Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks every year for the past twelve years.
Recently, they started releasing Commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards.
As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I will start with the most recent ones and make my way back in time.
Note: When I first wrote this article, there were around 40 different Commander precons. Today, there are over 150 precons! Thus, this article was split into four parts for easier reading. Here you’ll find in-depth information about the precons released from 2024 onward. The older decks are listed at the end of the article, but if you want more info about them, check the following links.
- Part 2: Commander Precons 2022-2023
- Part 3: Commander Precons 2020-2021
- Part 4: Commander Precons 2011-2019
Anyway, let’s get started with the freshest decks, some of which are yet to be released!
Table of Contents
Upcoming Commander Precons
In this section we’ll just quickly touch on the Commander decks that are coming in the near future, but their full decklists weren’t revealed yet. Since we don’t know everything about them, we won’t go into too many details here. However, you can still find additional information in their linked articles.
Reality Fracture Commander Precon
Some players have been asking for more 4-color precons for a while now, and it’s nice to finally see a brand-new one with a single Reality Fracture Commander precon. It contains all colors except green, and features a very familiar face as the main commander.
While there’s technically, just one Reality Fracture Commander deck, five more decks will be released on the same date. Those would be:
Foundations Commander Precons
Two years after Foundations release we’re finally getting five Foundations Commander decks. A big surprise, but a welcome one, at least for new players.
Anyhow, that’s what we know about upcoming precons so far, so lets now check the ones that were already released.
Star Trek Commander Precons
A recent leak confirmed that the last precons of this year are going to be Star Trek Commander decks. So far, not much is know about them, but it’s likely there will be four different ones.
Marvel Super Heroes Commander Precons
The first Marvel set, Spider-Man was a small one and didn’t come with any Commander precons. Thankfully, that wasn’t the case with the Super Heroes, which brought us four Commander decks.
There’s three for three different groups of super heroes, while the fourth one features iconic villains. If you’re a fan of Marvel, this are an awesome pickup.
Avengers Assemble
- Colors: White, Blue, Red
- Theme: Heroes, +1/+1 counters
- Main Commander: Captain America, Team Leader
Naturally, Avengers got their own precon. Led by Steve Rogers, and Director Nick Fury as the secondary option, this deck is packed full of Heroes.
There’s some support for +1/+1 counters, but for the most part the focus is on creatures with the Hero subtype. If you want to jam all of your Avengers into a single deck, this is the best way to do so.
The Fantastic Four
- Colors: White, Blue, Red, Green
- Theme: Noncreature spells, protection
- Main Commanders: Invisible Woman, Mister Fantastic, Human Torch, The Thing
Which members of this super hero family did Wizards pick as the main and the secondary commanders for the deck? They didn’t limit themselves to just two options, but gave us all four of them as viable commanders.
All of them work kinda similar (rewarding you for casting noncreature spells), but provide vastly different rewards for doing so. Thus, the deck plays well in a casual setting, with every game feeling different (especially if you’re swapping commanders). However, if you want to upgrade it, you will need to pick a specific commander to build around.
Wakanda Forever
- Colors: White, Green
- Theme: Monarch, artifacts
- Main Commander: T’Challa, the Black Panther
Among the four Super Heroes decks, this feels the most mechanically unique. After all, it’s extremely rare to see a white-green artifact deck.
There’s also some support for the monarch mechanic, but for the most part, the deck rewards you for casting 4+ mana artifacts. So, even if you aren’t the biggest Marvel fan, if you enjoy unique decks, give this one a try. It’ll most likely surprise you, plus it offers a lot of room for fun upgrades.
Doom Prevails
- Colors: Blue, Black, Red
- Theme: Connive, life drain
- Main Commander: Doctor Doom, King of Latveria
Fourth and final deck is kind the opposite of the first one. While that one care about the Heroes, here it’s all about the Villains. Inside, you’ll find not Just Doctor Doom, but also Loki, Kang, Helmut Zemo, and many others.
The deck’s game plan is kinda gimmicky with conniving and discarding lands to damage opponents. To be fair, it does fit the villain-flavor perfectly. You need to plan ahead and make many smart decisions in order for everything to fall in place and give you victory. Just don’t start monologuing too soon.
Secrets of Strixhaven Commander Precons
In April 2026, we returned to Strixhaven. The five colleges were still there, each with their distinct mechanics and creatures. These decks ended up quite popular as each one brought something new to the table, while being reminiscent of the old Strixhaven set.
Silverquill Influence
- Theme: Auras, making opponents fight
- Colors: White, Black
- Main Commander: Killian, Decisive Mentor
While Silverquill Influence contains some enchantress elements, it’s not your regular enchantments-matter deck.
Instead, it uses negative Auras ton opponent’s creatures, making them worst or completely harmless. The deck also encourages opponents to attack one another thanks to the goad mechanic.
All in all, it’s a pretty annoying deck for your opponents, so if that’s your cup of tea, you’ll probably enjoy it.
Prismari Artistry
- Theme: Expensive spells, Elementals
- Colors: Blue, Red
- Main Commander: Rootha, Mastering the Moment
In the first Strixhaven set, the Prismari college was known for expensive instants and sorceries (such as the iconic Magma Opus) and for Elementals being their mascot. Both of these return in this precon.
So, if you like casting powerful instants and especially sorceries, this is a great deck for you.
Witherbloom Pestilence
- Theme: Sacrifice, life drain
- Colors: Black, Green
- Main Commander: Dina, Essence Brewer
This deck combines two fan-favorite themes together: sacrifice and life drain. The deck itself doesn’t feel that original, but is still great for players who enjoy these two particular strategies, as it does add a bit of a new twist to them.
Lorehold Spirit
- Theme: Cards leaving graveyard, Spirits
- Colors: White, Red
- Main Commander: Quintorius, History Chaser
When the original Strixhaven set released, the Lorehold was the most unique out of all five factions. Red-white is typically a regular aggro deck, perhaps with some equipment synergies added in the mix. That’s not the case with Lorehold, though.
