Wondering how to get MTG Arena wildcards? Don’t know what to craft in MTG Arena? You want to craft a card in MTG Arena but you worry you’ll regret it later? You came to the right place! Below we’ll review the best way to maximize what you get with your MTG Arena wildcards.
What Are Wildcards in MTG Arena?
Let’s start with the basics. A wildcard is a unique card that can be traded for another card of the same rarity type. There are four rarity types and each has its own color: common (silver), uncommon (blue), rare (gold), and mythic (red).
How To Get Wildcards in MTG Arena?
Wildcards mostly come from MTG Arena booster packs and the drop rate of which you get varies (see below). Each booster pack has 8 cards: 5 Commons, 2 Uncommons, and 1 Mythic/Rare. Any of these cards have the chance of being a wildcard. Note that you can also get wildcards from the Vault, but that’s another story and to which we’ve dedicated an entire article to.
As you open booster packs you have radials that fill up and track the amount of packs you open. The more packs you open, the more they fill up, until they’re full and you get an extra wildcard. The wildcard will automatically be redeemed and the radial will be reset.
To check your wildcards tracker progress, click the “Packs” tab and in the top right corner you will have two radials. A small radial for tracking the next Uncommon wildcard drop and a bigger one for Rare and Mythic wildcard drop progress. The radial for Uncommon wildcards will initially be half full.
So for every 6 booster packs that you open you will get an additional Uncommon wildcard. For every 6 booster packs you also get an additional Rare wildcard. This will repeat 4 times then the Rare wildcard in the radial will change to a Mythic wildcard. When it’s full a Mythic wildcard will drop and the progress reset and it will revert back to a Rare wildcard. This process will keep repeating.
5 Rules on Crafting in MTG Arena
First we’ll take a look at how you should approach crafting. Then we’ll feature Top 3 safest cards to craft in Arena for of the three major archetypes.
Figuring what to craft in MTG Arena really depends on what are your goals and what you’re working with. That’s why we’ll presume that you:
- Don’t have too much MTG Arena wildcards
- Want to craft cards that you can play in multiple decks
- Want to craft cards that will see a lot of play
- Aren’t a hundred percent sure which decklist you want to play
1. Play first, craft later.
You start your first game on MTG Arena and a big Giganotosaurus destroys you. You immediately spend your rare wildcards to craft four scary dinosaurs for yourself. Upon next few games you realise that mean Ravenous Chupacabra is ready to deal with it and there’s also Murder and Conclave Tribunal. When their Llanowar Elves get in the way of your dino, you want to rather play something else. But, whoops – your wildcards are gone.
So don’t try to spend all of your MTG Arena wildcards immediately. Instead focus on building fun decks with what you have or try some of the sample decks you got.
2. Decide what type of deck you want to play.
In Magic the Gathering, there are 4 major type of decks:
- Aggro – aggressive deck with plenty of cheap creatures, wants to finish the game as quickly as possible
- Control – slow deck, trying to eliminate every threat and only then win, usually zero or very few creatures
- Midrange – adaptive deck, plays slower than aggro and faster as control, it plays plenty of value creatures
- Combo – deck that wins in an unusual way for example with Thousand-Year Storm and bunch of cheap spells like Opt and Shock
As combo isn’t as present, we’d recommend some of the first three. When you pick one, you can craft cards with that in mind.
Let’s say you’ll choose aggro archetype. You’ll be able to play multiple good aggro decks instead of bad to medium aggro and control deck.
3. Don’t forget about lands.
When players think about what to craft in MTG Arena, they’ll often think about big flashy spells like Nicol Bolas, the Ravager or Aurelia, Exemplar of Justice. The truth is, you won’t be casting Nicol Bolas on turn four without rare lands. You’ll need your Steam Vents and Drowned Catacombs.
Three color decks require more rare lands than two color ones. So it’s really smart to focus on a two color deck first and then branch into the third color. Because of this, new players often try to build a good mono color deck, such as mono red aggro or mono blue flyers. You won’t have to spend any rare wildcards on lands. But remember, two color decks are often more powerful.
General rule is, the faster your deck wants to be, greater priority should rare lands be. If you’re planing to play Llanowar Elves and History of Benalia, you’ll really want that Temple Garden on turn one. Only this way, you’ll be able to play Benalia on turn two.
4. Check new player decks.
You start the game with 5 pre-made decks. For the next 5 days you get a quest for a booster and a quest for a new player deck. When you finish with those quests, then you’ll get a special one for five more decks.
