The baddest of the frogs, the one, the only, The Gitrog Monster has come to Brawl on MTG Arena. Today we’re sharing our take on this black-green commander. We talk about some of the key cards bellow, but first, here’s the decklist.
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Commander 1 The Gitrog Monster (SOI) 245 Deck 1 Castle Locthwain (ELD) 241 1 Castle Garenbrig (ELD) 240 1 Jungle Hollow (M20) 248 1 Overgrown Tomb (GRN) 253 1 Temple of Malady (M20) 254 1 Command Tower (ELD) 333 1 Blast Zone (WAR) 244 1 Fabled Passage (ELD) 244 1 Field of Ruin (THB) 242 1 Lotus Field (M20) 249 1 Evolving Wilds (M20) 246 1 Golgari Guildgate (GRN) 248 7 Forest (DAR) 269 7 Swamp (ELD) 258 1 Arcane Signet (ELD) 331 1 Shadowspear (THB) 236 1 Circuitous Route (GRN) 125 1 Ugin, the Ineffable (WAR) 2 1 Cavalier of Thorns (M20) 167 1 Finale of Eternity (WAR) 91 1 Liliana, Dreadhorde General (WAR) 97 1 God-Eternal Bontu (WAR) 92 1 Vraska, Golgari Queen (GRN) 213 1 Garruk, Cursed Huntsman (ELD) 191 1 The Great Henge (ELD) 161 1 Doom Whisperer (GRN) 69 1 Murderous Rider (ELD) 97 1 Eat to Extinction (THB) 90 1 Massacre Girl (WAR) 99 1 Once Upon a Time (ELD) 169 1 Dryad of the Ilysian Grove (THB) 169 1 Nissa, Who Shakes the World (WAR) 169 1 Find // Finality (GRN) 225 1 Assassin's Trophy (GRN) 152 1 Casualties of War (WAR) 187 1 Incubation Druid (RNA) 131 1 The Binding of the Titans (THB) 166 1 Elvish Reclaimer (M20) 169 1 Golgari Findbroker (GRN) 175 1 Omen of the Hunt (THB) 192 1 Relentless Pursuit (THB) 195 1 Deathsprout (WAR) 189 1 Beanstalk Giant (ELD) 149 1 Gilded Goose (ELD) 160 1 Paradise Druid (WAR) 171 1 Gravebreaker Lamia (THB) 98 1 Polukranos, Unchained (THB) 224
The Gitrog Monster Brawl Strategy
In Commander there’s an infinite combo with The Gitrog Monster, Dakmor Salvage and a discard outlet. You can basically draw your whole deck, but this doesn’t apply here, since Dakmor Salvage isn’t legal in Brawl.

We don’t have any infinite combos with the frog in Brawl. That means we want to build a very good midrange deck, packed with value and small synergies. We won’t play bad cards, just because they do something with The Gitrog Monster in play. On the other hand we will play cards that were just missing a little something to be playable – like Elvish Reclaimer.
We grouped cards in the following categories:
- lands
- synergies
- good stuff
- ramp
Let’s take a look at them and how they relate to our commander.
Lands Matter
You might have noticed that the decklist doesn’t include Witch’s Cottage and Gingerbread Cabin. While these seem like an auto-include at first, the truth is that we only have 7 Forests, 7 Swamps and an Overgrown Tomb. This means that Cottage and Cabin will most often do nothing and enter the battlefield tapped and throw us off-curve. That’s why we decided to cut them.
We have some lands that can sacrifice themselves:
- Evolving Wilds
- Fabled Passage
- Field of Ruin
- Blast Zone
- Lotus Field (sacrifices other lands)

All of those work great with The Gitrog Monster in play. If you don’t need mana right away, don’t use Fabled Passage until you get the frog in play to immediately draw a card.
Synergies with The Gitrog Monster
Let’s take a look at what synergies does The Gitrog Monster offer us in Brawl. We should be focused on self-mill and sacrificing lands.
Self-Mill
If you’re a newer player you might not know what milling is. It’s putting cards form a library to the graveyard. When you do it to yourself, it’s called self-mill. The name comes from an old card Millstone, which used to be a win condition in 1994.
Anyways, back to the present. We have a small self-mill theme with:
- The Binding of the Titans
- Relentless Pursuit
- Eat to Extinction
- Cavalier of Thorns (the most versatile, does everything)
- Doom Whisperer
- Gravebreaker Lamia (mostly for Polukranos, Unchained, but can also grab a land in a pinch)

Milling allows us to draw cards with our commander. The Gitrog Monster doesn’t care where the lands were, before they went to the graveyard. However if you mill multiple lands in one go, you only draw one card with the frog.
Self-mill also gives us more options for cards like Golgari Findbroker and Find // Finality.
Sacrificing Lands
Besides some lands, that can sacrifice themselves, there are other ways to do so with:

Elvish Reclaimer is really good fit in the deck, because he can get us the utility land we need. If we have him in play with The Gitrog Monster, we can sacrifice a land, search for Lotus Field and draw two cards in the process.
Bontu is also pretty strong allowing us to sacrifice stuff we don’t need, including lands. And he’ll always come back if he gets killed.
Good Stuff
Forget the synergies, some cards are just too good to not play them. This is especially true in Brawl where your card pool is limited. We have planeswalkers for value and lots of removal spells.
Planeswalkers
Our deck contains five planeswalkers:
- Vraska, Golgari Queen
- Nissa, Who Shakes the World
- Ugin, the Ineffable
- Liliana, Dreadhorde General
- Garruk, Cursed Huntsman

As mentioned Vraska’s +2 actually has some synergy with Gitrog, because you can sacrifice a land to draw two cards. If you want to remove a walker, you can cut Garruk, since he’s probably the weakest of the bunch,
Removal
Four out of five planeswalkers work as removal spells. But that’s far from all. Black-green has some great options and we’ll take advantage of them, so we basically have an answer to everything.
- Assassin’s Trophy
- Murderous Rider
- Eat to Extinction
- Deathsprout
- Massacre Girl
- Finale of Eternity
- Casualties of War
- Find // Finality
We can even get rid of Gods with Eat to Extinction, or with anything else, really – with the help of Shadowspear.
Speaking of black-green removal spells, a big shout-out to Casualties of War which is probably one of the best spells you can cast in Brawl, often giving you a five-for-one.

If you’re encountering a lot of aggressive decks with many smaller creatures, you might want to find some space for Ritual of Soot. It is frequently a game ending spell against those type of decks.
Ramp
Almost every deck in Brawl needs ramp (exception being the most aggressive decks). In general we prefer cards that get lands into play, instead of just ramping us, to help us with The Gitrog Monster. We have

However, all of these cards cost at least three mana. That’s why we need to have some cheaper ramp cards, even thought they don’t provide lands:
Hopping On
That’s all for today, folks. What changes would you make to this deck? Tell us in the comments bellow. You can also share your decklist for other players to try.
If you’re new to the game you can learn more about Brawl here. Make sure to check if you used all codes for free stuff on MTG Arena.
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Last but not least we have one final bit of information to share with you. Do you know which kind of shoes does The Gitrog Monster wear? Open-toad sandals.