This deck actually cares about card leaving your graveyard and about Spirit creatures. Plus, the main commander is a powerful planeswalker, which is neat.
Quandrix Unlimited
- Theme: +1/+1 counters, X-cost spells
- Colors: Blue, Green
- Main Commander: Zimone, Infinite Analyst
Another green-blue deck that cares about +1/+1 counters? Who would’ve thought.
But this is not a typical counters-matter theme. Instead it feels more like a subtheme, with the main direction being X-cost spells.
These can be quite flexible, allowing you to do something early, while making some especially broken plays late in the game. Zimone really packs a punch and can create board states you haven’t seen before.
TMNT Commander Precon
Most sets have at least a couple of Commander decks, but that wasn’t the case with Teenage Mutant Ninja Turtles. This set featured just a single precon. Still, that’s a welcome addition after a couple of Universes Beyond sets without any precons
Turtle Power!
- Theme: Turtles, +1/+1 counters, selecting commanders
- Colors: All five
- Main Commander: Heroes in a Half Shell
This deck featured all five colors, and a lot of room for customization as far as choosing your commander goes. While there was a main commander, the second options allowed players to mix-and-choose among 5 partner commanders. (For more details about those, check TMNT precon article.)
While the whole set received a lukewarm welcome at best, players seemed quite happy with the Commander deck, which ended up as a highlight of the set.
Lorwyn Eclipsed Commander Precons
After a few sets without precons (Avatar, Spider-Man) the precons returned with Lorwyn Eclipsed in January 2026. It’s been a long time since we’ve been there, as first Lorwyn set released way back in 2007.
Two precons were released, which is an appropriate number for this set. After all, this world is split into two parts; the light Lorwyn half versus the dark Shadowmoor part. This is also reflected in the two decks. One features a lighter theme, with the other one being a bit more grim.
Dance of the Elements
- Theme: Elementals, sacrifice, duplicate
- Colors: All five
- Main Commander: Ashling, the Limitless
The first deck is a truly potent one, as it contains all five colors and a fascinating theme. Your plan is to cast huge Elementals. While these are typically expensive you can get around that with evoke costs, granted by your commander.
Then, you’ve got synergies with sacrificing and copying those large creatures. All of this makes for a powerful and unique deck. This is certainly not a generic “good stuff” 5-color pile.
Blight Curse
- Theme: -1/-1 counters, creature combos
- Colors: Black, Red, Green
- Main Commander: Auntie Ool, Cursewretch
The second deck heavily features -1-/1 counters, which are rarely used. However, this precon utilizes them so neatly. There are rewards for putting the counters on your creatures or your opponent’s.
Even though the theme is extremely specific, you can still upgrade the deck in slightly different ways. If you were looking for an unusual, yet powerful deck, this might just be the one.
Edge of Eternities Commander Precons
The main theme of Edge of Eternities is space exploration, which is also highlighted in the new cards from the two Commander precons. They feature weird and unusual creatures and locations.
This set also introduced an important rules change to Commander format. Both legendary vehicles and legendary spacecrafts are now eligible commanders. This was immediately used with both main commanders being Spacecrafts.
World Shaper
- Theme: Sacrificing lands
- Colors: Black, Red, Green
- Main Commander: Hearthhull, the Worldseed
This deck wants you to sacrifice lands for various benefits. But don’t worry — you won’t run out of lands, as they’re plenty of ways to return them from your graveyard.
World Shaper enables some powerful combos right out of the box, and with some minor upgrades, it’s easy to make it even more explosive. Great option for players who like playing with land-based themes.
Counter Intelligence
- Colors: White, Blue, Red
- Theme: Artifacts, proliferate
- Main Commander: Inspirit, Flagship Vessel
We’ve seen multiple artifact Commander precons over the years. However, this is not a typical artifact deck. Instead, artifacts seem more like a subtheme, with the main theme being proliferation.
A ton of cards in the deck use the proliferate mechanic, which allows you to put additional counters on any number of permanents or player that already got counters. And those aren’t just the regular +1/+1 counters. The focus is on charge counters.
These are tied to artifacts, and were a popular theme in the Mirrodin block, way back in 2003. It’s great to see this mechanic return after such a long time, and its power level risen to the 2025 standards.
Final Fantasy Commander Precons
Magic’s collaboration with the iconic gaming franchise Final Fantasy was a record-breaking success. Products flew of the shelves and were constantly being sold out. The same happened with the four FF Commander precons. (Thankfully, they’ve since been restocked, and you can currently order them on Amazon.)
Each deck featured characters, events, weapons, and locations from a specific installment. There was no mixing of different games within a specific precon. Players agreed that the flavor of the games was perfectly re-imagined in the form of MTG cards.
All cards — even the reprints — are set in the FF universe. Additional info about this release can be found in our Final Fantasy Commander Precons article.
Revival Trance
- Theme: Self-mill, reanimator
- Colors: White, Black, Red
- Main commander: Terra, Herald of Hope
First up is Terra, the main hero of Final Fantasy VI.
Her deck wants to fill the graveyard with self-mill and discard effects. Why? So it can recur creatures with various reanimator effects. (The strategy is named after Reanimate, which is actually included in the deck.)
There’s a small twist to the theme, as your commander only returns creatures with 3 or less power. While this is a downside, it also makes the deck feel different than just another reanimator pile.
Limit Break
- Theme: Equipment, 7+ power
- Colors: White, Red, Green
- Main commander: Cloud, Ex-SOLDIER
Next up, who other than Cloud from Final Fantasy VII. He’s depicted with his famous Buster Sword, so it shouldn’t be a surprise that the deck cares about Equipment.
When playing this Naya precon, there won’t be a shortage of useful weapons to equip to your creatures. Plus, you’ll get even more benefit if you manage to buff Cloud to 7 or more power.
A great pickup for players who enjoyed the wide variety of weapons present in FF VII.
