Fun Wilds of Eldraine Historic Brawl Decks

Hello friends! Today I’m sharing four fun Wilds of Eldraine Historic Brawl decks. They are built around commanders that all do something exciting. In the upcoming days, I’ll likely expand this article with some additional decks.

Rowan, Scion of War Historic Brawl Decklist

Rowan, Scion of War, Historic Brawl Decklist

Cost reduction effects are always powerful. Another strong effect is when you can turn a downside into an upside. Rowan, Scion of War can do both.

You’ll actually want to pay life for various effects, as that will make your spells cheaper. Sure, you still need to pay colored mana, but the discount can be massive for your most expensive spells. The following decklist tries to maximize all synergies that Rowan enables:

Rowan, Scion of War Brawl 

Commander
1
Rowan, Scion of War
Creatures (19)
1
Ragavan, Nimble Pilferer
1
Orcish Bowmasters
1
Stormfist Crusader
1
Tavern Swindler
1
Valki, God of Lies
1
Birgi, God of Storytelling
1
Crucias, Titan of the Waves
1
Dualcaster Mage
1
Murderous Rider
1
Defiler of Flesh
1
Defiler of Instinct
1
Sheoldred, the Apocalypse
1
Storm-Kiln Artist
1
Doom Whisperer
1
Gray Merchant of Asphodel
1
Lord of the Forsaken
1
Griselbrand
1
Razaketh, the Foulblooded
1
Vilis, Broker of Blood
Spells (22)
1
Dark Ritual
1
Erebos's Intervention
1
Faithless Looting
1
Malakir Rebirth
1
March of Wretched Sorrow
1
Thoughtseize
1
Crackle with Power
1
Electrodominance
1
Feed the Swarm
1
Infernal Grasp
1
Jaya's Immolating Inferno
1
Shatterskull Smashing
1
Sheoldred's Edict
1
Sign in Blood
1
Torment of Hailfire
1
Agadeem's Awakening
1
Chaos Warp
1
Grim Tutor
1
Kolaghan's Command
1
Pointed Discussion
1
Tendrils of Agony
1
Peer into the Abyss
Artifacts (11)
1
Arcane Signet
1
Eye of Vecna
1
Myr Convert
1
Swiftfoot Boots
1
Wishclaw Talisman
1
Hand of Vecna
1
Staff of Compleation
1
Aetherflux Reservoir
1
Phyrexian Processor
1
The One Ring
1
Bolas's Citadel
Enchantments (11)
1
Phyrexian Reclamation
1
A-The Meathook Massacre
1
Arguel's Blood Fast
1
Bitterblossom
1
Call of the Ring
1
Dreadhorde Invasion
1
Black Market Connections
1
Fable of the Mirror-Breaker
1
Necropotence
1
Phyrexian Arena
1
Exquisite Blood
Lands (36)
1
Barren Moor
1
Blackcleave Cliffs
1
Blood Crypt
1
Bojuka Bog
1
Canyon Slough
1
Command Tower
1
Dragonskull Summit
1
Fabled Passage
1
Forgotten Cave
1
Haunted Ridge
1
Ifnir Deadlands
1
Mount Doom
8
Mountain
1
Ramunap Ruins
1
Sokenzan, Crucible of Defiance
1
Sulfurous Springs
11
Swamp
1
Takenuma, Abandoned Mire
1
Temple of Malice
Cards (99)

As you can see, there are tons of cards that either allow or require you to pay life. Even in your mana base, there are cards like Ifnir Deadlands.

On the turn that you’re able to tap Rowan, you’ll have plenty of choices what to cast for cheap. Spells with X in their mana costs are particularly flexible. Just as in Commander games, Torment of Hailfire will be able to end some games on the spot.

Of course, the deck also includes some life gain, with cards like Erebos’s Intervention. This way, you won’t just die to your own cards.

The hardest thing with this deck will probably be for Rowan to survive a turn. Swiftfoot Boots can help greatly with that. Nevertheless, you might still want to add some haste-granting effects, such as Rising of the Day.

