Hello, space explorer! Welcome to our Edge of Eternities Draft Tier List. This article is meant as a companion to our Edge of Eternities Draft Guide. That one explains the big picture stuff, while here you can find grades for every EOE card, based on their strength in draft.
We’ll get to them real soon, but first — let’s check what each grade means.
UPDATE: (August 10th, 2025) The grades were updated after we’ve played the format for a couple of weeks. They should now be pretty accurate without any major outliers.
Edge of Eternities Draft Tier List – Legend
- A: The best bombs, cards that can win games on their own. They can turn a losing situation into a winning one.
- B: Powerful cards, which can be reasons to draft their colors.
- C: Playable cards. You won’t mind playing them, if you’re already playing their colors.
- D: Mediocre cards. If you end up playing them, something went wrong during the draft.
- F: Unplayable, niche cards. Usually meant for constructed formats.
All grades (except F) can acquire a “+” or a “-” symbol. Naturally, B+ is a better grade than B, which is better than B-.
Edge of Eternities Draft Tier List
So, here are the grades for every card you can open in the Edge of Eternities Play boosters.
*These are cards from the Edge of Eternities Special Guests.
**More details about Stellar Sights cards here.
Conclusion
And that’s it — every card from the Edge of Eternities set graded. Do you agree or disagree with those grades? Want to know the reasoning behind specific grades? Let us know in the comments below and we’ll get back to you.
Perhaps you plan to organize a draft for your friends? In that case, you’ll need a Play booster box of Edge of Eternities, which you can order on Amazon.
Until next time, have fun, and may you crush your opponents and rake a ton of wins in your Edge of Eternities drafts.


I really enjoyed the insights in this tier list! It’s helpful to see how the cards stack up against each other. Can’t wait to try out some new strategies!
Happy to hear that! Good luck in your drafts, may you win plenty.
Weftwalking being an A- is very bold. Typically wheel effects have been generally unplayable, as have symmetrical effects. We’ll have to see if the combination makes it good. I could see it being a nuts card if the formats a bit slower so the one-sided wheel comes in, but there are also many worlds where it’s just an F.
I agree, wheel effects are usually really bad. But you might’ve missed that the first effect isn’t symmetrical as these usually are. Only you get to shuffle and redraw.
So, here’s how I see Weftwalking playing out. You get to 6 mana, at which point you’re probably empty-handed. (If not, you first cast your other spells.) You cast this enchantment and draw 7 cards. That amount of card advantage is insane, particularly in Limited. The second ability is symmetrical, but your opponent can probably cast whatever cards remain in their hand at this point anyhow. On the other hand, you’ve got a full grip of cards and probably benefit from the free-cast more.
Thus, you’re getting card and mana advantage for six mana, which is far from being too expensive for draft.
I understand the reasoning but for me it is inconsistent when thrumming hivepool (a 6 mana do nothing for a turn) has a b grade
IMO, Hivepool does give you a kind of an inevitability — if the game goes long enough. It also doesn’t need additional support, and is harder to interact with than a creature would be. But I might be a bit too high on the card, I do have a soft spot for consistent token makers.
Stopped looking at the list when mechan assembler was rated D+
Fair, I could see myself being wrong about this one, as it is a bit of a hot take. So, here’s my reasoning for the grade, if you’re interested.
A 5 mana 4/4 without abilities is a really bad card in nowadays limited, you’d never play it. Thus, the question becomes how good is the ability. Now, if it was on a three mana 2/2, I’d like it. It’s easy to play it, followed by a 1 or 2 mana artifact, and get that 2/2 right away. This way, you’re guaranteed some value out of it.
On a five mana creature, I’m less excited about the deal. At this point in the game, I’m probably low on cards, so I could easily be without an artifact in hand to trigger it. Additionally, at five mana it’s hard to play both Assmbler and another artifact in the same turn. Usually, the opponent will have a window to remove it before it creates that first 2/2, which creates a massive tempo loss.
Based on that, I imagine Mechan Assembler will underperform, which is reflected in its grade. Still, it’s possible that the format plays out in a way that makes it better than I assume.
Seedship agrarian is easily in the b range. 1/1 counter landfall powered by its own attacks/crewing that also ramp.
Yeah, I initially rated it C, and bumped it up to a B- with the latest update. For me it’s somewhere in between C+ and B-. While there are games where everything goes great as you described, sometimes it’s removed by a cheap removal spell, which is a real downside for a four drop without an ETB effect.
Thank you for creating these ratings. I notice that Fell Gravship is a B, here and on another site, but it reads like a D to me.. Could you explain the appeal?
Small nitpick: When sorting by rating, X+ sorts below X. I have no suggestion on how to fix this though.
Most spacecrafts are kinda bad because of three things: they are overcosted, their enters-effect is mediocre, their station number is a bit too high for their stats. Now, with Fell Graveship, that’s not the case. Three mana is pretty cheap, which means you can get it in play early, and start to stationing it quickly. Second, its effect is strong, as you’re getting a full card’s worth of value. Finally, you are eventually getting a 3/2 flying lifelinker which are amazing stats. Even if you needed to tap down a potential blocker to crew it, you recoup the lost life with lifelink. So, you’re basically getting a ton of value for three mana — compared to other spacecrafts, this one feels undercosted.
Yeah, that’s annoying, but I’m in the same boat like you. I don’t know how to fix that, without completely overhauling the plugin I’m using for the tables. Perhaps I might figure out something in the future.
Thanks, that makes sense!