Counter Blitz
- Theme: Moving counters
- Colors: White, Blue, Green
- Main commander: Tidus, Yuna’s Guardian
Tidus leads this Bant deck full with cards from Final Fantasy X. It’s a perfect deck for players who like to put counters on their permanents.
The biggest focus of the deck is on +1/+1 counters, but there are also a few others in the mix. Proliferate is also a part of the Counter Blitz precon, so you need to pack up quite a lot of dice when playing with it. They do add up quickly.
Scions & Spellcraft
- Theme: Card advantage, control
- Colors: White, Blue, Black
- Main commander: Y’shtola, Night’s Blessed
Last of the four decks features Y’shtola and other characters from Final Fantasy XIV.
The theme of Scions & Spellcraft is less prominent than the other three. Instead of being very specific, it planes to just generally control the game. Remove threats, draw cards, protect yourself and slowly gain value.
If you like to be in charge of how the games play out, this deck gives you a lot of tools to do so.
Tarkir: Dragonstorm Commander Precons
We are returning to Tarkir, the world of dragons and five warring clans. Subsequently, there were five Commander precons in the set, each built around a different wedge. (That’s a 3-color combination.)
Fans of dragons and multicolor decks really enjoyed Tarkir Dragonstorm Commander precons.
Abzan Armor
- Theme: Defenders, toughness
- Colors: White, Black, Green
- Main commander: Felothar the Steadfast
If you’ve enjoyed Doran, the Siege Tower back in the day, you’re going to love this deck too. It plays creatures with high toughness, and a lot of defenders. While, those card can’t typically attack, that’s not the case here, as Felothar can easily change that.
A bit of an unusual deck, but a really fun one at that.
Mardu Surge
- Theme: Attacking tokens, sacrifice
- Colors: White, Black, Red
- Main commanders: Zurgo Stormrender
Every now and then, it feels really good to play an aggressive deck in Commander. While others are waiting to assemble their combos, you simply get on the board and attack. That’s one of the directions the Mardu Surge precon can take you in.
However, it’s not that one-dimensional. It also has synergies with tokens and sacrifice theme. There’s a lot of stuff going on with this deck, and it safe to say that Mardu is far from boring.
Jeskai Striker
- Theme: Extra spells, prowess
- Colors: White, Blue, Red
- Main commanders: Shiko and Narset, Unified
With our first visit to Tarkir, the Jeskai’s theme were noncreature spells. That’s also the case on our return with Jeskai Striker precon, albeit to a lesser extent. Casting multiple spells regardless of their card type will also neat you some profit.
The best reward will be copying your spells with Shiko and Narset. This will enable some insanely powerful turns. If you like fun combos, this precon is a great choice.
Temur Roar
- Theme: Ramp, Dragons
- Colors: Blue, Red, Green
- Main commanders: Eshki, Temur’s Roar
This deck is meant for players who enjoy ramping into massive creatures, namely dragons. Perhaps the coolest creatures in Magic are heavily represented in this precon.
While Eshki is a cool commander, many players actually prefer the secondary commander, Ureni of the Unwritten to lead Temur Roar instead. Drawing and casting Dragons for free is just that fun.
Sultai Arisen
- Theme: Graveyard
- Colors: Blue, Black, Green
- Main commanders: Kotis, Sibsig Champion
The fifth and final Tarkir Dragonstorm Commander precon is Sultai. Its theme is not the most original one, as it’s simply all about graveyard, and extracting value from it. If that’s your cup of tea, you’ll enjoy the deck. Now if you prefer more unique decks, you should probably pick something else.
Oh, and don’t be deceived by the “Zombie Druid” line on the box. There aren’t any meaningful synergies with those creature types. Instead it just refers to the tokens that Teval, the Balanced Scale makes.
Aetherdrift Commander Precons
Given that Aetherdrift is happening across three planes (Amonkhet, Avishkar, and Muraganda), it was a bit surprising, that there are only two precons released with this set. On top of that, even though there’s a big race going one, neither of the two decks focuses on vehicles. Still, the decks are pretty neat with a bunch of fun and useful cards. (If not cars.)
Eternal Might

- Theme: Zombies, looting
- Colors: White, Blue, Black
- Main Commander: Temmet, Naktamun’s Will
While this deck has a lot of synergies with Zombies, it doesn’t play out as most traditional Zombie tribal deck would. The latter usually spawn a bunch of 2/2 tokens and rely heavily on the graveyard synergies.
Eternal Might, on the other hand plays with a different secondary theme, which is looting. (Looting is drawing and discarding cards, providing card selection.) This opens up new possibilities when combined with the popular creature type that are Zombies.
A cool deck for folks who want to play something familiar, but with an unique twist.
Living Energy

- Theme: Energy counters, artifacts
- Colors: Blue, Red, Green
- Main Commander: Saheeli, Radiant Creator
The other Aetherdrift Commander deck also binds two themes together in a new and exciting fashion.
Energy counters are the first one. This alternate resource, first introduced in the original Kaladesh set, has been absent from Magic for a long time, but then returned with a bang. Three Commander precons within a year featured this mechanic, with Living Energy being the third one.
This one is a bit different from the previous two in the color combination, as well as the secondary theme. There’s an additional focus on artifacts and even a little bit on Artificers. However, for the most part, this is mainly an energy deck, and it’ll plays out as you’d expect.
Duskmourn: House of Horror Commander Precons
Duskmourn is set within a haunted house, full of horror and fear. That will likely be reflected in the cards’ designs. As a result, three of the four decks contain the black color, which is quite an atypical balance.
Miracle Worker
- Theme: Enchantments, miracles
- Colors: White, Blue, Black
- Main Commander: Aminatou, Veil Piercer
Are enchantments your favorite card type? Do you like manipulating the top of your library? Is cost reduction like music to your ears? In that case, you’re the perfect match for this deck.
