Cabaretti Cacophony Upgrade Guide

Ladies and gentlemen, I give you the Streets of New Capenna Commander green/red/white deck. It’s led by the life of the party, Kitt Kanto, Mayhem Diva. With her as the headliner, we’re sure to have a wild night.

In this Cabaretti Cacophony Upgrade Guide I’m going to talk about five sweet ways to upgrade the Cabaretti Cacophony deck. Get comfortable, because this is gonna be a fun one.

A Brief Note on Budget

As always, this article is supposed to stimulate brain activity. I want to get you thinking about all the possibilities for these interesting new commanders. I’m brainstorming a bunch of ideas all at once. However, I won’t be able to get every last option. These are simply five upgrade paths that I was able to come up with. If you found a different one that is just as good or better, let us know in the comments below.

Also, I am not considering any budget restrictions for this deck. I’ll try to point out cheaper alternatives to expensive cards when they exist, but I don’t want to leave anything out of the article based on budget alone. Fortunately, proxies are becoming increasingly acceptable in more casual metas. If you fall in love with a card that’s a little outside your budget, see if your playgroup will let you proxy it so you don’t miss out on the fun.

If you don’t already have a Cabaretti Cacophony precon, you can get one on Amazon.

Cabaretti Cacophony New Capenna Commander Decks 2022 Precons

Cabaretti Cacophony Decklist

Commander (1)
Kitt Kanto, Mayhem Diva

Creatures (22)
Leafkin Druid
Sakura-Tribe Elder
Bess, Soul Nourisher
Agitator Ant
Champion of Lambholt
Magus of the Wheel
Orzhov Advokist
Rumor Gatherer
Scute Swarm
Selvala, Explorer Returned
Wood Elves
Zurzoth, Chaos Rider
Arasta of the Endless Web
Life of the Party
Master of Ceremonies
Rose Room Treasurer
Sizzling Soloist
Boss’s Chauffeur
Gahiji, Honored One
Kazuul, Tyrant of the Cliffs
Phabine, Boss’s Confidant
Thunderfoot Baloth

Instants (10)
Path to Exile
Artifact Mutation
Aura Mutation
Boros Charm
Grand Crescendo
Beast Within
Cabaretti Charm
Call the Coppercoats
March of the Multitudes
Crash the Party

Sorceries (11)
Sylvan Offering
Martial Coup
Seize the Spotlight
Fell the Mighty
Indulge // Excess
Shamanic Revelation
Cabaretti Confluence
Vivien’s Stampede

Enchantments (10)
Intangible Virtue
Awakening Zone
Beastmaster Ascension
Duelist’s Heritage
Killer Service
Prosperous Partnership
Felidar Retreat
Outpost Siege
Assemble the Legion
Sandwurm Convergence
Lands (38)
Ash Barrens
Cabaretti Courtyard
Canopy Vista
Castle Ardenvale
Castle Embereth
Cinder Glade
Command Tower
Exotic Orchard
Fortified Village
Game Trail
Jungle Shrine
Mossfire Valley
Myriad Landscape
Naya Panorama
Path of Ancestry
Rugged Prairie
Sungrass Prairie
Temple of Triumph
Thriving Bluff
Thriving Grove
Thriving Heath
Windbrisk Heights

Artifacts (8)
Sol Ring
Arcane Signet
Bloodthirsty Blade
Fellwar Stone
Idol of Oblivion
Commander’s Sphere
Scepter of Celebration
False Floor

Cabaretti Cacophony General Upgrades

Kitt Kanto, Mayhem Diva

The Mana Base

The lands in this deck are playable. Out of the box, you will probably be able to have the colors you need to cast your spells. However, if you want to improve your deck’s consistency, the mana base is one of the first things to look at.

This deck has thirty eight lands, fifteen of which can add more than one color of mana (nineteen if you count Cabaretti Courtyard, Myriad Landscape, Ash Barrens, and Naya Panorama). Of those lands, nine of them enter the battlefield untapped, or at least have the potential to do so. The easiest way to improve your deck’s consistency is to increase the number of lands that fit both of these criteria.

