Ever felt like someone was watching you? As if they were there, just beyond the shadow, keeping tabs on your every move? Well, watch your step. The Obscura very well could be there, collecting information and laying traps. So be good, because they see everything.
Today’s article is an Obscura Operation Upgrade Guide, where you’ll find how to improve the deck built around Kamiz, Obscura Oculus. It is a unique take on the blue/white/black color combination, with a greater emphasis on attacking and combat. We’ll go over a few interesting directions you could potentially take this deck.
Table of Contents
A Brief Note on Budget
Just a reminder, these articles are designed to be an opportunity to find inspiration. So often, new Commander decks come out, and you see the same cards and strategies until the next one comes out. I don’t necessarily think that people shouldn’t build around the most popular or common ideas, but sometimes you want to shake things up. This article is supposed to be a chance to come up with fresh ways to spice up your pre-constructed decks.
In spite of this, there’s no way I come up with all the possible upgrade paths. If you come up with something I miss, please leave me a comment below. Also, I won’t feel bad at all if you use some of these ideas and branch off in a direction that I didn’t recommend. Feel free to think of this as a springboard for your own creativity. I’m just here to cultivate creativity.
In the spirit of cultivating creativity, I am not going to impose any budget restrictions on these upgrade recommendations. This isn’t because I want to keep anyone from playing a fun deck, bur rather because I want to offer a thorough guide to some possibilities available to these commanders.
I’ll try to also include budget alternatives for expensive cards when available, but sometimes they just don’t exist. If your friends or playgroups are okay with using proxies, those could also be great ways to get to enjoy whichever strategy you end up wanting to build around.
If you don’t have your Obscura Operation precon yet, you can order it on Amazon.
Obscura Operation Decklist
Obscura Operation General Upgrades

The Mana Base
The overall land count from this deck is pretty solid. However, there are tons of lands that enter the battlefield tapped. This is completely workable if you don’t want to put more money into your mana base.

However, your deck will play more efficiently if you can include more lands that tap for two or more colors and enter the battlefield untapped. There are lots of great options for this at multiple budget levels. Here are some examples:
General Commander Synergies
This deck is full of Creatures that do something when they deal combat damage to a player. Most of them draw a card. I think that this is probably a smart way to build the precon, but it is probably a bit under powered if you go to a less casual group. You will attack a lot with little Creatures, not dealing much damage but drawing cards slowly.
However, that might start to annoy your opponents, since players rarely like being attacked (even for small amounts of damage) or letting you draw cards. As we explore some other options available to this deck, we might add to or take away from this strategy.
What to Take Out
Most of the cards in this deck are relevant in some way to some version of the deck. I will recommend which cards you should remove for each specific upgrade path. However, if I am nit-picking, Nightmare Unmaking can be replaced with a better board wipe. Also, An Offer You Can’t Refuse is probably just a bad card, especially in more casual playgroups. Other than these two cards, specific recommendations for what to take out are going to vary from strategy to strategy.
5 Ways to Upgrade Obscura Operation
These are the five directions I thought of taking this deck:
- Connive
- Attacking Alone
- Council’s Dilemma
- Tribal
- Clues, Treasures, and Food
Power Level
At the beginning of each of the next sections, I included a range of numbers. That range is what I expect this deck to be able to perform at on a 1-10 power scale (Based on the power scale established by the Command Zone Podcast). For more information on the Commander power scale, you can take a look at the table below.
Power Level | Name | Description |
---|---|---|
1-2 | Jank | Very little synergy among cards. No Commander staples. Under powered on purpose. |
3-4 | Casual | Some synergies, but lacking the strong ones. The deck still lacks focus. Mana curves mostly neglected. A deck that a new player would build. |
4-6 | Focused | Synergy exists, the deck has a focused gameplan, although it doesn't always win in the exact same way, usually after turn 13. Includes staples and a small amount of tutors. On the same power level as most Commander precons. |
7-8 | Optimized | Powerful and varied synergies between the cards. A decent number of good tutors. Good mana curve. Has an efficient and consistent way to win on turns 10-12 (level 7) or 7-9 (level 8). Some social rules — like no mass land destruction, no consistent combo wins — still exist. |
9-10 | Competitive | The most powerful decks, on competitive EDH level. Quick and explosive, can win on turns 4-6 (level 9) or 1-3 (level 10). No social rules, no jank cards. Only the most powerful commanders and strategies can reach this level. |
Actual power levels may vary, but let those numbers be a guide when considering upgrading this deck in those ways.
1. Connive (5-7)
Recommended Commander: Kamiz, Obscura Oculus
There are three parts of the Obscura’s new mechanic. You draw cards, discard cards, and put counters on the Conniving Creature. You can focus on one or more of these parts as you try to build your deck around this mechanic.
Draw Cards

