Ikoria: Lair of Behemoths Draft Guide

Do you want to win Ikoria Lair of Behemoths Draft? Want to earn lots of gems while drafting on Arena? Our Ikoria Draft Guide will help you do just that!

First, we’ll take a look at mechanics and see how they affect Ikoria draft. Afterwards, we’ll check the best commons for each color. Then we’ll examine all archetypes and what they’re trying to do. We’ll also rank the colors and the archetypes at the end.

The article was updated many times, most recently in May 2024, as this draft format return to Arena once more.

With that said, let’s start with Ikoria mechanics.

Mechanics

There are four mechanics in Ikoria Liar of Behemoths:

  • Cycling (If a card has cycling, you can pay its cycling cost and discard it from your hand to draw a card.)
  • Keyword Counters (A flying counter gives flying, trample counter gives trample, etc.)
  • Mutate (A creature with mutate can join with non-Human creature to combine their abilities.)
  • Companion (If you follow a specific deck-building rule, you can add your companion from your sideboard to your hand by paying three mana.)

You can learn more about mechanics here.

All mechanics are present in all five colors. Cycling has lots of synergies in Red-White, and we talk about it in the archetype section. Mutate makes all removal spells even better, particularly the instant speed ones.

Companions proved to be a very important part of Ikoria draft. Even after their rules change, they’re still pretty strong and useful. We talk more about them in the second part of the article.

But first, let’s take a look at best commons, cards that you’ll see the most often.

Best Commons for Ikoria Draft

White

1. Pacifism

Pacifism Ikoria Draft Guide 2024 Update

There’s not much to say about Pacifism. It always ranges from good to great. This time it’s surely on the great side, since the presence of mutate improves the usefulness of removal spells.

2. Daysquad Marshal

Daysquad Marshal How to Draft Ikoria

You can’t really go wrong by drafting a 4/4 worth of stats for four mana split across two bodies. Nowadays these types of cards appear quite often, and we know just how good they are. This wasn’t the case when Ikoria first released, and Marshal was quite underrated.

3. Snare Tactician

Snare Tactician Ikoria Draft Best Decks

Snare Tactician might not look the most powerful card at first sight. However, it’s a really strong card in a white aggressive deck with cycling card. You can easily tap their best blocker and enable attacks. Since your cycling cards draw you more cards, you can find more cycling cards to keep going.

Once you have two of these in play, they go bonkers. End of opponent’s turn cycle, tap two blockers. My turn cycle, tap two blockers. You’re out of blockers? Guess you’ll die.

Honorable Mentions

Everything that cycles for one mana is pretty useful, Not because the cards are that great, but because they enable powerful synergies. So, in white you have Drannith Healer and Imposing Vantasaur as two such cards.

Furthermore, if you’re in a need of a removal spell, Divine Arrow can fit that role well enough, especially if you can fire it up in a response to a removal spell.

Blue

1. Dreamtail Heron

Dreamtail Heron Ikoria Draft Guide

The problem with mutate is that you can easily lose two cards to a single removal spell. Dreamtail Heron draws you a card whenever you mutate it, no need to worry about card disadvantage.

Heron is probably one of those creatures that you want to mutate first and not just play it for five mana. If you manage to mutate it, you get it for just four mana, it draws you a card, and it has pseudo haste – meaning it can attack immediately. Don’t forget that even when you mutate afterwards, you’ll draw a card.

2. Of One Mind

Of One Mind Ikoria Lair of Behemoths Draft Guide

Of One Mind is fine even if you’re paying the full cost. Add an occasional cost reduction, and you get an excellent deal. You’ll be happy to draw this card in various parts of the game, and it’s quite easy to cast it for two mana.

3. Essence Scatter

Essence Scatter Ikoria Draft Best Decks

Essence Scatter is also a very good common, thanks to its low mana cost. You can use it to counter cheap creatures, so you won’t fall behind early. However, you’ll be even happier when you use it in the late game on something big. Especially, since there are a lot of large creatures in Ikoria draft.