It uses the miracle mechanic, and plays a bunch of enchantments. If you’re looking for a unique deck, this one certainly fits the bill. Plus, Aminatou, one of the more mysterious characters in Magic makes a return as a legendary creature.
Jump Scare!
- Theme: Tricky instants, mysterious face-down cards
- Colors: Blue, Green
- Main Commander: Zimone, Mystery Unraveler
Do you like playing mind games with your opponents? Make them guess with Jump Scare! precon. It’s a deck that’s so surprising it actually comes with an exclamation point.
You’ll have no shortage of face down creatures that’ll keep your opponents confused. What could be hiding underneath your cards? And just like other Simic decks this one allows you to play a lot of extra lands and benefit from them.
As a cherry on the top, you also get to “cheat” some expensive permanents into play. What’s not to like?
Endless Punishment
- Theme: Punish your opponents, make them pay
- Colors: Black, Red
- Main Commander: Valgavoth, Harvester Of Souls
Make your opponents lose life! Well, not literally, but in the MTG game. This deck can really punish your opponents, as a proper Rakdos deck should. You’ll get a lot of card advantage while slowly bleeding your opponents.
Plus, the art on the box is absolutely metal.
Death Toll
- Theme: Fill your graveyard, reanimate monsters
- Colors: Black, Green
- Main Commander: Winter, Cynical Opportunist
Finally, here’s a traditional reanimator deck with some minor twists. Get a large creature with high mana cost into your graveyard, then use various effects – including your commander and bring it back.
If you like this strategy, you’re going to like this deck. It’s nothing especially new, but why change something that’s working? Plenty of players like playing reanimator decks, and they’ll like playing this one.
Bloomburrow Commander Precons
Quite contrary to the horrors of Duskmourn, Bloomburrow decks were certainly the cutest Commander precons out there. They were full of adorable creatures and presented new takes on popular themes.
Squirreled Away
- Theme: Squirrels, tokens
- Colors: Black, Green
- Main Commander: Hazel of the Rootbloom
Squirrels are a popular creature type in Magic, so players were pleasantly surprised, when they returned with a whole Commander deck built around them. These furry creatures offer plenty of synergies, and Squirreled Away precon contains the vast majority of relevant Squirrels.
Since Squirrels like to hoard food in preparation for colder days, this deck offers a secondary theme, which is tokens. This is not the most typical token deck though. You’ll mostly want to amass a large amount of them, so you’ll get additional benefits.
Animated Army
- Theme: Turning expensive artifacts and enchantments into creatures
- Colors: Red, Green
- Main Commander: Bello, Bard of the Brambles
If you’re looking for a deck that does something really unexpected, than Animated Army might be exactly that. You’ll play lots of 4+ mana artifacts and enchantments, and your commander will make them into large creatures.
This is certainly not your typical Gruul deck, that just plays huge creatures and attacks with them. Due to that, it also opens up a lot of interesting upgrade choices. There are just so many directions in which you could take this deck.
Peace Offering
- Theme: Group hug, +1/+1 counters
- Colors: White, Blue, Green
- Main Commander: Ms. Bumbleflower
You’ll either love or hate playing this deck, there’s no way around it. Why? Because it features one of the most unintuitive strategies in Magic: group hug.
Your cards give your opponents all sorts of benefits. They will draw cards, create tokens, put +1/+1 counters on their creatures, and so on. All thanks to your cards. To be fair, you will benefit more, but in order to take full advantage of your cards, you’ll also want to play politics.
So, if you like saying stuff like: “I’ll give you a card if you don’t attack me next turn.” or “Don’t kill my creature, and I’ll give you tokens.” the Piece Offering precon will suit you nicely.
Family Matters
- Theme: Go-wide
- Colors: White, Blue, Red
- Main Commander: Zinnia, Valley’s Voice
The fourth and final Bloomburrow deck makes tokens, but not just any tokens, but tokens that are copies of your creatures. This opens up all sorts of possibilities, and this Jeskai deck won’t feel like the other token deck you might’ve played before.
These three colors didn’t have a dedicated token commander in the past (apart from Akim, the Soaring Wind), so it’s nice that you can now experience this popular theme with a new twist and new colors.
Modern Horizons 3 Commander Precons
As you probably know from the number 3, this is the third installment in the Modern Horizons series. This sets are meant to insert a bunch of cards directly into the Modern format. However, this time around there were four Commander decks released alongside it. They were are pretty strong, but probably the most popular one is the first one, that we’ll talk about.
Eldrazi Incursion
- Theme: Eldrazi
- Colors: All five + colorless
- Main Commander: Ulalek, Fused Atrocity
This deck is all about Eldrazi, which is one of the most popular creature types in Magic. So, it wasn’t a big surprise when this ended up one of the most popular MH3 Commander decks.
While some players were too happy by the lack of the big titans, there was still plenty of cool new Eldrazi to make the deck worth it. Another unique thing about the deck was that it technically included six colors of mana. On the box all five colors were highlighted as well as the colorless mana symbol.
This is a great deck for players who like enormous creatures and unique themes.
Graveyard Overdrive
- Theme: Graveyard
- Colors: Black, Red, Green
- Main Commander: Disa the Restless
Would you look at that, here’s a Jund deck that cares about the graveyard. That’s not to surprising, but what makes this deck special is the secondary theme, which are Lhurgoyfs. This really enables some strong and unusual graveyard shenanigans, due to its face commander, Disa.
Tricky Terrain
- Theme: Ramp, Value
- Colors: Blue, green
- Main Commander: Omo, Queen of Vesuva
Are you a Simic player by heart? Do you like playing green and blue cards that ramp your, draw you cards, and perhaps do some other sweet stuff? If so, then this is an amazing pickup for you.
The deck simply does what this color pair typically does. There’s certainly some uniqueness to it, with Omo and some of the new cards, but for the most part, you get exactly what you’d expect from a blue-green deck.
