Murders at Karlov Manor Commander Decks: Decklists & Spoilers

Murders at Karlov Manor Commander decks were the first precons set on the popular plane of Ravnica. If you want to learn more about them, you’ve come to the right place. In this article we’ll share:

  • Full decklists
  • New cards
  • Reviews of the main commanders
  • And more!

There’s a ton of exciting stuff to talk about, so let’s get right to it, by checking the decks’ contents.

Murders at Karlov Manor Commander Decks – Contents

There are four different Murders at Karlov Manor Commander decks. Each one contains:

  • 2 foil cards (main and secondary commander)
  • 98 non-foil cards (with the previous two cards, that makes a 100-card ready-to-play deck)
  • 1 Collector Sample Pack with two cards (in foil or with alternate art)
  • 1 foil-etched Display commander (a thicker card, not legal for tournament play)
  • 10 double-sided tokens
  • 1 cardboard deck box (for more info check Commander precon’s deck box review)
  • 1 life tracker
  • Helper, reference card, and a strategy insert

There are 12 new cards in each Commander precon. One new card (Ransom Note) shared among all four decks, albeit with a different art. Thus, each deck comes with 11 unique new cards. In total, 45 cards appear for the first time in these four decks.

Interestingly enough, there are two 3-color decks, and two 2-color decks. Before we explore each one into more detail, here’s a quick overview of them:

Deck nameColors
Deadly Disguise Murders at Karlov Manor Commander Precons IconDeadly Disguise
  • White
  • Red
  • Green
  • Deep Clue Sea Murders at Karlov Manor Commander Decks IconDeep Clue Sea
  • White
  • Blue
  • Green
  • Blame Game Murders at Karlov Manor Commander Precons IconBlame Game
  • White
  • Red
  • Revenant Recon Murders at Karlov Manor Commander Decks IconRevenant Recon
  • Blue
  • Black
  • Deadly Disguise

    Deadly Disguise Karlov Manor Commander Decks

    Many Magic players were quite surprised when they learnt that a deck named Deadly Disguise, is not blue-black. In fact, it consist of every other color. But white, red, and green aren’t really known for disguising stuff. So, what can we expect from this deck?

    It’s the return of face-down cards. There are multiple mechanics associated with this: morph, megamorph, and manifest. All of these are included in the deck. Naturally, the deck also features one of the new Karlov Manor mechanics, called disguise. It works similarly to morph, but the face-down creature also gets some protection with ward 2.

    These whole theme is quite amazing, as these mechanics aren’t very supported in Commander. Before, if you played a face-down card, your opponent could make a reasonable guess of what that would be. However, with more good options added both in the main set, and in this deck, guessing game becomes much harder.

    Currently, the only similar theme is possible with Kadena, Slinking Sorcerer. Now this option will open for another color combination, which is pretty cool. But what about this deck’s commander? What do we know about it? And how good is it? Let find out!

    Kaust, Eyes of the Glade Review

    Kaust, Eyes of the Glade Karlov Manor Commander Spoilers

    For both main ad secondary commander, we did a quick review, and we’re starting with a very special one. Two mana is insanely cheap, especially for a 3-color commander. It looks like Kaust is the cheapest Naya (white-red-green) general. It’s a 2/2 which is fine, but as always, we’re mostly interested in its text box.

    The first ability draws you a card whenever one of your creatures deal combat damage to an opponent. Oh, but only if it was turned face-up that turn. A restriction that shouldn’t be that hard to do in a deck full of face-down creatures.

    On top of that, its second ability can help you with that. You get to turn one of your face-down creatures face up, just by tapping Kaust. That’s very useful, as it can save you a bunch of mana. Currently, the best cards to turn up with Kaust are probably Akroma, Angel of Fury or Thelonite Hermit.

    Overall, there’s nothing wrong with this card. It’s cheap, it provides some card draw, and it can allow you to cheat on mana. Nevertheless, it’s probably not the strongest commander out there. The reason for that is that there just aren’t enough good support cards for it.

    Down the line, if we get more powerful cards with high flip costs, Kaust could become stronger. But for now, it’s just a fine, cheap commander for an unexplored theme. That’s a perfectly good place to be in, and it looks like it’ll be fun to play with.