Honorable Mentions

The two useful one mana cyclers here are Startling Development and Frostveil Ambush. If they are useful, feel free to cast them, but for the most part, you’ll be cycling them.

Of One Mind is fine even if you’re paying the full cost. Add an occasional cost reduction, and you get an excellent deal. You’ll be happy to draw Of One Mind in various parts of the game.

Gust of Wind can be a powerful bounce spell. However, you probably don’t want more than two copies, and it naturally gets better if you have flyers in your deck. Another useful blue interaction spell is Capture Spell. While not amazing in multiples, it’s still nice to have access to at least one.

Black

1. Blood Curdle

Blood Curdle Ikoria Draft Guide

This is the premium common removal spell in Ikoria draft. Four mana is a fair deal to kill anything at instant speed. Instant speed is incredibly important in format with mutate creatures.

Menace counter will also come in handy, but you’d already happily play Blood Curdle without it. Pick your Curdles highly, as they’ll certainly improve your win rate.

2. Nightsquad Commando

Nightsquad Commando Ikoria Draft Guide 2024

Here’s another creature that makes two bodies. Of course, you need an attacker to make this card as strong as can be, but still that’s a fairly low requirement. Just keep in mind ,that if you draft multiples, you want to make sure your deck has plenty of two drops, so you can reliably get a token on turn 3.

3. Mutual Destruction

Mutual Destruction Ikoria Draft Best Decks

Mutual Destruction wants you to do some work, so it won’t be so mutual. But destroying a creature for one mana is very good, which makes it worthwhile.

One simple thing you can do is to sacrifice a creature that’s under a Pacifism or something similar. You can also sacrifice an expandable creature, such as 1/1 Human token.

Now, if you have some creatures with flash, this card becomes real good. You can then sacrifice creatures in response to opponent’s removal spells.

Honorable Mentions

Two cards with flash also proved to be very good. Playing Blitz Leech during opponent’s combat might get you a clean two-for-one. If six mana doesn’t prove to be too much, this one might even move up in rankings.

The second one is Lurking Deadeye. Chump a big creature with a 1/1 dork and then flash in Deadeye to finish it off.

Bushmeat Poacher is next in line of powerful black commons. This effect is very nice to have, and every black deck will want to have at least one Poacher.

It also plays well with Whisper Squad, which can be good in multiples, especially if you have lots of sacrifice outlets.

Red

1. Fire Prophecy

Fire Prophecy Ikoria Draft Best Decks

Three damage at instant speed for two mana? This would already be a very solid card. Add an extra ability, and you get the best red common for Ikoria draft.

That extra ability really improves the card by a lot. If you’re missing a land drop in the early game, you can discard something expensive. In the late game, you can discard a land you don’t need. That’s a good thing to keep in mind, so you don’t just play all of your lands in the late game. Keep one in case you draw Fire Prophecy.

Out of 138 creatures in Ikoria, 83 of them have toughness 3 or less. That means Fire Prophecy kills 60.1% of creatures without any other help.

2. Forbidden Friendship

Forbidden Friendship How to Draft Ikoria

Two creatures in one card. Yes, as you can see from the top commons, these cards are good. Early on, you might be able to attack with the hasty Dino, and sneak some damage in. Plus, you can mutate onto it. The card also plays nicely with both mutate mechanic, as well as with combat tricks.

There’s certainly a lot to like here, especially due to the low mana cost.

3. Go for Blood

Go for Blood

Go for the Blood is a fight card. Fight cards are usually very good when you have a creature of a proper size available. The only problem appears when you don’t have a big enough creature.

That’s when cycling comes in. It makes Go for Blood more versatile. Don’t have a proper creature? Just draw another card.

Honorable Mentions

Another useful one mana cycler is Drannith Stinger. If you have lots of cyclers in your deck, it becomes even better, as it can be responsible for a lot of damage.

Rumbling Rockslide is yet another solid removal spell in red. It will usually deal at least 4 damage to a creature. This kills 109 different creatures, or 79.0% of all creatures in Ikoria. And it gets better! With just five lands, you can kill 13 additional creatures, which brings the total to 88.4%

Prickly Marmoset is a very efficient three drop, that’s quite hard to block.