Will, Scion of Peace Historic Brawl Decklist

Will, Scion of Peace Fun Wilds of Eldraine Historic Brawl Decklist

Will is Rowan’s brother, and their cards mirror each other nicely. Both provide you spell reduction effects, but where Rowan wants you to lose life, Will rewards you for gaining it. That’s why this decklist contains plenty of common life gain synergies.

Will, Scion of Peace Brawl 

Commander
1
Will, Scion of Peace
Planeswalkers (1)
1
Ajani, Strength of the Pride
Creatures (16)
1
Lunarch Veteran
1
Serra Ascendant
1
Soul Warden
1
Soulmender
1
Skyclave Cleric
1
Thassa's Oracle
1
Angel of Vitality
1
Oji, the Exquisite Blade
1
Rhox Faithmender
1
Angel of Destiny
1
Cloudblazer
1
Dream Trawler
1
Sun Titan
1
A-Hullbreaker Horror
1
Nezahal, Primal Tide
1
Avacyn, Angel of Hope
Spells (20)
1
Light of Hope
1
Swords to Plowshares
1
Counterspell
1
Cyclonic Rift
1
Dovin's Veto
1
Faithful Mending
1
Finale of Glory
1
Finale of Revelation
1
Heliod's Intervention
1
Pull from Tomorrow
1
Sanctify
1
White Sun's Twilight
1
Sphinx's Revelation
1
Mass Manipulation
1
Supreme Verdict
1
Fumigate
1
Sune's Intervention
1
Approach of the Second Sun
1
Emeria's Call
1
Sea Gate Restoration
Artifacts (14)
1
Esper Sentinel
1
Fountain of Renewal
1
Shadowspear
1
Arcane Signet
1
Gold-Forged Thopteryx
1
Mind Stone
1
Swiftfoot Boots
1
A-Circuit Mender
1
Midnight Clock
1
Pristine Talisman
1
A-Cosmos Elixir
1
Aetherflux Reservoir
1
Key to the Archive
1
The One Ring
Enchantments (10)
1
Ajani's Welcome
1
Alseid of Life's Bounty
1
Authority of the Consuls
1
Cleric Class
1
Daxos, Blessed by the Sun
1
Nyx-Fleece Ram
1
Abiding Grace
1
Heliod, Sun-Crowned
1
One with the Multiverse
1
Omniscience
Lands (38)
1
Adarkar Wastes
1
Command Tower
1
Deserted Beach
1
Eiganjo, Seat of the Empire
1
Fabled Passage
1
Forsaken Crossroads
1
Glacial Fortress
1
Hallowed Fountain
1
Hengegate Pathway
1
Irrigated Farmland
10
Island
1
Minas Tirith
1
Otawara, Soaring City
12
Plains
1
Radiant Fountain
1
Reliquary Tower
1
Seachrome Coast
1
Temple of Enlightenment
Cards (99)

The difference between this and other life gain decks is in presence of expensive spells. In this decklist you’ll find many of them, plenty with X in their costs, such as Mass Manipulation. In order to make room for that, the deck plays fewer small creatures that grow, like Ajani’s Pridemate.

Effects like Light of Hope become much better, as thanks to Will, they can reduce the cost of your spells by four mana. However, if you at any point manage to land Omniscience, you don’t even need to worry about mana costs anymore.

With so many draw spells, there’s a risk of milling yourself out when you’re going off. When your library gets small enough, there’s Thassa’s Oracle to win you the game.

You only need one explosive turn to get from a bad position to an amazing one. In one of my games I was in seemingly a bad spot until I managed to gain 7 life and active Will. For two mana, White Sun’s Twilight cleared the board, and put a bunch of tokens in play. On top of that, I drew seven cards by paying two blue for Finale of Revelation. That’s just one example of an amazing turn that you can get with Will, Scion of Peace.

