Hello friends! Today I’m sharing four fun Wilds of Eldraine Historic Brawl decks. They are built around commanders that all do something exciting. In the upcoming days, I’ll likely expand this article with some additional decks.
Rowan, Scion of War Historic Brawl Decklist
Cost reduction effects are always powerful. Another strong effect is when you can turn a downside into an upside. Rowan, Scion of War can do both.
You’ll actually want to pay life for various effects, as that will make your spells cheaper. Sure, you still need to pay colored mana, but the discount can be massive for your most expensive spells. The following decklist tries to maximize all synergies that Rowan enables:
As you can see, there are tons of cards that either allow or require you to pay life. Even in your mana base, there are cards like Ifnir Deadlands.
On the turn that you’re able to tap Rowan, you’ll have plenty of choices what to cast for cheap. Spells with X in their mana costs are particularly flexible. Just as in Commander games, Torment of Hailfire will be able to end some games on the spot.
Of course, the deck also includes some life gain, with cards like Erebos’s Intervention. This way, you won’t just die to your own cards.
The hardest thing with this deck will probably be for Rowan to survive a turn. Swiftfoot Boots can help greatly with that. Nevertheless, you might still want to add some haste-granting effects, such as Rising of the Day.
Will, Scion of Peace Historic Brawl Decklist
Will is Rowan’s brother, and their cards mirror each other nicely. Both provide you spell reduction effects, but where Rowan wants you to lose life, Will rewards you for gaining it. That’s why this decklist contains plenty of common life gain synergies.
The difference between this and other life gain decks is in presence of expensive spells. In this decklist you’ll find many of them, plenty with X in their costs, such as Mass Manipulation. In order to make room for that, the deck plays fewer small creatures that grow, like Ajani’s Pridemate.
Effects like Light of Hope become much better, as thanks to Will, they can reduce the cost of your spells by four mana. However, if you at any point manage to land Omniscience, you don’t even need to worry about mana costs anymore.
With so many draw spells, there’s a risk of milling yourself out when you’re going off. When your library gets small enough, there’s Thassa’s Oracle to win you the game.
You only need one explosive turn to get from a bad position to an amazing one. In one of my games I was in seemingly a bad spot until I managed to gain 7 life and active Will. For two mana, White Sun’s Twilight cleared the board, and put a bunch of tokens in play. On top of that, I drew seven cards by paying two blue for Finale of Revelation. That’s just one example of an amazing turn that you can get with Will, Scion of Peace.
Eriette of the Charmed Apple Historic Brawl Decklist
Eriette is certainly an unique commander. While, the pillow-fort aspect can’t be maximized on Arena (there’s no Ghostly Prison and Sphere of Safety), a fun deck is still viable. It uses a bunch of Auras, some to put on your own, and some to put on your opponent’s creatures.
Most of the cards work towards the goal of draining your opponent with Eriette. Vito, Thorn of the Dusk Rose and Sanguine Bond can help with that. With those in play, you’ll be able to drain your opponent for a whole bunch.
Against big attackers, this deck can do great – as long as Eriette is in play, even Clawing Torment can stop them. Just keep in mind that if your commander gets removed, they’ll be able to attack again.
Among the four decks this is the one that I feel would really benefit from some additional tweaks. Even tough the mana curve is relatively low, the deck might still benefit from some additional mana rocks.
Imodane, the Pyrohammer Historic Brawl Decklist
The final one of the fun Wilds of Eldraine Historic Brawl decks today is built around Imodane, The Pyrohammer. This isn’t your typical mono red commander. Sure, the reward is one that makes red mages happy. That’s dealing a bunch of damage to the opponent.
The way of getting there is interesting. You need to deal damage with instants or sorceries to a single creature. That’s why this deck plays out more like a control deck, with some additional ping effects splattered in there.
With so many cheap removal spells, some opponents might just scoop when you remove all of their early plays. However, you can’t really count on that. The deck can work great when Imodane sticks in play, but most opponent will deal with it.
Then there’s some powerful stuff, like recasting all your spells with overloaded Mizzix’s Mastery or tripling damage with Fiery Emancipation. Tripling or doubling damage can be even more powerful in this shell than usual.
Imagine you control both City on FIre and Imodane. If you cast a Lightning Bolt on a creature, it deals 9 damage to it. Then Imodane trigger also triples, dealing a total of 27 damage to an opponent. You’ll also discover plenty of other cool mini-combos when playing this deck.
So, these are just some fun Historic Brawl decklist from Wilds of Eldraine. There are plenty of other cool commanders available, and I’ll try to build around them in the next days. Is there a certain one that you’d like to see? Let me know in the comments below.
If you also play Commander in paper, you might want to check Wilds of Eldraine Commander decks. One of them focuses on Auras, while the other supports Faeries.
Until next time, enjoy Magic, and enjoy brawling with new cards.