    Duskana, the Rage Mother Review

    Duskana, the Rage Mother Murders at Karlov Manor Commander Decks Revealed

    If you aren’t the most enfranchised player, you can easily miss the “joke” with Duskana. A two mana 2/2 was typically referred to as a bear. The term comes from the card Grizzly Bears, which was printed in many early sets, including Alpha. So, as Duskana is a bear mother, she cares about 2/2s.

    If you’ve got plenty of those in play, when you play Duskana, you’re going to bunch of cards. Furthermore, you also get the immediate benefit from the second ability. All of those small creature can attack as a 5/5.

    All in all Duskana can do some work, and encourages you to build your deck in a special way. It certainly looks like a fun commander.

    Deadly Disguise New Cards

    Before we take a look at the full decklist, here are the other 10 new cards that you can find in the Deadly Disguise precon.

    Deadly Disguise Decklist

    Commander (1)
    Kaust, Eyes of the Glade

    Creatures (37)
    Ainok Survivalist
    Akroma, Angel of Fury
    Ashcloud Phoenix
    Beast Whisperer
    Broodhatch Nantuko
    Deathmist Raptor
    Den Protector
    Duskana, the Rage Mother
    Exalted Angel
    Experiment Twelve
    Hidden Dragonslayer
    Hooded Hydra
    Imperial Hellkite
    Krosan Cloudscraper
    Krosan Colossus
    Master of Pearls
    Mirror Entity
    Nantuko Vigilante
    Neheb, the Eternal
    Nervous Gardener
    Ohran Frostfang
    Printlifter Ooze
    Root Elemental
    Sakura-Tribe Elder
    Salt Road Ambushers
    Saryth, the Viper’s Fang
    Scourge of the Throne
    Seedborn Muse
    Sidar Kondo of Jamuraa
    Temur War Shaman
    Tesak, Judith’s Hellhound
    Thelonite Hermit
    Toski, Bearer of Secrets
    Welcoming Vampire
    Whisperwood Elemental
    Yedora, Grave Gardener

    Instants (5)
    Chaos Warp
    Path to Exile
    Return of the Wildspeaker
    Showstopping Surprise
    Unexplained Absence

    Sorceries (7)
    Austere Command
    Dusk /// Dawn
    Fell the Mighty
    Jeska’s Will
    Nature’s Lore
    Three Visits

    Enchantments (7)
    Mastery of the Unseen
    Obscuring Aether
    Trail of Mystery
    True Identity
    Ugin’s Mastery
    Veiled Ascension
    Wild Growth
    Lands (37)
    Boros Garrison
    Branch of Vitu-Ghazi
    Canopy Vista
    Cinder Glade
    Command Tower
    Exotic Orchard
    Fortified Village
    Furycalm Snarl
    Game Trail
    Gruul Turf
    Jungle Shrine
    Kessig Wolf Run
    Krosan Verge
    Mossfire Valley
    Mosswort Bridge
    Sacred Peaks
    Scattered Groves
    Selesnya Sanctuary
    Sheltered Thicket
    Shrine of the Forsaken Gods
    Sungrass Prairie
    Temple of Abandon
    Temple of Plenty
    Temple of the False God
    Temple of Triumph
    Zoetic Cavern

    Artifacts (6)
    Arcane Signet
    Lifecrafter’s Bestiary
    Panoptic Projektor
    Ransom Note
    Scroll of Fate
    Sol Ring

    Best Reprints in Deadly Disguise

    When deciding which deck to buy, you also want to know which powerful and potentially expensive reprints you’re getting. We’ll highlight the most exciting ones for each deck.

    There aren’t many expensive face-down creatures matter cards, so there was a chance that this deck will lack good reprints. Thankfully, that wasn’t the case. The deck contains two absolute bangers with Jeska’s Will and Seedborn Muse. Both of these can be quite hard to find and expensive too.

    The other strong reprints also aren’t face-down specific. For example, there’s Neheb, the Eternal, Saryth, the Viper’s Fang, and Three Visits. This is fine for a deck with such a non-expensive theme.

    Oh, and there’s Toski, Bearer of Secrets. It has been creeping up in price lately.

    Who Should Pick the Deadly Disguise Precon?

