave Relic, and 3 other cards … and just know to mulligan for 3-lands-or-mana-acceleration. The other 3 cards I added were Teferi Master of Time, Covetous Urge, and Cunning Nightbonder. The first two have each turned around a game so far. Nightbonder … meh … I may rethink that one.