Green

1. Ram Through

Ram Through Ikoria Draft Guide

As we mentioned before, fight cards are usually pretty solid. This is no different, with several upsides. Your creature never takes damage, so it’s more of a punch than a fight. It’s also an instant, which is a very real improvement, especially in format with mutate.

Then it also has a trample bonus, but that’s just cherry on top. The card is already good, and you’ll want to get multiple copies in every one of your green decks.

2. Essence Symbiote

Essence Symbiote Ikoria Draft Guide

Good two drops can be hard to come by, and Symbiote is an excellent one. You can mutate onto it, and its ability will trigger, but it also works when you mutate on other creatures. It can be easy for this card to gain you 4 life and grow to a 4/4, which is an absurd rate for a two mana creature.

It also curves out nicely into this next card.

3. Migratory Greathorn

Migratory Greathorn Ikoria Draft Guide

Okay, 3/4 for four mana is quite underwhelming, even in a bit of an older format such as Ikoria draft. But what really matters here is that you can pay three mana to mutate Greathorn onto something else.

This will give you an additional land, which makes it easier to continue mutating with your other more expensive creatures. If you manage to mutate multiple types with Greathorn, it becomes pretty, well… great.

Honorable Mentions

You can only use Humble Naturalist one to cast creatures, but you’ll still play it and be happy with it. Most cards in your draft deck are creatures anyway.

Six mana is a lot to pay for a creature, but Honey Mammoth certainly delivers. It’s going to be a major threat on basically any board, and even if your opponent manages to deal with it, you still gained four life. It’s not even that bad in multiples, as the first one makes sure you’ll have enough time to cast the second one.

Sudden Spinnerets does just so much for a single mana. If you can time it correctly, it’s easily to set up a blowout.

Colorless

We already went through all colors, but this time around we got some interesting colorless cards, so let’s take a look at those.

Farfinder

Farfinder Ikoria Draft Best Decks

This fox might look unimpressive, but don’t let its cute art and low stats deceive you.

First, this set has three-color themes. That makes getting any basic land from your deck very desirable. Second, it’s a non-Human! You can mutate on it. Since you already got the enter-the-battlefield effect, it’s a perfect card to mutate on.

Sleeper Dart

Sleeper Dart How to Draft Ikoria

If you’re missing a playable, this one will do in a pinch. It replaces itself, plus it provides a useful effect in some situations.

Two-Color Archetypes

Now we move forward to archetypes. Although there are three color themes, you can expect to often stay in just two colors.

Blue-White: Flyers

Jubilant Skybonder

Blue-white once again got its signpost deck-flyers. There are 18 creatures with flying (or flying counters) in this set. Only five of those aren’t playable in a white-blue deck.

So if you stick to the time tested strategy of flyers + ground blockers, you’ll do just fine in Ikoria draft.

Black-White: Humans

General's Enforcer Ikoria Draft Archetypes

You want lots of humans in this archetype. Then, you can take advantage of two potentially strong enchantments Sanctuary Lockdown and to a lesser extent Bastion of Remembrance. You also unlock a powerful removal spell in Dire Tactics.

The deck will probably win the game by gaining small advantages here and there, and possibly close the game with a spell like Coordinated Charge.

Red-White: Cycling

Zenith Flare Ikoria Draft Best Archetypes

Cycling deck is one of our early favorites to try. You’ll play a ton of cards with cycling and then use cards like Savai Thundermane to take extra advantage from it. There are two important things you should keep in mind when playing this deck.

First, you can play off-color cards with generic cycling costs. Take Frostveil Ambush for example. You probably want it in this deck, even though you won’t ever cast it. Cycling for one mana is just very good here.

Second, because you’re playing so many cards with cycling, the danger is that you’ll run into too many lands. That’s why you have to make a different lands-spell ratio. Let’s say you have 10 cards you can cycle for cheap, you might even go down to 14 lands and be happy with it. This archetype will turn deck-building rules on their head.