Creative Energy

- Theme: Energy counters
- Colors: White, Blue, Red
- Main Commander: Satya, Aetherflux Genius
After the Science! precon from Fallout, this is yet another deck centered around energy counters. It’s surprising It’s funny how we went multiple years without a single energy card, but then got two energy precons in 2024.
The included cards are a great mix of iconic energy cards from the past, and brand-new powerful designs. This deck certainly enables fun play patterns, plus it leaves plenty room for deckbuilding challenges, if you decide to upgrade it.
Outlaws of Thunder Junction Commander Precons
Thunder Junction is a Wild West inspired plane, full of all sorts of villains. The setting is quite fascinating, and so are the four Commander decks released with this set. Most of the themes feel distinct and special, which is certainly a big plus.
You can find additional info about Outlaws of Thunder Junction Commander decks here.
Quick Draw
- Theme: Casting multiple spells in a turn
- Colors: blue, red
- Main Commander: Stella, Wild Card
Among all Commander precons, this one offers one of the more powerful turns. The plan is to set things up, then unleash a fury of spells in a single turn. There are many payoffs for doing so, which makes that turn so powerful, it doesn’t even feel like it belongs in a precon.
It’s hard to remember when was the last time, when a preconstructed deck was so powerful, right out of the box. So, if you like strong decks, that play out similarly to the storm mechanic, you’re certainly going to enjoy Quick Draw.
Desert Bloom
- Theme: Lands in graveyard, Deserts
- Colors: white, red, green
- Main Commander: Yuma, Proud Protector
Various synergies with lands are always popular in Commander. Thus, it’s no big surprise that land theme is being used time and time again. However, there’s a lot of design space when it comes to lands. This can also be seen in the Desert Bloom precon, which brings some new twists to land shenanigans.
How so? By caring not just about lands in general, but specifically about lands in your graveyard. Furthermore, it rewards you for sacrificing lands and bringing them back in play. On top of that, it also cares about the lands with a Desert subtype.
So, this precon takes a known theme, and makes it feel brand new, with cool additions. Certainly a great pickup for players who enjoy this type of stuff.
Grand Larceny
- Theme: Stealing opponents’ cards
- Colors: blue, black, green
- Main Commander: Gonti, Canny Acquisitor
Do you like your opponents’ cards more than your own? If so, then Grand Larceny is a Commander precon best suited to your needs. The cards in this deck allow you to cast cards from your opponents’ decks.
There are various synergies and rewards for doing so, but the biggest one is certainly that the games feel fun and different. Even if you’re playing the same deck, you’re going to steal different cards, which makes the game play unique and fresh, every time you play. Especially, if you don’ always play against the same decks.
This is truly one of the more unusual decks Wizards have printed recently, but it enables some great play patterns.
Most Wanted
- Theme: Treasures, Outlaws
- Colors: white, black, red
- Main Commander: Olivia, Opulent Outlaw
The fourth and final of the Thunder Junction Commander precons has a bit of a tribal component. However, it doesn’t care about just one creature type, but about five! That’s because it offers synergies with outlaws. That’s a creature grouping, that contains the following creature types: Assassins, Mercenaries, Pirates, Rogues, and Warlocks.
Thus, you can expect a lot of those creature types in this deck. Furthermore, the deck also offers a secondary theme, which is Treasure tokens. As many Commander players know, this artifacts can be very useful, allowing you to play your cards ahead of schedule.
The two themes combine together into a neat and interesting play style, which allows you to make a lot of decisions.
Fallout Commander Precons
If you played the iconic post-apocalyptic video RPG, you’re surely going to enjoy the four Fallout Commander decks. These were released in March 2024. You can discover more details in our Fallout Commander Precons Guide.
Scrappy Survivors
- Theme: Auras & Equipment
- Colors: white, red, green
- Main Commander: Dogmeat, Ever Loyal
The first deck features an amazing commander, your loyal companion Dogmeat. (No, it doesn’t actually use the companion mechanic.)
With its help you’ll be able to turn Junk tokens into useful Equipment and Auras. We’ve already saw some Commander precons focusing on these two card types, but this one has its own take on it. How would it not when it’s full of cool and flavorful Fallout-themed cards.
Science!

- Theme: Energy counters, artifacts
- Colors: white, blue, red
- Main Commander: Dr. Madison Li
Next up, there’s a deck focused on a long forgotten mechanic . energy counters. If you’ve missed this mechanic since it original appeared in Kaldesh, now’s your time to start using it in Commander.
There’s also a secondary theme to the deck, which is a much more common one – artifacts. Both two themes combine for a really fun precon, especially if you’re a Fallout fan. There are just so many iconic characters and locations included in this deck.
Hail, Caesar

- Theme: Sacrifice, creature tokens
- Colors: white, black, red
- Main Commander: Caesar, Legion’s Emperor
Speaking of iconic characters, Caesar certainly fits the bill. He would sacrifice anything and anyone as long as it helps him, and this deck reflects that.
There are plenty of sacrifice synergies within the deck, and the secondary theme of creature tokens naturally plays well with them. Even if you aren’t the biggest fan, if you enjoy the traditional aristocrat types of decks, you might like this one too.
Mutant Menace
- Theme: Mill, rad counters
- Colors: blue, black, green
- Main Commander: The Wise Mothman
Without a doubt this last Fallout deck is the most unusual one. Milling isn’t that common of a theme for a precon, but it’s quite prevalent here. However, that’s not all. This deck also introduces rad counters.
These counters are put on players, and make them mill cards and eventually force them to take damage. They really open some fascinating play patters, so if you’re looking for a deck that’s not doing same old things, this might be just what you’re looking for.
Murders at Karlov Manor Commander Precons
We didn’t have to wait long for the first Commander precons in 2024. Early in February four decks were released with Murders at Karlov Manor. This murder mystery set happened on the always popular plane of Ravnica. Players mostly enjoyed the new take on it, and the new mechanics, which are also featured in these decks.