Drawing cards is one of the most fundamental parts of a game of Commander. I believe that in most instances, the player who draws the most cards in the one who wins the game. However, drawing cards in itself is not much of a win condition. If you want to build a deck around drawing cards, you will need to find cards that care about when you draw cards. The precon comes with Nadir Kraken and Chasm Skulker, but there are other cards you can include as well.
- Wizard Class
- Ominous Seas
- Shabraz, the Skyshark
- Dream Trawler
- Psychic Corrosion
- Hoofprints of the Stag
- Sphinx’s Tutelage
- Teferi’s Tutelage
Madness

Not all the Madness cards are good enough to see play, even in a deck focused around discarding cards. Additionally, you have to keep in mind the timing for when you discard. Kamiz lets a Creature Connive when you attack. This means that counterspells Broken Concentration and Circular Logic are not really very effective options. However, here is a list of the Madness cards that I think are reasonable for this deck:
- Archfiend of Spite
- Asylum Visitor
- Big Game Hunter
- Biting Rain
- Call to the Netherworld
- Curse of Fool’s Wisdom
- Dark Withering
- Frantic Purification
- From Under the Floorboards
- Gibbering Descent
- Gorgon Recluse
- Grave Scrabbler
- Hell Mongrel
- Ichor Slick
- Just the Wind
- Murderous Compulsion
- Nagging Thoughts
- Necrogoyf
- Nightshade Assassin
- Obsessive Search
- Shadowgrange Archfiend
- Voldaren Pariah
- Welcome to the Fold
If you really want to commit to the discard plan, there are other cards that can help you squeeze even more value out of discarding your cards. You might not have enough room to fit these alongside card draw and +1/+1 counters synergies, but they are essential if you build a discard deck:
- Containment Construct
- Library of Leng
- Bag of Holding
- Bone Miser
- Archfiend of Ifnir
- Faith of the Devoted
- Drake Haven
+1/+1 Counters

Of the three elements of Connive, getting the counters is the one that gets you the closest to winning the game. After all, this deck already wants to attack every turn. The counters just make it, so you can hit even harder with your attacks. Leaning into counters even more will hopefully help you end the game faster.
- Felisa, Fang of Silverquill
- Shaile, Dean of Radiance
- Bloodtracker
- Necropolis Regent
- Skyclave Shadowcat
- The Ozolith
- Hagra Constrictor
- Abzan Battle Priest
- Abzan Falconer
- Hopeful Initiate
- Westgate Regent
- Tenured Inkcaster
- Ainok Bond-Kin
- Mer-Ek Nightblade
- Herald of Secret Streams
New Cards From Streets of New Capenna
Obviously, since Connive is a new mechanic, there are plenty of cards in the set with Connive. Since Kamiz is your commander, you won’t necessarily need a lot of Connive cards. However, if you want to include them, here are the new ones from SNC:
- Raffine, Scheming Seer
- Toluz, Clever Conductor
- Body Launderer
- Obscura Interceptor
- Ledger Shredder
- Raffine’s Silencer
- Hypnotic Grifter
- Illuminator Virtuoso
- Psychic Pickpocket
- Psionic Snoop
- Raffine’s Informant
- Revel Ruiner
- Echo Inspector
- Security Bypass
What to Take Out
Most of the cards that I would recommend taking out from the precon are new ones. Some of these cards include exciting new white cards that generate card advantage.
It might seem weird that I recommend taking these cards out, but this deck draws plenty of cards on its own. Plus, these cards don’t synergize very well with the rest of the deck’s game plan. Anything that doesn’t synergize with Connive or actively takes away from that strategy should be taken out of the deck.
2. Attacking Alone (4-7)
Recommended Commander: Kamiz, Obscura Oculus
Kamiz triggers whenever you attack with any number of Creatures. This is different from other abilities we have seen like it in the past that mostly care about attacking with only one Creature. However, it still works well with those abilities. This section is going to outline some ideas for utilizing the combat step.
Exalted