Green-White: Vigilance

Alert Heedbonder

Ten cards in green and white have or provide vigilance. You get some payoff in cards like Alert Heedbonder. The best card to take advantage of the vigilance theme is probably Keensight Mentor, who gives all of your vigilant creatures counters. If you have it or Frondland Felidar, then it’s worth going for a vigilance theme.

If you don’t have it, don’t bother too much with it. Play efficient green and white creatures, and hope for the best. This archetype is quite a weak one, to be fair.

Blue-Black: Flash

Cunning Nightbonder Ikoria Draft Archetypes

Do you like casting spells on your opponent’s turn, making them guess what you have? You can do that, at least to some extent with this blue-black deck.

There are 15 cards with flash that you can play in these colors. The easiest way to take advantage of them, is to play counterspells like Essence Scatter or Neutralize. Your opponent played something good? Counter it. They played something irrelevant? Play a creature.

The other way, of course, is to open Slitherwisp and just go to town with your flashy spells.

Blue-Red: Spells

Sprite Dragon Ikoria Draft Guide

Here’s yet another archetype returning. Noncreature spells matter in red and blue.

Sprite Dragon is a perfect signpost for this archetype. What’s up with this name, though? What’s next, Coca-Cola Angel?

Anyway, it can sometimes be hard to get a right mix of noncreature and creature spells in this type of deck. Cards like Forbidden Friendship are therefore very useful, since it’s a noncreature spell that makes creatures.

Blue-Green: Mutate

Trumpeting Gnarr Ikoria Draft Guide

Want to try the new mechanic? Then this archetype is perfect for you. Both green-blue uncommons are mutate creatures – Trumpeting Gnarr and Parcelbeast.

You also get both Essence Symbiote and Pollywog Symbiote, which can really power the mutate theme. So green-blue looks like it’s going to be both powerful and fun.

Black-Red: Menace

Sonorous Howlbonder Ikoria Draft Archetypes

There are nine creatures or ways to get menace counters in red and black. Since menace only works when you’re attacking, this is a very aggressive deck. What you want to do is to play cheap creatures and attack early.

These two colors have some of the best removal, which works great with menace in two ways. You can kill one of two blockers before combat, to make your creatures unblockable. On the other hand, if you have a big creature with menace, you can force them to double block, then use a removal spell to get a two-for-one.

One thing to keep in mind here is the trick with Tentative Connenction. And by trick, we don’t mean that it’ll often cost a single mana, at which point it’s already very strong. You can take it to the next level by playing sacrifice cards, such as Mutual Destruction and to a lesser extent Weaponize the Monsters. This way, your opponent won’t get their creature back, plus you got some free value. An extremely powerful play, that can put you well ahead.

Black-Green: Graveyard

Back for More Ikoria Draft Guide

As we’ve come to expect black – green is once again doing graveyard shenanigans. There are 11 cards that interact with graveyard in these two colors.

Returning creatures from graveyard is really good witch cycling cards. You can cycle your expensive creatures early and get them back in the late game.

Imagine cycling Void Beckoner and bringing it back with Back for More during opponent’s combat. Fight one creature, block another and then attack on the following turn. Your opponent certainly won’t be coming back for more.

You might already knew that, as this card also appeared recently in Thunder Junction draft, but it’s perhaps even stronger in Ikoria.

Red-Green: Trample / Big Creatures

Proud Wildbonder

Red-green does what it always does. Play large creatures on curve and attack you with them. This time, they won’t be stopped by small chump blockers, because there’s a lot of trample going around. And if you have Proud Wildbonder in play, they’re essentially unblockable.

So, if you want to win with large creatures, this is the archetype for you. Just keep in mind that this plan might not always work, as there are a lot of big creatures in other colors too, thanks to the mutate.

Three-Color Archetypes

There are some three-color set, so that might suggest there are three-color decks available, right? Well, not really.