Arid Mesa Improve Cabaretti Cacophony Mana Base

Lands are often times the most expensive parts of a Commander deck. It can quickly begin to strain the wallet if you want to run the best lands in the format. However, there are also much more affordable options available as well. Like I said, the land base in the precon is already fairly decent. Here are some good ideas, though, for increasing the quality of you mana at various budget levels:

Again, these lands can only help you improve the quality of your deck. You don’t need to include all of them, but the more you have, the better your deck will play on a regular basis.

What to Take Out

Wizards has been doing a much better job at making sure the Commander precons are more focused on their own theme. This usually means that there are not as many obvious cards that don’t belong in the deck. However, even having said that, I don’t think any version of this deck really needs Outpost Seige or False Floor. Both of these are great cards, and you could even make a case for wanting to keep them in the deck. However, I feel like they are just one step away from directly contributing to the deck’s theme, and can therefore be replaced with something that has more synergy.

There will be more of these cards depending on which of the upgrade path’s you ultimately decide. At the end of each of the following sections, I will outline which other cards from the deck I think you should cut. Hopefully that will be helpful as you try to find room for all the new cards you want to add.

5 Ways to Upgrade Cabaretti Cacophony

Speaking of upgrade paths, these are the five I came up with. Again, these aren’t all of the possibilities available to this deck, but they are the ones I’ll be talking about for the rest of the article:

  1. Tokens
  2. Goad
  3. Parley/Group Hug
  4. Tribal
  5. Voltron

Power Level

At the beginning of each of the next sections I included a range of numbers. That range is what I expect this deck to be able to perform at on a 1-10 power scale (Based on the power scale established by the Command Zone Podcast). For more information on the Commander power scale, you can take a look at the table below.

Power LevelNameDescription
1-2Jank Very little synergy among cards. No Commander staples. Under powered on purpose.
3-4Casual Some synergies, but lacking the strong ones. The deck still lacks focus. Mana curves mostly neglected. A deck that a new player would build.
4-6Focused Synergy exists, the deck has a focused gameplan, although it doesn't always win in the exact same way, usually after turn 13. Includes staples and a small amount of tutors. On the same power level as most Commander precons.
7-8Optimized Powerful and varied synergies between the cards. A decent number of good tutors. Good mana curve. Has an efficient and consistent way to win on turns 10-12 (level 7) or 7-9 (level 8). Some social rules — like no mass land destruction, no consistent combo wins — still exist.
9-10Competitive The most powerful decks, on competitive EDH level. Quick and explosive, can win on turns 4-6 (level 9) or 1-3 (level 10). No social rules, no jank cards. Only the most powerful commanders and strategies can reach this level.

Actual power levels may vary, but let those numbers be a guide when considering upgrading this deck in those ways.

1. Tokens (5-8)

Recommended Commander: Kitt Kanto, Mayhem Diva or Phabine, Boss’s Confidantt

Anointed Procession Cabaretti Cacophony Upgrade Guide

First things first, we have the obvious choice. This deck wants very badly to be a tokens deck. Almost every card in the deck either makes a token or synergizes in some other way with them. In Magic, there are so many tokens cards that it will be difficult to decide which ones are the “best” options. In many instances, you will just have to find your favorite 99 token cards, and not worry about the rest. If you want some ideas, here are some great staples of tokens decks:

Many times, making an army of countless Creatures can be enough to win the game by itself. Just to be sure, though, you might want to run cards kind of like the following to make sure your opponents truly can’t stop you:

Skullclamp Cabaretti Cacophony Upgrade Guide

Secretly the best card in any token deck actually doesn’t appear to have any tokens synergies at all. If you’ve played token decks before, you likely know which card I’m talking about. Its none other than Skullclamp. For the low low cost of one generic mana, you can draw two cards as many times as you have Creatures with one toughness. Many of your tokens are going to fall into this category, especially the ones created by your commander. Regardless of which tokens cards you include, Skullclamp is non-negotiable.