There are two 2-colored ones and two 3-colored Murders at Karlov Manor Commanders precons here. While they aren’t very balanced color-wise, they are still very fun to play.
Blame Game
- Theme: goad
- Colors: white, red
- Main Commander: Nelly Borca, Impulsive Accuser
Blame Game is all about forcing opponents to attack, mostly with the use of goad mechanics. There are various rewards for doing so, but the biggest one might be that you force action to happen. Some players just tend to ignore the whole combat step, but not when you bring this deck to the table.
It’s a great choice for players who like active games, and get bored when everyone is just sitting back, trying to do their combos. Attack, cowards!
Revenant Recon
- Theme: Reanimator, surveil
- Colors: blue, black
- Main Commander: Mirko, Obsessive Theorist
This deck features two themes. One is the mechanic surveil, which allows you to look at the top card(s) of your library, then either put them back or in your graveyard. That’s already pretty useful, as it sets up your next draw steps, but becomes even better when you can take advantage of cards in your graveyard.
And wouldn’t you know it? This deck does exactly that, with its other theme, which is reanimator. With Revenant Recon, you’ll be bringing big creatures back from your graveyard for cheap. This precon is amazing starting point for any black reanimator deck, as it contains some of the best reprints for that strategy.
Deadly Disguise
- Theme: Face-down cards
- Colors: white, red, green
- Main Commander: Kaust, Eyes of the Glade
If there ever was an unexpected theme in all sense of the word, that’s certainly face-down cards in Naya color combination. You’ll be surprising your opponents with so many face-down creatures, they won’t have a slightest idea of what’s hiding beneath them.
The deck is full of mechanics such as morph, megamorph disguise, and cloak. Of course, there are also plenty of synergies with them. An amazing pickup, if you want to keep your opponents guessing.
Deep Clue Sea
- Theme: Clue tokens, card draw
- Colors: white, blue, green
- Main Commander: Morska, Undersea Sleuth
The fourth and final deck is called Deep Blue Sea, and is centered around one of the most popular tokens of all time – Clues. This artifacts can be sacrificed for card draw by paying two mana. But that’s just one use for them. In the precon, you’ll also discover plenty of ways to use them.
Other than that, the deck play as you would expect from one in the Bant colors. There’s plenty of card draw and value. With it, you won’t ever run out of options, which offers you many decision points.
Commander Decks 2022-2023
As I mentioned at the beginning of the article, this article was split into three parts for easier reading. The second part features Commander precons from 2022 and 2023. A quick overview of them can be found below:
| Deck | Commander | Colors | Set |
|---|---|---|---|
| Veloci-Ramp-Tor | Pantlaza, Sun-Favored | WRG | Lost Caverns of Ixalan |
| Blood Rites | Clavileño, First of the Blessed | WB | Lost Caverns of Ixalan |
| Ahoy Mateys | Admiral Brass, Unsinkable | UBR | Lost Caverns of Ixalan |
| Explorers of the Deep | Hakbal of the Surging Soul | UG | Lost Caverns of Ixalan |
| Blast From the Past | The Fourth Doctor Sarah Jane Smith | WUG | Doctor Who |
| Timey-Wimey | The Tenth Doctor Rose Tyler | WUR | Doctor Who |
| Paradox Power | The Thirteenth Doctor Yasmin Khan | URG | Doctor Who |
| Masters of Evil | Davros, Dalek Creator | UBR | Doctor Who |
| Virtue and Valor | Ellivere of the Wild Court | GW | Wilds of Eldraine |
| Fae Dominion | Tegwyll, Duke of Splendor | UB | Wilds of Eldraine |
| Sliver Swarm | Sliver Gravemother | WUBRG | Commander Masters |
| Planeswalker Party | Commodore Guff | WUR | Commander Masters |
| Enduring Enchantments | Anikthea, Hand of Erebos | WBG | Commander Masters |
| Eldrazi Unbound | Zhulodok, Void Gorger | C | Commander Masters |
| Food and Fellowship | Frodo, Adventurous Hobbit Sam, Loyal Attendant | WBG | Lord of the Rings |
| Elven Council | Galadriel, Elven Queen | UG | Lord of the Rings |
| Riders of Rohan | Eowyn, Shieldmaiden | WUR | Lord of the Rings |
| The Hosts of Mordor | Sauron, Lord of the Rings | UBR | Lord of the Rings |
| Growing Threat | Brimaz, Blight of Oreskos | WB | March of the Machine |
| Cavalry Charge | Sidar Jabari of Zhalfir | WUB | March of the Machine |
| Call for Backup | Bright-Palm, Soul Awakener | WRG | March of the Machine |
| Divine Convocation | Kasla, the Broken Halo | WUR | March of the Machine |
| Tinker Time | Gimbal, Gremlin Prodigy | URG | March of the Machine |
| Corrupting Influence | Ixhel, Scion of Atraxa | WBG | Phyrexia: All Will Be One |
| Rebellion Rising | Neyali Sun’s Vanguard | WR | Phyrexia: All Will Be One |
| First Flight | Isperia, Supreme Judge | WU | Starter Commander |
| Grave Danger | Gisa and Geralf | UB | Starter Commander |
| Chaos Incarnate | Kardur, Doomscourge | BR | Starter Commander |
| Draconic Destruction | Atarka, World Render | RG | Starter Commander |
| Token Triumph | Emmara, Soul of the Accord | GW | Starter Commander |
| Urza’s Iron Alliance | Urza, Chief Artificer | WUB | The Brothers' War |
| Mishra’s Burnished Banner | Mishra, Eminent One | UBR | The Brothers' War |
| The Ruinous Powers | Abaddon the Despoiler | UBR | Warhammer 40k |
| Tyranid Swarm | The Swarmlord | URG | Warhammer 40k |
| Forces of the Imperium | Inquisitor Greyfax | WUB | Warhammer 40k |
| Necron Dynasties | Szarekh, the Silent King | B | Warhammer 40k |
| Painbow | Jared Carthalion | WUBRG | Dominaria United |
| Legends’ Legacy | Dihada, Binder of Wills | WBR | Dominaria United |