Eriette of the Charmed Apple Historic Brawl Decklist

Eriette of the Charmed Apple Historic Brawl Decklist

Eriette is certainly an unique commander. While, the pillow-fort aspect can’t be maximized on Arena (there’s no Ghostly Prison and Sphere of Safety), a fun deck is still viable. It uses a bunch of Auras, some to put on your own, and some to put on your opponent’s creatures.

Eriette of the Charmed Apple Brawl 

Commander
1
Eriette of the Charmed Apple
Creatures (18)
1
Killian, Ink Duelist
1
Kor Spiritdancer
1
Light-Paws, Emperor's Voice
1
Spellbook Vendor
1
Sram, Senior Edificer
1
Starfield Mystic
1
Twinblade Geist
1
Danitha Capashen, Paragon
1
Faithbound Judge
1
Heliod's Pilgrim
1
Katilda, Dawnhart Martyr
1
Lurrus of the Dream-Den
1
Starnheim Courser
1
Vito, Thorn of the Dusk Rose
1
Archon of Sun's Grace
1
Neva, Stalked by Nightmares
1
Danitha, Benalia's Hope
1
Sun Titan
Spells (13)
1
Not Dead After All
1
Swords to Plowshares
1
Thoughtseize
1
Despark
1
Fateful Absence
1
Anguished Unmaking
1
Grim Tutor
1
Idyllic Tutor
1
Legions to Ashes
1
Stroke of Midnight
1
Teferi's Protection
1
Brilliant Restoration
1
Emeria's Call
Artifacts (4)
1
Esper Sentinel
1
Arcane Signet
1
Swiftfoot Boots
1
Bolas's Citadel
Enchantments (27)
1
Clawing Torment
1
Curse of Silence
1
Dead Weight
1
Ethereal Armor
1
Hateful Eidolon
1
Kaya's Ghostform
1
Mogis's Favor
1
Radiant Grace
1
Sigarda's Aid
1
All That Glitters
1
Angelic Gift
1
Cooped Up
1
Dead Man's Chest
1
Lithoform Blight
1
Lord Skitter's Blessing
1
Planar Disruption
1
Realmbreaker's Grasp
1
Rune of Mortality
1
Rune of Sustenance
1
Transcendent Envoy
1
Demonic Embrace
1
Minion's Return
1
Profane Procession
1
Seatower Imprisonment
1
Sanguine Bond
1
Sigil of the Empty Throne
1
Overwhelming Splendor
Lands (37)
1
Barad-dûr
1
Brightclimb Pathway
1
Castle Ardenvale
1
Castle Locthwain
1
Cave of the Frost Dragon
1
Caves of Koilos
1
Command Tower
1
Concealed Courtyard
1
Eiganjo, Seat of the Empire
1
Godless Shrine
1
Isolated Chapel
1
Minas Tirith
10
Plains
1
Restless Fortress
1
Shattered Sanctum
1
Shineshadow Snarl
10
Swamp
1
Takenuma, Abandoned Mire
1
Temple of Silence
Cards (99)

Most of the cards work towards the goal of draining your opponent with Eriette. Vito, Thorn of the Dusk Rose and Sanguine Bond can help with that. With those in play, you’ll be able to drain your opponent for a whole bunch.

Since the deck is full of enchantments, we can take advantage of that with cards like Archon of Sun’s Grace and Sigil of the Empty Throne.

Against big attackers, this deck can do great – as long as Eriette is in play, even Clawing Torment can stop them. Just keep in mind that if your commander gets removed, they’ll be able to attack again.

Among the four decks this is the one that I feel would really benefit from some additional tweaks. Even tough the mana curve is relatively low, the deck might still benefit from some additional mana rocks.

Imodane, the Pyrohammer Historic Brawl Decklist

Imodane the Pyrohammer Fun Wilds of Eldraine Historic Brawl Decklist

The final one of the fun Wilds of Eldraine Historic Brawl decks today is built around Imodane, The Pyrohammer. This isn’t your typical mono red commander. Sure, the reward is one that makes red mages happy. That’s dealing a bunch of damage to the opponent.