It’s really for the best if you wait until you unlock all of these before you start crafting cards. Decks come with some rare lands and some pretty powerful cards. They can also give you a feel of what you’d like to play, so you won’t waste your wildcards. If you don’t want to wait, at least check all of the decks here. This way you won’t be crafting unnecessarily.
If you don’t know you can also redeem code “PlayRavnica” (case sensitive). Just go to Store in MTG Arena, and click on Redeem Code. You’ll get three Guilds of Ravnica boosters for free!
5. All that is gold does glitter.
There are four rarities among the MTG cards – mythic rare, rare, uncommon and common – from the most to least rare. But in MTG Arena the most valuable resource isn’t a mythic rare wildcard, but a rare one.
That’s because most of the mythic cards have expensive mana cost and you sometimes need just one or two in a deck. Rares on the other hand are the cornerstones of a deck. On top of that you’ll need playsets of rare lands.
So be careful when spending rare wildcards. You’ll be getting more of them than mythic ones, but the demand for them is even higher.
Aggro Top 3 Crafts
Do you just want to turn creatures sideways and get some quick wins in Arena? If so, you won’t regret crafting the following aggro cards:
3. Runaway Steam-Kin
This card is only good in mono red decks, but – oh, boy is it good there. It can be a two mana 4/4 and it can help you transition to your bigger spells. When you remove three counters to cast two more red spells, it grows to 3/3 ready to rumble again. It also works awesome with the number one card on this list.
Be warned – don’t craft this if you don’t want to play mono red decks. On the other side, the mono red decks can be cheap and good way to grind wins in MTG Arena. That’s because they are both consistent and fast. If your opponent isn’t ready and stumbles just a little bit, you’ll get a quick win.
Number of copies you usually want: 4
2. History of Benalia
The most powerful Saga is the backbone of all white aggro and midrange decks. You get so much value out of this 3 mana enchantment and do not forget how well the Knights work with convoke. You can play a History on turn three and then convoke out a Venerated Loxodon on turn four. Or just play Heroic Reinforcements. With no other plays than History on turn three and Reinforcements on turn four, you’re attacking for 10. Furthermore if you play just about any creature on turn one ore two, the game is basically won at that point.
You can play also focus on the last ability and try to play a fun deck with Knight tribal synergies. Knight of Grace is a perfectly serviceable card on its own. You can add cards like Aryiel, Knight of Windgrace and Valiant Knight.
You can also play History in a green-white tokens deck with cards like Song of Freyalise and Trostani, Discordant. There are plenty of viable decks in Arena, where History shines. You won’t regret crafting them, but craft only three of them. You get one in a new players deck – Auras of Majesty (green-white).
Number of copies you usually want: 4
1. Experimental Frenzy
You know how you lose with an aggro deck? You get your opponent down to four life but you run out of cards. Then you cross your fingers and hope you draw two burn spells.
Well, with Experimental Frenzy you won’t have this kind of problem anymore. Your aggro decks should have plenty of cheap spells, which will enable you to get multiple cards of the Frenzy. Even if you draw a card which would win you a game, but you can’t cast it – no problem. Just destroy Experimental Frenzy with its own ability.
If you want to craft a card for your red aggro deck, you should definitely craft some copies of Experimental Frenzy.
Number of copies you usually want: 3-4
Midrange Top 3 Crafts
Top three crafts for the fans of value and grindy games in Arena are:
3. Vraska’s Contempt
Vraska’s Contempt is a very versatile removal spell. You can use it against any type of deck. Even control will have some planeswalkers such as Teferi, Hero of Dominaria, which you’ll be happy to get rid of.
Two life doesn’t seem like much, but it actually matters a lot when you spend four mana against an aggro deck. It often means that they’ll need another burn spell or another attack to finish you off.
Number of copies you usually want: 2-3
2. Jadelight Ranger
If you are considering playing green-based midrange deck, Jadelight Ranger is a perfect three drop for you. It let’s you set up your next draw step. Even more important – it ensures that you won’t miss your land drops. This is crucial when you are playing a deck with powerful, expensive cards. Crafting a Jadelight Ranger in Arena is probably a great idea.
Lastly don’t forget that you get one Jadelight Ranger in a Merfolk (Jungle Secrets) starter deck. That means that you only need to use three rare wildcards for a playset.