New Cards From Streets of New Capenna

There are plenty of new cards from SNC for this deck. After all, the Cabaretti theme is tokens. Here are most of the playable cards from New Capenna:

What to Take Out

As far as what to take out, this deck has a lot of cards that match it’s theme well. I mentioned this earlier, but pretty much everything is related to tokens in some way. There are, however a few cards that focus predominantly on strategies other than tokens. For example:

There are a lot more cards on the lists to add than there are on the lists to remove for this section. Like I said, you will probably have to choose your favorite cards and cut others that technically work but there just isn’t room for. That is always one of the hardest parts about deckbuilding, and unfortunately, I can’t help you with it. I wish you luck, though.

2. Goad (4-7)

Recommended Commander: Kitt Kanto, Mayhem Diva

Marisi Cabaretti Cacophony Upgrade Guide

This version of the deck is going to take what is probably the most prominent subtheme of the deck and flesh it out a little bit more thoroughly. I talk about it in multiple other articles, especially the other ones from this generation of Commander decks. If you are interested in other Goad decks, check out the Upgrades Unleashed and Vampiric Bloodline articles from before.

This mechanic is primarily in red and black. This means that there are a lot of Goad cards in Kitt Kanto’s colors, but maybe not as many as there could be. For now, here are some good examples of cards you could add:

Unfortunately, these are all of the cards in the game that have the Goad mechanic. Wizards has shown that they love the mechanic and will likely continue printing more cards with it. Other than Kitt Kanto herself, the deck includes Life of the Party, which fits perfectly into this strategy.

Other than Creatures with Goad, there are actually a couple of solid cards you could include to compliment the idea of making your opponents attack each other. For example, War’s Toll makes it more difficult for a player to block if you can goad just one of their Creatures. Similarly, Bedlam, Mirri, Weatherlight Duelist, Crawlspace, Archangel of Tithes, Frontier Warmonger, and Trove of Temptation will likely serve you well.

New Cards From Streets of New Capenna

Like I said, there are new cards from the New Capenna Commander decks that have Goad. However, there aren’t any cards from the main set. Other that those, there aren’t really any new cards that should go in this deck.

What to Take Out

This version of the deck doesn’t really need any tokens cards. It is probably the only upgrade path I outline in this article where I will suggest specifically removing the tokens cards. Kitt Kanto still needs a reasonable number of Creatures to activate her Goad ability. If you are really attached to certain token generators, feel free to leave them in for this reason.

3. Parley/Group Hug (4-6)

Recommended Commander: Phabine, Boss’s Confidant

Phabine sports a mechanic that we haven’t seen for a long time. Parley technically helps your opponents, which is why it is considered a Group Hug mechanic. However, you can hopefully benefit the most from Parley, or at least leverage the value you give your opponents to your advantage.

Rousing of Souls Cabaretti Cacophony Upgrade Guide

The game doesn’t have that many cards with Parley. You will likely get most of your Parley activations from Phabine herself. However, if you are looking for more cards with this ability, these are the only cards you have:

Since you are going to be giving your opponents a lot of resources, you might want to police them a little bit. The following are cards that restrict your opponents from being able to interact on your turn. I expect them to be helpful to you when you want to finally finish the game off. Plus, since you don’t have very many Parley cards, there are plenty of slots in the deck you will need to fill:

Another way to take advantage of Phabine’s Parley ability could be to take additional combat steps. In a way, these spells become Parley cards, even without having the Parley ability. Honestly, there are probably two or three times as many of these cards as there are actual Parley cards:

New Cards From Streets of New Capenna

Like with the Goad section, there are not any new cards in the main set that have Parley. You don’t have much to work with for this strategy specifically, but I do believe that enough cards exist in the game to make this version of the deck work.