| Party Time | Nalia de’Arnise | WB | Battle for Baldur's Gate |
| Mind Flayarrrs | Captain N’ghathrod | UB | Battle for Baldur's Gate |
| Draconic Dissent | Firkraag, Cunning Instigator | UR | Battle for Baldur's Gate |
| Exit From Exile | Faldorn, Dread Wolf Herald | RG | Battle for Baldur's Gate |
| Obscura Operation | Kamiz, Obscura Oculus | WUB | New Capenna |
| Maestros Massacre | Anhelo, the Painter | UBR | New Capenna |
| Riveteers Rampage | Henzie “Toolbox” Torre | BRG | New Capenna |
| Cabaretti Cacophony | Kitt Kanto, Mayhem Diva | WRG | New Capenna |
| Bedecked Brokers | Perrie, the Pulverizer | WUG | New Capenna |
| Buckle Up | Kotori, Pilot Prodigy | WU | Kamigawa: Neon Dynasty |
| Upgrades Unleashed | Chishiro, the Shattered Blade | RG | Kamigawa: Neon Dynasty |
Commander Decks 2020-2021
The second part focuses on Commander precons between 2020 and 2021. In that article you’ll find more in-depth information about the following decks:
| Deck | Commander | Colors | Set |
|---|---|---|---|
| Vampiric Bloodline | Strefan, Maurer Progenitor | BR | Crimson Vow |
| Spirit Squadron | Millicent, Restless Revenant | WU | Crimson Vow |
| Undead Unleashed | Wilhelt, the Rotcleaver | UB | Midnight Hunt |
| Coven Counters | Leinore, Autumn Sovereign | WG | Midnight Hunt |
| Aura of Courage | Galea, Kindler of Hope | WUG | Forgotten Realms |
| Draconic Rage | Vrondiss, Rage of Ancients | RG | Forgotten Realms |
| Dungeons of Death | Sefris of the Hidden Ways | WUB | Forgotten Realms |
| Planara Portal | Prosper, Tome-Bound | BR | Forgotten Realms |
| Lorehold Legacies | Osgir, the Reconstructor | WR | Strixhaven |
| Silverquill Statement | Breena, the Demagogue | WB | Strixhaven |
| Witherbloom Witchcraft | Willowdusk, Essence Seer | BG | Strixhaven |
| Quantum Quandrix | Adrix and Nev, Twincasters | UG | Strixhaven |
| Prismari Performance | Zaffai, Thunder Conductor | UR | Strixhaven |
| Phantom Premonition | Ranar, the Ever-Watchful | WU | Kaldheim |
| Elven Empire | Lathril, Blade of the Elves | BG | Kaldheim |
| Reap the Tides | Aesi, Tyrant of Gyre Strait | UG | Commander Legends |
| Arm for Battle | Wyleth, Soul of Steel | WR | Commander Legends |
| Land's Wrath | Obuun, Mul Daya Ancestor | WRG | Zendikar Rising |
| Sneak Attack | Anowon, the Ruin Thief | UB | Zendikar Rising |
| Ruthless Regiment | Jirina Kudro | WBR | Ikoria |
| Arcane Maelstrom | Kalamax, the Stormsire | URG | Ikoria |
| Symbiotic Swarm | Kathril, Aspect Warper | WBG | Ikoria |
| Timeless Wisdom | Gavi, Nest Warden | WUR | Ikoria |
| Enhanced Evolution | Otrimi, the Ever-Playful | UBG | Ikoria |
Commander Decks 2011-2019
The fourth, and final part of the list focuses on the early decks. In it you’ll find Commander precons from 2011 to 2019. A quick recap can be found in the following table.
| Deck | Commander | Colors | Set |
|---|---|---|---|
| Faceless Menace | Kadena, Slinking Sorcerer | UBG | Commander 2019 |
| Mystic Intellect | Sevinne, the Chronoclasm | WUR | Commander 2019 |
| Primal Genesis | Ghired, Conclave Exile | WRG | Commander 2019 |
| Merciless Rage | Anje Falkenrath | BR | Commander 2019 |
| Exquisite Invention | Saheeli, the Gifted | UR | Commander 2018 |
| Nature's Vengeance | Lord Windgrace | BRG | Commander 2018 |
| Adaptive Enchantment | Estrid, the Masked | WUG | Commander 2018 |
| Subjective Reality | Aminatou, the Fateshifter | WUB | Commander 2018 |
| Draconic Domination | The Ur-Dragon | WUBRG | Commander 2017 |
| Feline Ferocity | Arahbo, Roar of the World | WG | Commander 2017 |
| Vampiric Bloodlust | Edgar Markov | WBR | Commander 2017 |
| Arcane Wizardry | Inalla, Archmage Ritualist | UBR | Commander 2017 |
| Entropic Uprising | Yidris, Maelstrom Wielder | UBRG | Commander 2016 |
| Open Hostility | Saskia the Unyielding | WBRG | Commander 2016 |
| Stalwart Unity | Kynaios and Tiro of Meletis | WURG | Commander 2016 |
| Breed Lethality | Atraxa, Praetors' Voice | WUBG | Commander 2016 |
| Invent Superiority | Breya, Etherium Shaper | WUBR | Commander 2016 |
| Call the Spirits | Daxos the Returned | WB | Commander 2015 |
| Seize Control | Mizzix of the Izmagnus | UR | Commander 2015 |
| Plunder the Graves | Meren of Clan Nel Toth | BG | Commander 2015 |
| Wade Into Battle | Kalemne, Disciple of Iroas | WR | Commander 2015 |
| Swell the Host | Ezuri, Claw of Progress | UB | Commander 2015 |
| Forged in Stone | Nahiri, the Lithomancer | W | Commander 2014 |
| Peer Through Time | Teferi, Temporal Archmage | U | Commander 2014 |
| Sworn to Darkness | Ob Nixilis of the Black Oath | B | Commander 2014 |
| Built from Scratch | Daretti, Scrap Savant | R | Commander 2014 |
| Guided by Nature | Freyalise, Llanowar's Fury | G | Commander 2014 |
| Evasive Maneuvers | Derevi, Empyrial Tactician | WUG | Commander 2013 |
| Eternal Bargain | Oloro, Ageless Ascetic | WUB | Commander 2013 |
| Mind Seize | Jeleva, Nephalia's Scourge | UBR | Commander 2013 |
| Power Hungry | Prossh, Skyraider of Kher | BRG | Commander 2013 |
| Nature of the Beast | Marath, Will of the Wild | WRG | Commander 2013 |
| Heavenly Inferno | Kaalia of the Vast | WBR | Commander |
| Mirror Mastery | Riku of Two Reflections | URG | Commander |
| Counterpunch | Ghave, Guru of Spores | WBG | Commander |
| Political Puppets | Zedruu the Greathearted | WUR | Commander |
| Devour for Power | The Mimeoplasm | UBG | Commander |
Conclusion
If you made it this far, I congratulate you. It just goes to show how many quality products Wizards has made to support the greatest format, Commander. I am sure that they will continue to release amazing products in the future.