    For each precon we’ll also talk about which players will most likely enjoy it.

    For example, Deadly Disguise will be a fine pickup for anyone who likes unique strategies. If you enjoy when your opponent is unsure about your plans, this deck seems like a perfect one for you.

    Deep Clue Sea

    Deep Clue Sea Karlov Manor Commander Decks

    This deck is a traditional Bant value-pile, drawing cards, but with a small twist. It cares about Clue tokens, so you can expect some investigate cards in the deck.

    Of course, there will probably be other uses for the Clue tokens, besides cracking them for two mana. They can be used for various artifact synergies. There can be cards that can sacrifice Clues for other benefits.

    One such example would be Lonis, Cryptozoologist, which was previously the most dedicated Clue commander. However, now it has some competition with Morska. Thankfully, both can work great together, and as result Lonis is also already included in the original decklist.

    Morska, Undersea Sleuth Review

    Morska, Undersea Sleuth Murders at Karlov Manor Commander Decks Spoilers

    It’s a bit weird that Morska isn’t a Merfolk, as it certainly looks like one. For some reason it’s a Vedalken Fish instead, so no Merfolk synergies here. Anyway, three mana is still pretty cheap for a 3-color commander. Sure, not as cheap as Kaust, but its mana cost a very rare occurrence.

    With its first ability, you already see what Morska cares about – card draw. You get the Reliquary Tower ability, which can certainly be useful when you’re drawing a ton of cards. The second ability can help with that by creating a Clue at your upkeep.

    It being a 2/3 is okay, especially since its last ability puts two +1/+1 on Morska, whenever you draw your second card in a turn.

    All things considered, Morska is a perfectly fine commander. Not too powerful, not too weak, but probably somewhere in the middle. It doesn’t do anything especially revolutionary, but can be fun, if you like drawing cards.

    Oh, and one last tidbit about this card. “Morska” means “marine” or “of the sea” in many Slavic languages. That’s quite on par with many cards from Ravnica, which is Slavic-inspired, at least by architecture and naming.

    Sophia, Dogged Detective Review

    Sophia, Dogged Detective Murders at Karlov Manor Commander Decks Spoilers Reviews

    Ruh-ruh, this is the closest we’re going to get to a Scooby Doo commander. (Of course, until the inevitable Scooby Doo in Universes Beyond.) Flavor truly is top-notch here.

    On top of that, the card is actually unique and promotes a brand new archetypes. Dogs and artifact tokens! Building the deck around Sophia and Tiny will surely be exciting.

    Besides the uniqueness, how good of a card this actually is? For four mana, you get 5/6 worth of stats across two bodies. That’s quite versatile, and a good rate. Especially, since one body is a 2/2 Dog, which plays well with the other abilities.

    The first ability lets you sacrifice artifact tokens, in order to put +1/+1 counter on each of your dogs. You probably want to include multiple Dogs in your deck to get the full advantage of this and the last ability.

    Speaking of which, that one makes you both a Food and a Clue token whenever one of your Dogs deals combat damage to a player. Those Scooby Snacks can then be sacrificed to the previous ability. And don’t forget – this ability triggers for each Dog. So, if three Dogs deal damage, you’re getting a total of six artifact tokens.

    All in all the card is probably not broken, but is really powerful at what it does. It’s a whole engine all on its own. Plus, there’s great flavor and its takes the whole deck in a very specific direction. A spectacular card design!

    Deep Clue Sea New Cards

    Deep Clue Sea Decklist

    Commander (1)
    Morska, Undersea Sleuth

    Planeswalker (1)
    Tezzeret, Betrayer of Flesh

    Creatures (22)
    Aerial Extortionist
    Detective of the Month
    Erdwall Illuminator
    Esix, Fractal Bloom
    Ethereal Investigator
    Graf Mole
    Hornet Queen
    Innocuous Researcher
    Jolrael, Mwonvuli Reculse
    Junk Winder
    Lonis, Cryptozoologist
    Merchant of Truth
    Nadir Kraken
    Selvala, Explorer Returned
    Serene Sleuth
    Shimmer Dragon
    Sophia, Dogged Detective
    Tangletrove Kelp
    Thought Monitor
    Tireless Tracker
    Whirler Rogue

