Are you looking to find out more about the new Simic (blue-green) Commander deck releasing with Duskmourn? If so, you’ve come to the right place, as here you’ll find everything about the Jump Scare! precon.
There’s a lot to talk about, as the whole decklist was already revealed. So, let’s get right to it, and see what this deck is all about.
Face-Down Cards
Based on the packaging, The Jump Scare! precon should care about two things. Face-down creatures, and unusual instants. However, the deck is mostly about face-down creatures and only a few weird instants sprinkled in there. Honestly, it does seem a bit unfocused.
Even so, it’s fresh to see Simic do something other than ramp and card draw. If it would be yet another blue-green deck that draws cards and ramps you, that would be the real horror.
We’ve met face-down creatures before, and many of them return, from morph, megamorph, manifest, and others. Plus, there’s the new mechanic, manifest dread, which fits right in.
All in all, this deck seems great for players who like Simic, but want a bit different play style. If you like making your opponents second guess their choices, this will be right up your alley.
Jump Scare! Decklist
Jump Scare! Spoilers
Here are all the new cards from this deck. First up we’ll talk about the main commander, then we’ll take a look at the rest.

So, this looks like a really fun card. It uses the typical Simic mechanic, landfall and pairs it with a new one, manifest dread. (You can find out details about manifest dread rules here.)
Let’s break down what the card does. You play Simone, and play a land. Its ability triggers, and you get to look at the top two cards of your library. Then, you choose one (preferably a creature if there is one), and put it onto the battlefield face down, as a 2/2. If it’s a creature underneath, you’ll be able to turn it face up by paying its mana cost.
But let’s say you can play another land on the same turn, be it with Rampant Growth or Oracle of Mul Daya. Now you can turn a permanent you control face-up for free. That could be the card you manifested with the first trigger, or another one of your face-down creatures.
If built correctly this could be extremely powerful. Imagine you have an extremely expensive card on the top of your deck. (Perhaps you put an Omniscience there with Brainstorm.) You play Zimone, and somehow trigger landfall twice, and – BAM! There’s an powerful permanent in play.
On second thought, Zimone might be on the same power level as some of the stronger Simic commanders – provided you build a deck around it correctly. On the other hand, you could take it into more casual setting too. It all depends on the other 99 cards in your deck.
With that said, here are the other 9 new cards that make their first appearance in this deck:









Jump Scare! Upgrade Ideas
Here are three cards that would obviously work great in this shell. If you know you’re going to purchase this deck, you might already want to get your hands on these, so you can start upgrading right away. If you’re interested about a full upgrade, check our Jump Scare! Upgrade Guide.
Hauntwoods Shrieker

First up, here is an exciting card from Duskmourn set, and it seem like a perfect fit for the Jump Scare! precon.
When you attack with it, you manifest dread. Your deck plays nicely with this mechanic. The face-down 2/2 will probably be significantly better than in an average deck. Just imagine manifesting a large creature.
Those are often expensive, but there’s where the second ability comes in. You can use it to turn your enormous threats face up by paying just two mana. At instant speed! That’s a superb rate.
Imagine if your turn the following card face up for two mana:
Kozilek, the Broken Reality

Sure, Kozilek costs nine mana, but you do want some expensive cards in your deck. It pays you back quite nicely, as you get the first effect when you cast it. (Kozilek doesn’t even need to resolve for that to happen.) You choose up to two target players. Each of them must manifest two cards from their hands. Then, you draw that many cards.
That’s quite wordy, isn’t it? You’ll typically choose you and one of your opponents. Given that your deck likes to play with face-down cards, this can actually be an upside for you. So you both get two 2/2s, but your opponent lost two actual cards. (So, sometimes you might want to choose two opponents to remove their cards.) Finally, you draw that many card – typically four. Amazing.
Oh, and if that wasn’t enough, your other colorless creatures get +3/+2. That counts all of your face-down creatures, including the two you just got.
Last but not least, Kozilek is currently not that expensive, compared to some other mythic Eldrazi. Thus, its price might go up in the future, barring any reprints.
Ancient Greenwarden

Greenwarden does a lot of things which work well with Zimone’s landfall ability. Playing lands from the graveyard will typically allow you to have access to lands, but even more power comes from the second ability.
That one allows you to trigger landfall twice with a single land played. This means you can manifest dread, potentially hit a creature, and turn it face up right away. Pretty cool, right? Greenwarden would certainly be a fine addition to the deck.
Jump Scare! Schemes
Finally, here are the ten schemes that you can find withing Jump Scare! precon. These allow you to play Archenemy, a fun game mode where a single player battles against multiple opponents. You can find more about MTG Archenemy rules here.










Scare Your Opponents
So that’s it for today. How do you feel about this deck? Are you excited to start flipping up some expensive permanents? Tell us all about it in the comments.
Of course, if you’d like to find out more about the other decks released alongside this one, check our article about Duskmourn Commander precons. They all look quite fun, if I say so myself.
Anyway, have fun playing Magic, and may your opponents never guess what you’re hiding beneath your face-down cards.