One of the abilities I was talking about before is Exalted from Alara block. Basically, if a Creature attacks alone, each Creature with Exalted gives it +1/+1. This works well with Kamiz’s ability, since she makes whichever one Creature that attacks unblockable. Here are some of the cards with Exalted in Kamiz’s colors:
- Akrasan Squire
- Ardent Plea
- Battlegrace Angel
- Cathedral of War
- Nefarox, Overlord of Grixis
- Sovereigns of Lost Alara
- Sublime Archangel
There are multiple other abilities that look very similar to Exalted, but are not named. Here are some of the most potent ones that I was able to find:
- Altar of the Goyf
- Angelic Exaltation
- Ironsoul Enforcer
- Norika Yamazaki, the Poet
- Selfless Samurai
- Sigil of Valor
Cipher
The main reason that you want to attack with only one Creature is to make sure it gets through to deal combat damage to your opponent. With this being the case, you will want to have access to Creatures that can do some legitimate damage.

One way to maximize the value you can get out of dealing combat damage is by playing spells with an ability called Cipher. This is a weird ability, but it basically when you cast a card with Cipher, you imprint it on a Creature you control. Then, each time that Creature deals combat damage, you get to cast a copy of the spell again. You can probably see why that could be powerful combined with Kamiz’s ability. The deck already includes two Cipher cards, but here are the rest:
- Hands of Binding
- Hidden Strings
- Last Thoughts
- Midnight Recovery
- Paranoid Delusions
- Shadow Slice
- Stolen Identity
- Undercity Plague
- Voidwalk
- Whispering Madness
Dealing Combat Damage
In addition to these, you can get a lot of value from simply playing Creatures that trigger when they deal combat damage. If you get to put the +1/+1 counter from Connive, their abilities get more and more potent. The deck already has a lot of these kinds of Creatures, but the quality of them can increase. For example, review this list:
- Bladegriff Prototype
- Dowsing Dagger
- Raving Dead
- Angel of Destiny
- Ashling, the Extinguisher
- Blinding Angel
- Cephalid Constable
- Dazzling Sphinx
- Dovin, Grand Arbiter
- Etrata the Silencer
- Geode Golem
- Isperia, the Inscrutable
- Master of Predicaments
- Medomai, the Ageless
- Mindleech Mass
- Mirko Vosk, Mind Drinker
- Mist-Syndicate Naga
- Scion of Darkness
- Spawning Kraken
- Sphinx Ambassador
- Thada Adel, Acquisitor
- Virtus, the Veiled
- Zareth San, the Trickster
New Cards From Streets of New Capenna
There aren’t really any new cards to speak of that contribute to this version of the deck at all. There are a handful from Kamigawa: Neon Dynasty, but that is the newest set with relevant cards.
What to Take Out
Like I said before, this version of the deck likely just wants to upgrade the quality of the Creatures with combat damage triggers. Considering what the most powerful/your favorite fifteen to thirty such Creatures are (that come with the precon or that you would want to add), you can take out the ones that don’t make the cut. Other than that, you can probably take out any Creatures that don’t actively want to deal combat damage to your opponents. Like I’ve said before, the more synergy you can fit in your deck, the better.
3. Council’s Dilemma (4-8)
Recommended Commander: Kamiz, Obscura Oculus