    Instants (3)
    Confirm Suspicions
    Disorder in the Court
    Swords to Plowshares

    Sorceries (3)
    Follow the Bodies
    Organic Extinction

    Enchatments (9)
    Armed With Proof
    Killer Service
    Knowledge Is Power
    Mechanized Production
    On the Trail
    Ongoing Investigation
    Search the Premises
    Ulvenwald Mysteries
    Wilderness Reclamation
    Lands (37)
    Azorius Chancery
    Canopy Vista
    Command Tower
    Exotic Orchad
    Irrigated Farmland
    Krosan Verge
    Lonely Sandbar
    Path of Ancestry
    Prairie Stream
    Reliquary Tower
    Scattered Groves
    Seaside Citadel
    Secluded Steppe
    Selesnya Sanctuary
    Simic Growth Chamber
    Skycloud Expanse
    Spire of Industry
    Sungrass Prairie
    Temple of Enlightenment
    Temple of Mystery
    Temple of Plenty
    Temple of the False God
    Tranquil Thicket

    Artifacts (13)
    Arcane Signet
    Azorius Signet
    Idol of Oblivion
    Inspiring Statuary
    Magnifying Glass
    Psyhosis Crawler
    Ransom Note
    Simic Signet
    Sol Ring
    Talisman of Curiosity
    Talisman of Progress
    Talisman of Unity

    Best Reprints in Deep Clue Sea

    This deck certainly packs a punch in the reprint department. There are a ton of quite valuable cards from previous Commander releases. Three such cards are Adrix and Nev, Twincasters, Bennie Bracks, Zoologist[c], and [c]Chulane, Teller of Tales. Amazing!

    But wait that’s not all. One of the most powerful board clears, Farewell is also included. So is Koma, Cosmos Serpent and Academy Manufactor, which also makes a lot of sense for this deck. Plus, there’s a bunch of solid rares and mythic, such as Hydroid Krasis.

    While the mana base doesn’t contain expensive cards, it’s perfectly playable for a 3-color budget setups.

    Who Should Pick the Deep Clue Sea Precon?

    Deep Clue Sea deck is probably best for players who like to draw many cards and have many options available. Of course, if you like investigate mechanic and Clue tokens, that’s another very big draw to this deck.

    Perhaps Tireless Tracker is one of your most beloved cards? (If so, you truly are a player of culture.) In that case, you will enjoy delving into the deep sea of clues.

    Last but certainly not least, this deck offers a ton of valuable reprints. If you want to make sure your deck included sought-after cards, this is the one to get, and probably quickly too. With so much reprint value, this one is most likely to sell out.

    Blame Game

    Blame Game Murders at Karlov Manor Commander Precons
    • Colors: White, red
    • Themes: Goad your foes, identify suspects
    • Main commander: Nelly Borca, Impulsive Accuser
    • Blame Game Upgrade Guide

    Now, we’re moving to the 2-color decks. The first hint about this deck is that you’ll “goad your foes”. Of course, that means there is a huge focus on the goad mechanic.

    If you goad a creature, that means it’ll need to attack next turn if possible. Of and if there’s another player it can attack, it can’t attack you. It’s a pretty neat mechanic, as it speeds up the game, and promotes combat, which is often somewhat ignored in Commander games.

    There are already some commanders for that theme, such as Firkraag, Cunning Instigator, Thantis, the Warweaver, and Kardur, Doomscourge. However, this is the first time we’re getting on in the red-white specific combination. The closest so far was Marisi, Breaker of the Coil.

    Nevertheless, this precon offers some new takes on this mechanic, as you can see from its main commander.

    Nelly Borca, Impulsive Accuser Review

    Nelly Borca, Impulsive Accuser Karlov Manor Commander Precons

    Nelly is the most expensive commander from Karlov Manor precons. That’s quite surprising as it costs only four mana. Let’s see if the card delivers.

    A 2/4 vigilance isn’t spectacular. The first ability triggers when Nelly attacks. You get to suspect a creature (it gets menace and can’t block), which makes attacking pretty safe. Then, you get to goad all suspected creatures.

    But that’s not all. Whenever an opponent’s creatures damage another opponent, both you and the attacker draw a card. Say what you will about Nelly, but the card certainly promotes attacking.