What to Take Out

I mentioned that the Goad section is probably the only section that I recommend taking the token synergies out of the deck. This deck doesn’t really need much as far as tokens either. However, since Phabine’s ability can make tokens for you, you could potentially keep some of the cards that care specifically about making tokens. Furthermore, you won’t regret having those tokens when you are taking multiple extra combat steps and swinging at your opponents for lethal. Other than that, though, feel free to gut the rest deck of cards that work with tokens.

4. Tribal

As per usual, I want to look at thee tribes that these commanders belong to. I know that none of them are geared specifically toward synergizing well with their tribes, but it is always possible that their abilities open new doors for old tribes. I think this is worth looking at, and therefore always dedicate one section of these upgrade articles to doing so. Chances are good that at least one of these tribes won’t work, but there’s only one way to find out:

Cats (5-7)

Recommended Commander: Kitt Kanto, Mayhem Diva or Phabine, Boss’s Confidant

Regal Caracal

Before a few years ago, Cats were not a reasonable tribe to build around in any format, let alone Commander. However, in 2017 Wizards released a Commander precon themed around Cats, and they have been decent ever since.

Most of the time, Cats excel at Voltron strategies. They love Equipment, as well as other cards that can strengthen one single Creature. Both Kitt Kanto and Phabine are Cats, but neither of them do a great job at this. In fact, they would rather “go wide” than “go tall”. However, that’s not to say that there is not any support for lots of Cat tokens:

Unfortunately, the tokens that Phabine and Kitt Kanto make are not Cats. If you plan on using them as in-tribe token generators you might have to include Maskwood Nexus. This feels a little like cheating to me, but if you’re fine with it then go for it. Additionally, you could also consider running a different red/green/white Cat commander. For example, Marisi, Breaker of the Coil and Rin and Seri, Inseparable are both great options, especially Rin and Seri. I’m not going to shoot you down, though if you want one of the commanders from this deck to be your Cats commander.

Druids (3-7)

Recommended Commander: Kitt Kanto, Mayhem Diva

Gilt-Leaf Archdruid Cabaretti Cacophony Upgrade Guide

If theres one thing that Druids excel at, it’s making mana. So many of Magic’s mana dorks happen to be Druids. In fact, all five of the top Druid commanders according to EdhRec.com make a ton of mana.

The hard part in this deck is going to be finding ways to spend all the mana you have. Since Kitt Kanto likes to make a bunch of tokens, you can build up an army of tokens and dork and spend some of your excess mana on Craterhoof Behemoth or some such effect. This version of the deck will likely look similar to an Elves deck. In fact, many of the Druids you will want to include happen to also be Elves. Perhaps you could utilize that to your advantage in addiition to the Druids synergies.

Finding Druids hat make mana should be the easy part of building this deck. Here are some interesting Druids that do something else:

The second thing Druids do is care about Enchantments. A lot of enchantress effects are also Druids. Not that the mana dorks really did, but this strategy doesn’t really synergize with anything Kitt Kanto is doing. However, if you want to try an enchantress deck that is also Naya colors and for some reason capitalizes on Druid tribal synergies, I guess Kitt Kanto works.

Bards (1-2)

Recommended Commander: Kitt Kanto, Mayhem Diva

This tribe is a complete meme. In fact, before Adventures in the Forgotten Realms, Bard was not even a real Creature type. Since then, exactly eight Bards have either been printed or errata’d into existence. This is definitely not enough. If you want to try to pull off the Bard tribal deck, be my guest. I would love nothing more than for you to succeed at that and let us know about it in the comments. However, I highly doubt that that will be a successful venture for you.

Stay tuned, though, because Bards as a tribe will more than likely appear in Commander Legends 2. That set is themed after Dungeons & Dragons, a game that Bards feature in prominently. It is highly possible that we get reasonable Bard support when it comes out.

Citizens (3-5)

Planewide Celebration
Recommended Commander: Kitt Kanto, Mayhem Diva or Phabine, Boss’s Confidant

While you might be tempted to think that Citizens are a new card type from Streets of New Capenna, there have been a very small number of cards from Magic’s past that either are Citizens or can make them. This is a complete list of those cards in Cabaretti colors:

While this is an extremely small list, I think that the support this tribe gets from SNC could potentially be enough to flesh out a full, albeit underpowered, Commander deck.