Number of copies you usually want: 4
1. Karn, Scion of Urza
If you have only one or two mythic wildcards but want to play a variety of decks, craft Karn, Scion of Urza. Karn has two thing going for him:
- His power level is great.
- He is colorless.
Karn gives you card advantage and Karn can protect itself by making Constructs. Although the card currently doesn’t see much play, it’s finding a spot in multiple green-black decks. One of the best MTG pros Gerry Thompson is constantly advocating for Karn to see more play in his podcast.
If you aren’t terribly behind on board, Karn will ensure that you hit your land drops, never run out of gas and ensure your victory.
Sure, Vraska, Relic Seeker might be a better card in a black-green deck, but you can’t play in a green-white one. But Karn is colorless and you can play him everywhere. Another great thing about Karn is that he works great even in control or aggro decks. So when deciding what to craft in MTG Arena you should strongly consider Karn. You’ll get an awesome planeswalker that you can play in just about any Arena deck.
Number of copies you usually want: 2-4
Control Top 3 Crafts
Kill this, counter that, draw some cards. Sounds nice? If so, you won’t regret crafting these cards.
3. Settle the Wreckage
Cards like Carnage Tyrant and Rekindling Pheonix can be a big problems for control decks. You can’t get rid with Carnage Tyrant with counter spells or Vraska’s Contempt, but you can kill him with mass removal such as Cleansing Nova. Rekindling Pheonix can be countered or exiled with Contempt, but mass removal doesn’t work against it.
That’s why Settle the Wreckage is such an important card for control decks. Even mere existence of the card forces players to play different against you. That tells you about the power level of the card. It deals same with the Tyrant and Pheonix and any other creatures foolish enough to attack you.
Good news for control players – you get one copy in the blue-white new player deck (Artifacts Attack). And one is a perfect number for your white midrange decks. You can get some real blowouts, when your opponent isn’t expecting it.
Number of copies you usually want: 2
2. Search for Azcanta
Control decks are packed full of answers. The problem with this approach can often be that you draw wrong answers at the wrong time. You draw Essence Scatter, when you really need mass removal. Or you need a card draw spell, but all you topdeck is another land.
This happens so rarely with Search for Azcanta on board. You just put everything you don’t need to the graveyard and keep all the good stuff. Let’s not forget that it works well with jump-start cards such as Chemister’s Insight. When you put them in the graveyard, you can get some value later.
And we haven’t even come to the best part yet. When Search flips – and it flips very easily – you get Azcanta, the Sunken Ruin. You are getting both an additional mana source and a value engine! Both of which blue control decks can really use to its fullest. Sunken Ruin also synergises with the first ability of Teferi, Hero of Dominaria.
Number of copies you usually want: 1-3
1. Teferi, Hero of Dominaria
Since its appearance in Dominaria, Teferi was a poster child for control decks. This won’t be changing any time soon. Teferi is seeing play even in some of the most powerful MTG formats (Modern) and he is ready to keep control competitive in Standard.
If you like to play control this is the single best card to craft. You might feel that you are shoe horned into playing blue-white, and that’s somewhat true. On the other hand you can probably splash red for cards like Deafening Clarion or Expansion // Explosion.
With the new Ravnica edition (Ravnica Alliance) coming in January, you’ll get Godless Shrine and Hallowed Fountain. With those two, you’ll be able to play successful Esper (blue-white-black) decks and blue-white ones will be even better. The future looks bright for Teferi.
Oh, and did you notice that he costs just three mana with the caveat that you can’t cast him before you have 5+ lands. 🙂 As mentioned before his first ability really works wonders with Search for Azcanta.
Number of copies you usually want: 3-4
What to Craft in MTG Arena? TL;DR
- Unlock 10 additional starter decks.
- Decide on which archetype you want to play.
- Start with one or two color deck.
- Craft the best cards for your archetype and colors.
- Have fun. 🙂
If you don’t agree with our suggestions and just want to have fun with your favorite cards, that’s awesome too. If you enjoy particular type of card very much, just go for it and craft it.
We hope we helped you a bit with deciding what to craft in MTG Arena. If you fell like we missed a card we should totally talk about, fell free to leave us a comment. That’s what Magic is all about. If you want to start playing paper Magic, check out our article about best buys for beginner and learn how to get some Sample Decks for free.
Last but not least, check our Instagram. You’ll get info about our newest articles, tips and of course – Magic the Gathering memes. 🙂 Have fun crafting cards on Arena and may you always draw the perfect starting hand.