    While the card is not broken or anything, it seems amazing for its strategy. Making players attack and reminding them that combat step is an essential part of Magic.

    Feather, Radiant Arbiter Review

    Feather, Radiant Arbiter Karlov Manor Commander Deck Reviews

    Feather is back, and with some excellent stats too! Most commanders in precons have medium stats, but that’s not the case here. Three mana for a 4/3 flyer with lifelink is no joke. But of course, there’s more to it.

    Whenever you cast a noncreature spell, which targets only Feather, you can copy it for any other creature that spell could target. However, you’ll need to invest two additional mana for each other target.

    This effect can certainly be powerful, if you build your deck around it. Feather certainly seems like a nice deckbuilding challenge to unlock. What’s also great is that the card stays true to the flavor of the original Feather, the Redeemed.

    Blame Game New Cards

    Besides the two commanders, here are the other ten cards that you can expect in the Blame Game precon.

    Blame Game Decklist

    Commander (1)
    Nelly Borca, Impulsive Accuser

    Planeswalker (1)
    Elspeth, Sun’s Champion

    Creatures (26)
    Agitator Ant
    Ancient Stone Idol
    Angel of the Ruins
    Anya, Merciless Angel
    Boros Reckoner
    Brash Taunter
    Darien, King of Kjeldor
    Etali, Primal Storm
    Feather, Radiant Arbiter
    Fiendish Duo
    Frontier Warmonger
    Gisela, Blade of Goldnight
    Havoc Eater
    Kazuul, Tyrant of the Cliffs
    Keeper of the Accord
    Loran of the Third Path
    Orzhov Advokist
    Otherworldly Escort
    Selfless Squire
    Solemn Simulacrum
    Stalking Leonin
    Steel Hellkite
    Sun Titan
    Vengeful Ancestor
    Wall of Omens
    Windborn Muse

    Instants (5)
    Deflecting Palm
    Gideon’s Sacrifice
    Immortal Obligation
    Take the Bait

    Sorceries (7)
    Disrupt Decorum
    Mob Verdict
    Prisoner’s Dilemma
    Promise of Loyalty
    Sevinne’s Reclamation
    Spectacular Showdown
    Winds of Rath

    Enchantments (14)
    Curse of Opulence
    Duelist’s Heritage
    Ghostly Prison
    Hot Pursuit
    Martial Impetus
    Redemption Arc
    Rite of the Raging Storm
    Seal of Cleansing
    Shiny Impetus
    Smuggler’s Share
    Soul Snare
    Trouble in Pairs
    Vow of Duty
    Vow of Lightning
    Lands (37)
    Access Tunnel
    Ash Barrens
    Boros Garrison
    Castle Ardenvale
    Command Tower
    Escape Tunnel
    Exotic Orchard
    Furycalm Snarl
    Kher Keep
    Labyrinth of Skophos
    Myriad Landscape
    Needle Spires
    Reliquary Tower
    Rogue’s Passage
    Scavenger Grounds
    Slayers’ Stronghold
    Sunhome, Fortress of the Legion
    Temple of the False God
    Temple of Triumph
    Throne of the High City
    War Room

    Artifacts (9)
    Arcane Signet
    Bloodthirsty Blade
    Fellwar Stone
    Mind Stone
    Ransom Note
    Sol Ring
    Talisman of Conviction
    Thought Vessel
    Tome of Legends

    Best Reprints in Blame Game

    There are certainly some nice reprints in the white-red precon. For example, Fiendish Duo was printed only once before, in a Game Night 2019 deck. Its effect is popular and its price has been steadily climbing.

    Then there’s Comeuppance, which also features just one reprint. Loran of the Third Path is a more recent card, but proved itself as one of the more popular white cards in Commander.

    Then there are various other, useful cards such as Ghostly Prison and Smuggler’s Share. Both of which add some value to the deck.

    Who Should Pick the Blame Game Precon?

    Most likely candidates for Blame Game deck are players who like aggressive decks, with lots of combat happening. If you don’t enjoy long, draw-out games, where nobody attacks, this deck will probably be able to take care of that.

    Revenant Recon

    Revenant Recon Murders at Karlov Manor Commander Precons

    The final fourth deck focuses on Dimir guild, the one who works from the shadows. During our last visit on Ravnica, these guild featured the mechanic called surveil, and it’s returning with this precon.