The title for this section is a bit deceiving. There are actually two named mechanics that have very similar meaning. Council’s Dilemma and Will of the Council are the two mechanics I’m talking about. They both have to do with voting, which is a unique game action in Magic. You could easily include all the voting cards in the game in a single deck, and have room for more. Here are all the voting cards:
- Capital Punishment
- Expropriate
- Lieutenants of the Guard
- Messenger Jays
- Bite of the Black Rose
- Coersive Portal
- Council Guardian
- Council’s Judgement
- Custodi Squire
- Magister of Worth
- Plea for Power
- Split Decision
- Tyrant’s Choice
- Ballot Broker
- Brago’s Representative
- Grudge Keeper
The thing that makes these cards so much fun is that they employ the politics of the table. Commander is a unique format in that you can make deals with your opponents to try to get an advantage. Voting helps you utilize this element of the game in a more structured way. Be sure to use your votes to help your opponents from time to time in order to gain their favor.
New Cards From Streets of New Capenna
There aren’t any new cards from SNC that care about voting or ask you to vote. There are a couple in the Commander set, but those already come in the precon.
What to Take Out
This version of the deck doesn’t really need more than a few cards from the precon. You can hang on to whatever utility cards you need to make sure you have enough ramp, removal, card draw, etc. Then, keep any voting cards, and feel free to cut the rest. You likely won’t have to get rid of as many cards as you would in other upgrade paths, since there are so few Council’s Dilemma/Will of the Council cards in the game.
4. Tribal
Each time I write an upgrade article like this, I like to look at all the commanders’ tribes. Even if the deck isn’t a dedicated tribal deck, it’s possible that the commander offers a new and novel way to look at the tribe. Maybe it’s a terrible commander for its tribe. But maybe, just maybe, it turns out to be a lot of fun.
Cephalids (3-6)

Recommended Commander: Kamiz, Obscura Oculus
Octopus-folk are a tribe that Magic hasn’t used in a very long time. Here is an exhaustive list of every Commander-legal Cephalid. You will notice that you won’t be able to include all of them, as their abilities are not really strong enough for EDH. Feel free to review them here:
- Aboshan, Cephalid Emperor
- Callous Oppressor
- Cephalid Aristocrat
- Cephalid Broker
- Cephalid Constable
- Cephalid Illusionist
- Cephalid Inkshrouder
- Cephalid Looter
- Cephalid Pathmage
- Cephalid Retainer
- Cephalid Sage
- Cephalid Scout
- Cephalid Snitch
- Cephalid Vandal
- Llewan, Cephalid Empress
- Cephalid Coliseum
Seeing these cards, there are a few strengths we can identify in this tribe. One, cards like Cephalid Aristocrat, Cephalid Broker, Cephalid Illusionist, Cephalid Inkshrouder, Cephalid Looter, and Cephalid Vandal can all fill up your graveyard.
Similarly, almost all the Cephalids in Streets of New Capenna have the faction mechanic, Connive, which contributes well to this strategy. With so much ammunition in the graveyard, you should be able to maximize the value from cards like Immortal Servitude, Rally the Ancestors, Living Death, and Patriarch’s Bidding. Basically, This tribe could create a fascinating blue-based reanimator deck.
Generic Tribal Cards
If that idea intrigues you, you’ll also need to fill out the rest of the deck slots. As mentioned before, there are only so many Cephalids in the game, even including the new ones. Even though I am not a huge fan of them, I can’t deny the value of running some generic tribal staples like:
Tap/Untap
Another thing that Cephalids can do is tap Creatures and care about tapped Creatures. This could also be a cool direction to go in. Here are a few cool cards that could contribute to this strategy:
- Verity Circle
- Dismiss Into Dream
- Borrowing 100,000 Arrows
- Mothdust Changeling
- Orvar, the All-Form
- Cowardice
Rogues (4-8)