Let me know down below which Commander deck was your favorite. Which cards inspired you to build new decks, or do you try to put in all of your decks? What kinds of decks do you want to see in the future?
Let me know in the comments below. Also, you can follow me on Instagram or Twitter.
Finally, here are some more Commander articles that might interest you:













































I believe Ezuri, claw of progress is battling about being king of morph commanders
I hadn’t thought of that synergy! How cool!
Just discovered this super helpful list, thanks a lot for putting it together! Will help me deciding on my first Commander Deck <3
If you are thinking of buying a precon buy the cheap ones first . The cards in them are staples and you get bang for your buck. 20-30 dollars for 50-60 dollars worth of cards . Then when you step forward and build your own deck you will have the staples already
Looking to collect as many of these as I can, sleeve them up, throw them in a box, and roll a dice. Great for parties. Thanks for the list and the helpful insight.
How does everyone feel about allowing players to swap out the main commander, for another commander that fits the identity from the deck?
Had a playgroup flip their tops when I swapped Jeleva for Nekusar in the Mind Seize deck.
Personally, I feel that if the decks are designed to utilize multiple commanders, then its fair game.
That’s totally legal as long as you didn’t do it as a sideboard once people revealed commanders.
Finally, a list of all the precon commander decks. And recent ones too. Love this.
Hard to pinpoint my favorite, I like too many, but I tend to like ones that have a mechanic that the commander caters to.
Aka, morph, cycling, flashback, venture into the dungeon, madness, etc
Agreed. These are always fun to build around.
Very useful list. Thanks.
Thanks a lot.
I love the list, but found the reverse chronological order very jarring. I ended up reading it backward.
For players who want to get one of the newer decks, which are usually cheaper, the reverse chronological order works better. However, I understand why you’d want it the other way.
I really hope you keep updating this list! I’ve had 3 different uses for it just this week. I am particularly relieved to finally have a place that simply *lists* which commander cards are set-booster exclusives. Not knowing how to get that information has been extremely frustrating. Thank you for all the synopses of what the decks want to do. I have so many of these decks and it’s really helpful to know how they want to play and which themes are there to upgrade. Hope you get lots of money for this list with affiliate links or something, you deserve kickbacks for all this valuable info 🙏🏾
Truly an amazing list. Referred back to it several times while getting back into the game and making a new deck in the past month or so! Many thanks.
My favorite was the Mindseize deck.
I fully customized it back when those decks were current and I was unstoppable. And yes, I also use Nekusar.
Should this list include the “Heads I win, Tails you lose” precon? Or did I miss something about it in the list?
No, you didn’t miss it. It wasn’t included as it was kind of its own separate thing, as a Secret Lair, but perhaps we should include it.
Now that there is a third Secret Lair precon, I at least would find it useful if they were included here. Just my opinion.
You’re right. They’ll be added in the upcoming week.
Your list is missing the Secret Lair Heads I Win, Tails You Lose Commander Deck. Great resource though. Thank you for this list.
It wasn’t included as it was kind of its own separate thing, as a Secret Lair. But, perhaps, we should still include it, as you’re now the second person that pointed it out.
This list lacks of the one with “Bruna, Light of Alabaster”, of course it also lacks of more recent one, but this one is old so there is no reason for now been here.
In fact, there are more recent ones, I made a mistake.
But there are a bit more than 98 precon decks, most of them are on Archidekt, but Bruna is also missing from there.
I didn’t find any official precon with Bruna as a main commander. Do you have the deck’s name by any chance?
These lists have helped me greatly! However, I bought the Faldorn precon and noticed there is a VERY IMPORTANT card that was not in the “notable cards” section by the name of “Jeska’s Will”. Honestly a bit surprised it wasn’t there before
Happy to hear that the list was useful to you. You are totally correct about Jeska’s Will, so we’ve added it to the iconic cards section. Thanks for pointing it out.
Great work! Thanks for the time and effort! Do you think that Wizards will ever revisit a mono-color cycle? What about experience counters?
Mono-colored commander decks are quite popular and not too hard to design, so it’s very likely that they’re coming back. Experience counters might also come back, but I wouldn’t hold my breath.
Hi,
I see an RSS/Atom feed for the comments section. But there’s no feed to subscribe to notifications about article updates as new commander precons release. Can we please get a feed for article changes?
Hey, thanks for your suggestion. I will look into this.
Under the “Family Matters” precon
“These three colors didn’t have a dedicated token commander in the past”
So I guess Akim doesn’t count huh?
You’re correct, we missed that one. Good catch!