    If you don’t know, what this mechanic does, here’s a quick explanation. To surveil X, you look at the top X cards of your deck. Then, you can select any number of them and put them into your graveyard. You put the rest back on the top of your deck in any order you want.

    This sets up your future draws, and fills up your graveyard. This can be useful, for all kinds of synergies, and plays well with the deck’s secondary theme – resurrecting creatures. That’s right, we’re getting a reanimator deck.

    Such decks want to put expensive creatures into the graveyard, then bring them back directly to the battlefield with relatively cheap effects. This way, you’re “cheating” a big creature into play ahead of schedule.

    Mirko, Obsessive Theorist Review

    Mirko, Obsessive Theorist Murders at Karlov Manor Commander Precons

    The last commander is a returning character! Mirko Vosk, Mind Drinker first appeared in Dragon’s Maze which was… Oh, my! Eleven years ago. Time does indeed fly, when you’re having fun playing Magic.

    1/3 vigilant flyer for three mana are fine stats. Especially, since you can grow it by surveiling. Note, that something like surveil 3 doesn’t put 3 counters on Mirko. It only gets one for each surveil, no matter how many cards you look at.

    But wait there’s more. At the beginning your end step, you may return one of your creatures from your graveyard to the battlefield. Sure, there’s a limitation – the creature needs to have lesser power than Mirko. But even so, this type of effect is insanely powerful.

    If you build your deck the right way, Mirko can certainly feel bordeline broken. While you need to do some work, it just pays you so nicely. When you take a look at the whole card, it’s quite surprising that its mana value is just 3. That’s certainly a great deal for what you’re receiving.

    All things considered, Mirko looks like the best of the four main commanders. It also offers a nice deckbuilding challenge, which is always welcome. Commanders that you can just slot into any deck aren’t that interesting.

    Marvo, Deep Operative Review

    Marvo, Deep Operative Murders at Karlov Manor Commander Precons

    Marvo has some really unusual stats as a 1/8 for five. That’s not all that’s unusual about it. Furthermore, it brings back a very old mechanic, clash, which was mostly used in Lorwyn block.

    You’ll clash with a defending player whenever Marvo attacks. it doesn’t even need to connect. When two players clash, they each reveal the top card of their libraries and puts it back on top or bottom. A player who revealed a card of a higher mana value wins the clash.

    What happens when you win? You get to draw a card. That’s not really exciting, is it? But wait, there’s more! You can then cast a spell that costs 8 or less from your hand for free. Now that’s quite some powerful stuff. Mana reducing can often be broken. While this is not completely reliable, it’s still a strong effect.

    You’ll want to include some cards that can setup the top of your deck in order to extract the most value from Marvo. However, you do get a nice reward for doing so.

    Revenant Recon New Cards

    Here are the other ten new cards that can be found in this blue-black deck.

    Revenant Recon Decklist

    Commander (1)
    Mirko, Obsessive Theorist

    Creatures (29)
    Amphin Mutineer
    Baleful Strix
    Copy Catchers
    Dimir Spybug
    Dogged Detective
    Doom Whisperer
    Dream Eater
    Eye of Duskmantle
    Final-Word Phantom
    Grave Titan
    Lazav, the Multifarious
    Marvo, Deep Operative
    Massacre Wurm
    Master of Death
    Nightveil Sprite
    Overseer of the Damned
    Phyrexian Metamorph
    Ravenous Chupacabra
    Sinister Starfish
    Sphinx of the Second Sun
    Syr Konrad, the Grim
    Thoughtbound Phantasm
    Twilight Prophet
    Unshakable Tail
    Vizier of Many Faces
    Watcher of Hours
    Whispering Snitch

    Instants (9)
    Ephara’s Dispersal
    Mission Briefing
    Otherworldly Gaze
    Pile On
    Price of Fame

    Sorceries (9)
    Black Sun’s Zenith
    Charnel Serenade
    Connive // Concoct
    Deep Analysis
    Discovery // Dispersal
    Notion Rain
    Rise of the Dark Realms
    Toxic Deluge