Recommended Commander: Kamiz, Obscura Oculus or Tivit, Seller of Secrets
Tribal Rogues is also a theme we explored for the Riveteers Rampage upgrade guide recently. That theme is also very present in the Sneak Attack Commander deck, for which you can find the Upgrade Guide here.
Rogues appear in all five of Magic’s colors. However, they tend to be a primarily blue/black tribe. For example, here are a bunch of Rogues that care about other Rogues:
- Anowon, the Ruin Thief
- Zareth San, the Trickster
- Silver-Fur Master
- Soaring Thought-Thief
- Oona’s Blackguard
- Frogtosser Banneret
- Stinkdrinker Bandit
- Thieves’ Guild Enforcer
- Enigma Thief
- Notorious Throng
These cards are just the ones that care specifically about tribal Rogues. There are tons of other powerful cards that just so happen to be Rogues. For example:
- Agent of Treachery
- Audacious Thief
- Bold Plagiarist
- Brazen Borrower
- Cloak and Dagger
- Cunning Nightbonder
- Dauthi Voidwalker
- Disciple of Deceit
- Duskmantle Prowler
- Eloise, Nephalia Sleuth
- Ghostly Pilferer
- Glasspool Mimic
- Gonti, Lord of Luxury
- Grim Hierling
- Gwafa Hazid, Profiter
- Keeper of the Keys
- Notion Thief
- Opposition Agent
- Rankle, Mastter of Pranks
- Sakashima of a Thousand Faces
- Sakashima the Imposter[/]
- [c]Sygg, River Cutthroat
- Tetsuko Umezawa
- Thada Adel, Acquisitor
- Thieving Skydiver
- Tinybones, Trinket Thief
- Varragoth, Bloodsky Sire
You probably noticed, but white is probably the color that contributes the fewest Rogues. I think that the other colors can do the heavy lifting, but maybe white can contribute some sort of utility to this deck.
Sphinxes (4-7)

Recommended Commander: Tivit, Seller of Secrets
While we usually get a new Sphinx pretty much every set, we rarely get Sphinxes that care about their tribe as a whole. It seems like New Capenna has enough Sphinxes, though, that the set is going to give us some fun new toys for building around this tribe. Presently, Unesh, Criosphinx Sovereign, Hour of Need, Riddleform, and Warrant // Warden are our only “Sphinx tribal” card in the entire game. However, Sphinxes as a tribe might be able to make a deck work without too much tribal support.
- Atemsis, All-Seeing
- Azor, the Lawbringer
- Chancellor of the Spires
- Consecrated Sphinx
- Conundrum Sphinx
- Dazzling Sphinx
- Dream Eater
- Dream Trawler
- Eligeth, Crossroads Augur
- Enigma Sphinx
- Enigma Thief
- Ethersworn Sphinx
- Inspired Sphinx
- Isperia the Inscrutable
- Isperia, Supreme Judge
- Magister Sphinx
- Master of Predicaments
- Medomai the Ageless
- Ormos, Archive Keeper
- Petra Sphinx
- Scholar of the Lost Trove
- Sharuum, the Hegemon
- Sphinx Ambassador
- Sphinx of Jwar Isle
- Sphinx of the Final Word
- Sphinx of the Second Sun
- Sphinx of Uthuun
- Sphinx Summoner
- Yennet, Cryptoc Sovereign
One great thing about Sphinxes is that the tribe is naturally full of fliers with large bodies. This is important, because Sphinxes don’t really have many other win conditions in their tribe. You probably noticed that they provide unparalleled amounts of card advantage, but otherwise struggle to finish games.
I didn’t even explore all the potential card advantage outlets. In the above list, Eligeth, Crossroads Augur cares about Scrying. There happen to be a good number of other Sphinxes that either Scry or care about the top card of your library. This could be a fun subtheme to lean into if your deck has the space for it.
Also, between Tivit’s Council’s Dilemma ability and the Sphinxes that make players guess cards, this deck has the potential to be a fun deck for everyone at the table. It will create a bunch of mini-games within your Commander game. If this sounds fun to you, give it a try and let us know how it turns out for you.
New Cards From Streets of New Capenna
There are plenty of new cards from each of these tribes in this new set. I’m sure you’ll be able to find plenty of tribe members, regardless of which one you want to build around. Not all of them are great options, but here are some of the relevant tribe members:
- Raffine, Scheming Seer
- Toluz, Clever Conductor
- Body Launderer
- Obscura Interceptor
- Queza, Augur of Agonies
- Nimble Larcenist
- Psychic Pickpocket
- Shattered Seraph
- Undercover Operative
- Sanguine Spy
- Errant, Street Artist
- Extaction Specialist
- Mage’s Attendant
What to Take Out
As with all tribal sections of the upgrade articles I write, if a Creature is not a member of the chosen tribe, you don’t need to keep it in the deck. Try to find utility cards that you need within the tribe if at all possible. The more tribe members you have, the better. Everything else can be cut unless you want it or the deck seems to need it.
5. Clues, Treasures, and Food (3-5)
Recommended Commander: Tivit, Seller of Secrets