What usually happens is, that you get a three color bomb, like Snapdax, Apex of the Hunt, so you’ll splash it in your regular black – white deck with two sources of red mana.

Also, most Ultimatums are secretly traps. They look strong and powerful, but most of the time they just mess up your mana and you lose, because you have an uncastable card in your hand.

So let’s just take a look at three color combinations and see what they’re trying to do and how good their cards actually are.

Red-White-Black

Ruinous Ultimatum Ikoria Draft Guide 2024

This color combination doesn’t have a very clear theme, except that it apparently includes the colors with the best removal spells and therefore its cards reflect that. Sure, Ruinous Ultimatum might be hard to cast, but once you do, you just win the game on the spot.

Snapdax, Apex of the Hunt is also insanely good. As with all the Apex creatures, you should keep in mind that you don’t actually need all three colors to put it into your deck. You can easily play Snapdax in white-black or white-red deck. You’ll only get to mutate it, but that’s all that matters with those, since you get their effect immediately.

White-Black-Green

Eerie Ultimatum Ikoria Draft Guide

This color combination focuses mostly on the already established graveyard theme from black-green. Most often, the white will be your splash color.

Nethroi, Apex of Death is a great card to play. On the other hand, we’re not so sure about Eearie Ultimatum. It looks like it should win you games, and when you do cast it, it does. The problems are when you can’t cast it.

That happens quite often. Some games you won’t even get to 7 mana. When you do, you might not have the right colors. And after all that, the stuff in your graveyard might not even make the difference.

Besides, we haven’t even mentioned the times that you won’t be able to cast other cards in the early game because you stretched your mana base to support Ultimatum. All of this makes us pretty wary of picking this one early.

Black-Green-Blue

Emergent Ultimatum Ikoria Draft Guide

This combination is actually very similar to the previous one. Blue replaces white, but you still want to be base black-green, and you care about your graveyard.

Brokkos, Apex of Forever is – as its name suggests – broken. His only problems are cards like Pacifism, so make sure to play a sacrifice outlet if you’re in these colors.

However, Emergent Ultimatum is nowhere close in power level. You might read it and go – well, I get my second and third-best card in play, how is this not good? The problem is that your best cards are often multicolored, and you’re not casting this Ultimatum early, so you might’ve already drawn your good cards.

Once you put that into account, you’re getting like your third and fifth-best card, which is not worth the seven mana. We’d suggest you to avoid playing it if you want to win your Ikoria draft.

Green-Blue-Red

Genesis Ultimatum

Nothing describes this archetype better than simply value. You’ll play good cards in all three colors, with the main one being blue. You might also play a lot of mutate creatures.

Illuna, Apex of Wishes is great for the top end of your mutate curve. Of course, it’s perfectly fine as a 6/6 flying trampler already and doesn’t need any support to be good.

Genesis Ultimatum is somewhat clunky, but you can try to use it as your finisher, if your deck mana base can support it.

Blue-Red-White

Inspired Ultimatum

This archetype is basically an extension of the red-blue spells matter deck.

For Vardox, Apex of Thunder, as mention before – you won’t even need white mana. As red-blue already has some problems with the right combination of noncreatures vs creatures, this is the combination that will usually have the lightest of splashes for white.

You can often end up in a cycling deck in this color combination. You splash one color and have access to best one mana cycling cards in the format, alongside Zenith Flare. What’s not to love?

Inspired Ultimatum is often not worth it, because cycling decks tend to go low on lands, which makes it harder to support that kind of mana requirements.

Ikoria Draft Guide: Power Rankings

Okay, so here are the power rankings. These are made after a bunch of drafts we did, but keep in mind, that colors are very balanced in this draft format.

You can easily win with any color combination, even the ones that are on the bottom of our rankings. These rankings simply represent which colors are the best preforming for us.

Best Colors

  1. Blue
  2. White
  3. Black
  4. Red
  5. Green

As we said, colors are all pretty close together in power level. Even though red is the last one, it’s far from unplayable or anything like that.