    Enchantments (6)
    Animate Dead
    Case of the Shifting Visage
    Disinformation Campaign
    Enhanced Surveillance
    Phyrexian Arena
    Lands (37)
    Ash Barrens
    Bojuka Bog
    Choked Estuary
    Command Tower
    Darkwater Catacombs
    Dimir Aqueduct
    Drownyard Temple
    Fetid Pools
    Hostile Desert
    Myriad Landscape
    Mystic Sanctuary
    Port of Karfell
    Reliquary Tower
    River of Tears
    Rogue’s Passage
    Sunken Hollow
    Tainted Isle
    Temple of the False God
    Tocasia’s Dig Site

    Artifacts (9)
    Arcane Signet
    Dimir Signet
    Everflowing Chalice
    Foreboding Steamboat
    Mind Stone
    Ransom Note
    Sol Ring
    Talisman of Dominance
    Thought Vessel

    Revenant Recon Best Reprints

    The last deck also comes with some amazing reprints. First up, there’s Rise of the Dark Realms, which is probably the most fun reanimator spell out there. It’s been printed just three times, and its price reflects that.

    Then, there are three potent, valuable single target reanimator spells. You’ve got Reanimate, Necromancy, and Animate Dead. That’s an insanely stacked lineup.

    Furthermore, there are many creature that aren’t cheap. Sphinx of the Second Sun is great reanimator target, and Grave Titan too. Phyrexian Metamorph is always useful.

    Finally, Toxic Deluge is a staple in all black decks, and is a very welcome reprint. All things considered, the reprint value is extremely high here.

    Who Should Pick the Revenant Recon Precon?

    Recon precon, that’s quite a fun combination of words, isn’t it? Well, this deck is also going to be fun if you like graveyard-based strategies, and bringing back big creatures. With surveil cards, you’re also going to be of a control of your future draws. As such, Revenant Recon deck might be best suited for players who don’t like too much randomness.

    Thanks to the amazing reprints, this deck can be a great starting point for any black reanimator deck. Even if you want to exclude blue, and go with another color, there are plenty of mono black cards you can use.

    Murders at Karlov Manor Commander Decks Precons Spoilers

    Karlov Manor Commander Decks – FAQ

    Here you’ll find answers to some frequently asked question about these precons. If there’s something you’re interested in, don’t hesitate, and leave a comment below.

    How many Commander decks will be released with Murders at Karlov Manor?

    There will be 4 different precons.

    Do Murders at Karlov Manor Commander precons contain a booster?

    Yes, they do. There’s a 2-card Sample Collector booster pack included with each deck.

    What’s inside Murders at Karlov Manor Collector Booster Sample Pack?

    There are two cards. One alternate-border rare or mythic, either in foil or non-foil. The second card is a foil borderless uncommon or common.

    How many new cards are in Karlov Manor Commander Precons?

    Most likely, there will be 11 new cards in each deck. One new card is shared among all four decks. So, 45 new cards total.

    Are Murders at Karlov Manor Commander precons balanced against one another?

    It’s a bit early to say for sure, but the answer is almost certainly yes. Wizards tend to balance the decks released together. Even when they don’t completely succeed, this can be fixed by the multiplayer setting and the variety of 100-card decks.
    Thus, it can be a great idea to get a set of all 4 decks, and use them as a self-contained board game. No more worrying about Rule 0 and bringing to powerful decks.

    When were Karlov Manor Commander precons released?

    These decks were released on the same date, as the main set, that’s February 9th, 2024.

    Are Murders at Karlov Manor Commander decks worth buying?

    Well, that depends on the exact decklist, so we shall wait a bit longer for a more definitive answer. However, typically Commander precons are among the better products to buy. Compared to the boosters, there’s no randomness here. (If you don’t count the included Sample Collector booster.) You’ll know which cards are getting, and most often each deck gets some valuable cards, both in the reprint and in the new card slots.


    That all about Karlov Manor Commander decks. If these decks aren’t to your liking, you can find all Commander precons here. There will surely be one that you enjoy. Furthermore, if you want to learn more about the main set that these decks are being released with, you can find more information and Murders at Karlov Manor spoilers here.

    Until next time, have fun, and may your starting hand contain a Sol Ring! Unless, it’s illegal in the format you’re playing. That would be a shame.

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