The way of getting there is interesting. You need to deal damage with instants or sorceries to a single creature. That’s why this deck plays out more like a control deck, with some additional ping effects splattered in there.

Imodane, The Pyrohammer Brawl 

Commander
1
Imodane, the Pyrohammer
Planeswalkers (2)
1
Chandra, Torch of Defiance
1
Chandra, Hope's Beacon
Creatures (14)
1
Erebor Flamesmith
1
Kessig Flamebreather
1
Runaway Steam-Kin
1
Young Pyromancer
1
Birgi, God of Storytelling
1
Guttersnipe
1
Solphim, Mayhem Dominus
1
Storm-Kiln Artist
1
Toralf, God of Fury
1
Torbran, Thane of Red Fell
1
Urabrask
1
Brash Taunter
1
Neheb, the Eternal
1
Chandra's Incinerator
Spells (32)
1
A-Unholy Heat
1
Banefire
1
Faithless Looting
1
Fear, Fire, Foes!
1
Lightning Axe
1
Lightning Bolt
1
Mishra's Command
1
Purphoros's Intervention
1
Spikefield Hazard
1
Torch Breath
1
Abrade
1
Blitz of the Thunder-Raptor
1
Cathartic Pyre
1
Electrodominance
1
Fire Prophecy
1
Lightning Strike
1
Obliterating Bolt
1
Shatterskull Smashing
1
Spitting Earth
1
Volcanic Spite
1
Chaos Warp
1
Demon Bolt
1
Insult/Injury
/
1
Kazuul's Fury
1
Meteor Swarm
1
Nahiri's Warcrafting
1
Valakut Awakening
1
Big Score
1
Bolt Bend
1
Mizzix's Mastery
1
Unexpected Windfall
1
Riddle of Lightning
Artifacts (8)
1
Basilisk Collar
1
Shadowspear
1
Arcane Signet
1
Mind Stone
1
Swiftfoot Boots
1
Glittering Stockpile
1
Primal Amulet
1
The One Ring
Enchantments (7)
1
Fiery Inscription
1
Mechanized Warfare
1
Repercussion
1
Double Vision
1
Arcane Bombardment
1
Fiery Emancipation
1
City on Fire
Lands (36)
1
Emergence Zone
1
Forgotten Cave
1
Mines of Moria
31
Mountain
1
Nykthos, Shrine to Nyx
1
Sokenzan, Crucible of Defiance
Cards (99)

With so many cheap removal spells, some opponents might just scoop when you remove all of their early plays. However, you can’t really count on that. The deck can work great when Imodane sticks in play, but most opponent will deal with it.

That’s why the decklist contains additional support win conditions. One example is Brash Taunter, which you can target with your burn spells. Repercussion can also be situational powerful

Furthermore, there are plenty of pingers, such as Kessig Flamebreather and Fiery Inscription. With over 30 instants and sorceries, it shouldn’t be a big problem to trigger them.

Then there’s some powerful stuff, like recasting all your spells with overloaded Mizzix’s Mastery or tripling damage with Fiery Emancipation. Tripling or doubling damage can be even more powerful in this shell than usual.

Imagine you control both City on FIre and Imodane. If you cast a Lightning Bolt on a creature, it deals 9 damage to it. Then Imodane trigger also triples, dealing a total of 27 damage to an opponent. You’ll also discover plenty of other cool mini-combos when playing this deck.

Conclusion

So, these are just some fun Historic Brawl decklist from Wilds of Eldraine. There are plenty of other cool commanders available, and I’ll try to build around them in the next days. Is there a certain one that you’d like to see? Let me know in the comments below.

If you also play Commander in paper, you might want to check Wilds of Eldraine Commander decks. One of them focuses on Auras, while the other supports Faeries.

Wilds of Eldraine Two Commander Decks

Until next time, enjoy Magic, and enjoy brawling with new cards.

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