Best Two-Color Archetypes

  1. Red-White
  2. Black-Red
  3. Black-White
  4. Black-Green
  5. Blue-Black
  6. Blue-Green
  7. Blue-Red
  8. Blue-White
  9. Red-Green
  10. Green-White

One archetypes really sticks out among the ten color-pairs. That’s red-white cycling deck. Perhaps we should just call it the Zenith Flare deck. It can also be blue-white or red-blue, just splashing for for Flare. It’s just the most powerful thing you can be doing in the format. However, it doesn’t always come together, so don’t just always force it.

If you’re looking for other powerful decks, anything with a black color should also perform nicely. With that, we round up the top 5 archetypes.

What follows are various non-black decks, which are all at least playable, but you probably want to avoid green-white, which rarely works in Ikoria draft.

Best Three Color Archetypes

  1. Red-White-Black
  2. Blue-Red-White
  3. Black-Green-Blue
  4. White-Black-Green
  5. Green-Blue-Red

These really depend on the rares and mythics you’ll open, so keep that in mind. Any one of these three colors can preform extremely well with correct cards.

Should You Play Companions in Ikoria Draft?

Each companion has a deckbuilding rule. If your deck follows that rule, your companion starts the game in your sideboard. You reveal the companion at the start of the game. You can then pay three mana (at sorcery speed) to put the companion from your sideboard to your hand.

So you’re basically starting the game with an additional card, but you need to pay three mana to unlock it. Of course, you can also just ignore the whole companion stuff and just put the card in your deck.

There are 10 companions in Ikoria. Should you play them as companions? When Ikoria first appeared, you could just play companions from your sideboard without paying three mana. As you can imagine, that was quite broken, and caused the companion rules change.

Even so, having an additional card is extremely powerful, and often worth the deckbuilding cost. However, it really depends on how early you pick them up, and what the restriction is. Anyway, here’s a quick recap for each companion. For some we also included a separate article on how to draft them.

Always Worth It

The following companions are always worth it, even if you get them in your third pack you might still be able to build around them.

Gyruda, Doom of Depths

Gyruda, Doom of Depths How to Draft Ikoria

Gyruda wants you to make some sacrifices. You must remove all odd cards. Thankfully, that’s manageable, as two drops are very important to any draft deck and you can play those. You’ll want to play lots of them, because you’ll play them on turns two and three.

You might want to consider going up to 18 lands, as you really want to cast Gyruda on turn 6 and get your payoff – a 6/6 creature that brings something good along. Probably. The risks are present, but the guaranteed reward mitigates those.

Find out more about how to draft Gyruda here.

Lutri, the Spellchaser

Lutri, the Spellchaser How to Draft Ikoria

The next great companion is Lutri. You essentially need to play singleton, which shouldn’t be too hard in draft.

There are two things to consider when building around Lutri. First, how many good cards do you have to remove from your deck in order to play it? Five medium cards? Sure. What if you got lucky and have two copies of a great rare? Then Lutri becomes a bit less desirable, but it’s still probably worth it.

Second, try to draft some nice spells to copy with Lutri. You want something like three or four good targets, to fully enable it. Something like Cathartic Reunion is really great, since you don’t have to discard two, when you copy it. Get that value!

Find more about drafting Lutri here.

Yorion, Sky Nomad

Yorion, Sky Nomad Companion Worth It Draft

For all players who don’t know which cards to cut from their draft decks – here comes Yorion! What about playing 60 cards in draft? It’s worth it when the reward is a guaranteed 4/5 flyer with upside.

In a 60 card draft deck, you’ll probably want 25-26 lands. Let’s say you went with 26. That means you need 34 non-land cards. So you’re basically playing 11 extra cards you wouldn’t otherwise.

This set is especially friendly towards Yorion, because of cycling. You can play off-color cards with generic cycling costs, to acquire enough playables. We go into more details about Yorion draft here.

Jegantha, the Wellspring

Jegantha, the Wellspring How to Draft Ikoria

Don’t try to draft 5-color draft deck around Jegantha, just because of its ability. Just play it as your companion, for a guaranteed 5/5. You can even splash it in your deck!