This last upgrade path is probably the one that is least relevant to the way the deck was intended to be built. Tivit’s ability makes either Clues or Treasures, which tokens tend to work well together for some reason. Truly, the fact that this archetype exists at all is thanks to the card Academy Manufactor.
Other cards that care about all three of these tokens are at least partially in green, and therefore can’t fit in this deck. You should make finding the Manufactor a high priority if you want to build this version of the deck.
These are other cards that care about one or more of these tokens:
- Havengul Laboratory
- Tamiyo’s Journal
- Thorough Investigation
- Disorder in the Court
- Eloise, Nephalia Sleuth
- Erdwall Illuminator
- Search the Premises
- Trail of Evidence
- Wernog, Rider’s Chaplain
- Late to Dinner
- Grim Hireling
- Pitiless Plunderer
- Revel in Riches
- Ruthless Knave
- Ruthless Technomancer
- Smothering Tithe
- Treasure Vault
- Treasure Map
Obviously, there are still dozens of other cards that make Clues, Treasure, or Food. Feel free to run whatever other cards you want that deal with these tokens. You can also include fun synergies like Inspiring Statuary, Idol of Oblivion, Rise and Shine, Junk Winder, Shimmer Dragon, or Marionette Master.
New Cards From Streets of New Capenna
There are tons of new cards from New Capenna that specifically deal with Treasures. There aren’t, however, that many cards that make Food or Clues. None of the new cards in these colors are very good, and I already mentioned that you should remove the only SNC card that comes in the deck that deals with Treasures. For the most part, I wouldn’t worry about adding new cards from this set into this deck.
What to Take Out
You can probably take out all the cards from this deck that deal with its original strategy. What I mean by that is pretty much anything that cares about dealing combat damage, attacking alone, drawing cards, etc. This leaves quite a few slots open for the rest of the deck. Plenty of room for as many Treasure, Food, and Clue cards as you want.
Obscura Operation Upgrade – Conclusion
That marks the end of Obscura Operation Upgrade Guide. If you have any thoughts about this article or any other, you can leave me a message in the comments section below. You can also find me on Instagram or Twitter. Also, feel free to check out my podcast episode talking about upgrading this deck on the Gathering: My Thoughts MTG podcast. It is available on Apple Podcasts and Spotify.
If you’d like to try your luck and perhaps open some cards to upgrade your Obscura Operation deck, you can get a New Capenna Set booster box on Amazon.
More Content
Here are the upgrade articles for the rest of the New Capenna Commander decks. Feel free to check those out as well if you need some ideas for them as well.