New Cards From Streets of New Capenna

Each of the tribes that show up on these cards have members in the new set (with the exception of Bard). Here are some of the relevant tribe members I found:

What to Take Out

When I build tribal decks, I actively try to avoid including Creatures that are not members of that tribe. However, I know that not everyone is like me. I say that you should cut all of the cards from this deck that don’t match the tribe you are trying to build. However, if you really want to include an off-tribe card for whatever reason, feel free to. Either way, you should have plenty of room for tribe members after you cut some or all of the rest of the Creatures.

5. Voltron (2-5)

Recommended Commander: Kitt Kanto, Mayhem Diva

I’m putting this idea last because it is the most ridiculous one I’ve come up with for this deck. I’m not positive that it will even work. However, Kitt Kanto’s ability to strengthen an opponents’ Creature, as well as attack each other might let you turn an opponent’s deck into a Voltron deck.

We talked a little bit about Voltron in the tribal Cats section. Basically, you use Equipment, Auras, etc to make one Creature strong enough to kill an opponent by itself. If the given Creature is a commander, you only need to deal twenty one damage to any opponent. Otherwise, you have to get their life total all the way to zero.

Giving Away Your Stuff

Tahngarth, First Mate Cabaretti Cacophony Upgrade Guide

Kitt Kanto doesn’t seem well suited to be a Voltron Commander herself. However, if you can choose an opponent’s commander or find a way to give one of your Creatures to your opponents, she can certainly make them threatening. It doesn’t matter too much which Creature you give away. However, Tahngarth, First Mate is a Creature that gives itself away. Honestly, Tahngarth is the perfect card for this strategy. If you want ideas on giving away other Creatures, though, here you go:


Once you are able to successfully give away your stuff, you’ll need to pump it up. Kitt Kanto can give a small boost of power, but here are some other instant-speed ways of making your opponent’s Voltron more powerful:


And lastly, if as long as you suit up your Creature before giving it away, Equipment can also be great tools for this deck. In addition to the ones we talked about in the tribal Cats section, here are some solid options that are catered a little better to this deck specifically:

In the event that your opponent has a sac outlet to get rid of the stuff you are giving them, you will probably want to have Yasharn, the Implacable Earth. This deck’s strategy will all but fall apart if your opponents can find ways to avoid attacking.

New Cards From Streets of New Capenna

There are not really a whole lot of cards in this set that work well with this particular strategy. However, there is one particular card that actually adds a very interesting layer to this whole idea. Luxior, Giada’s Gift lets your Planeswalkers become Creatures, which you can then give away and force to attack your opponents. Obviously, this is not a good idea by any means, but it is definitely a fun one to try out.

What to Take Out

Like the Goad section, you are going to want to keep enough token generators to be able to activate Kitt Kanto’s ability. Plus, there is a small handful of cards in the deck that already have Goad. Other than those cards, you don’t really need very many cards from the main deck. If it doesn’t directly contribute to this very odd strategy, feel free to replace it.

Cabaretti Cacophony Upgrade Guide – Conclusion

Ladies and gentlemen, you don’t have to go home, but you do have to get outta here. New Capenna Commander has been quite the party, but all good things have to come to an end. Thank you so much for reading these upgrade articles. I hope one or more of them have been able to inspire you to make some awesome decks.

If you want to find more of my content, I am also the host of the Gathering: My Thoughts MTG Podcast on Apple Music and Spotify. I release new episodes every week, and am currently working on upgrade episodes related to these new Commander decks. If you want, you can also find me on Instagram or Twitter.

If you’d like to try your luck and perhaps open some cards to upgrade your Cabaretti Cacophony deck, you can get a New Capenna Set booster box on Amazon.

New Capenna Set Booster Box

More Content

Don’t forget to check out the other upgrade articles for the New Capenna Commander decks:

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