We’d suggest you take a look at how many powerful rares you’d have to cut in order to enable Jegantha. If the answer is one or less, it’s mostly worth it to do so. This way you start the game with an additional 5/5 for five, which is nice.

You can find a sample Jegantha draft deck here.

Keruga, the Macrosage

Keruga, the Macrosage How to Draft Ikoria

Keruga is both powerful and fun to build around. You need to make some smart deck building decisions, but the reward is certainly there.

Not having one drops is whatever, but two drops are really important. So to make this deck work, you’ll need to have enough three drops that are good defensively. You can expect to be on the back foot most of the game, and you should build your deck accordingly.

However, once you do stabilize, you can then play Keruga and bury your opponent in card advantage. We wrote more about drafting Keruga here.

Worth It Early in Draft

Umori, the Collector

Umori, the Collector How to Draft Ikoria

You’ll draft a deck with just creatures, and Umori will shine in that deck. Creatures are bread and butter of most draft decks anyway, so it shouldn’t be too hard.

Draft creatures that have spell-like effects, so you’ll still be able to interact with your opponent. We wrote in depth about them in this Umori Draft Guide.

Lurrus of the Dream-Den

Lurrus of the Dream-Den Companion Worth It Draft Ikoria

Lurrus is a very special card. You’ll want to draft your deck in a totally different way. It’s not just about drafting low-costed permanents – you need to have a strong plan.

That plan goes pretty deep, so you can read all about it in this Lurrus Draft Guide, where we explain all the details on how to draft around Lurrus. However, if you do manage to draft a good Lurrus deck, you’re going to have a lot of fun with it.

Obosh, the Preypiercer

Obosh, the Preypiercer Companion Worth It Draft

When drafting around Obosh, you want to be really aggressive. In order to do so, you need to play lots of one drops, since two drops are a no-go. Of course, you also want quality three drops and a few five drops.

Basically, play your odd cards and try to be aggressive. You can also bridge any gaps in your mana curve by playing cycling cards.

Kaheera, the Orphanguard

Kaheera, the Orphanguard Companion Worth It Draft

Drafting around Kaheera is pretty straightforward. You pick creatures in appropriate creature types and some good non-creatures spells, and you win the draft. Hopefully.

Zirda, the Dawnwaker

Zirda, the Dawnwaker Ikoria Draft Guide

Zirda is perhaps the hardest companion to draft around on its surface. However, once you realize that you want to be a cycling deck, the rest is easy.

All permanents with cycling fulfill Zirda’s requirements, since cycling is an activated ability. Try to get a Zenith Flare or two, and you’re good to go.

Don’t forget – you can also just play companions in your deck as normal cards, if you can’t manage to fulfill their restrictions.

Do You Want More?

So, that’s the end of our Ikoria Draft Guide. Do you have a particular cards that’s over preforming? Let us know in the comments below.

Oh, and if you’re more interested about what’s coming soon in paper, you can check the Modern Horizons 3 Commander decks here. There are four decks, with crazy themes, which you might enjoy.

If you don’t want to miss an update to this guide, give us a follow on Instagram or Facebook. You’ll be among the first to find new strategy articles, Magic spoilers and also memes. Join us, we’ll be happy to have you.

Anyway, that’s all for today. Until next time, may you win plenty of Ikoria drafts.

9 thoughts on “Ikoria: Lair of Behemoths Draft Guide”

  1. I won 7 games with Obosh as my companion.
    You really have to play around the opponent holding onto a kill spell, but it’s ability makes it a fun finisher. (It was also a first pack pick so that helped)

    Reply
  2. Almighty brushwag is an all-star commom for green. The white black humans deck is good as well as green/white vigilance. Can’t go wrong with blue white fliers either. Really fun to draft ikoria live w other people..you only have to win 3-4 games to make back your gems too. Best to choose bombs and staple All-star’s common/uncommon and go 2 colors maybe splash a 3rd like white/black/red for removal if not already in that color.

    Reply

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.