Are you looking to improve your new Planeswalker deck? If so, you’re at the right place, as in this Planeswalker party Upgrade Guide you’ll find which cards you can add in order to make your deck stronger and more fun.
Here’s a quick overview of the article. First, we’re going to take a look at the decklist to see what we’re working with. Then, I’m going to recommend the best 3 cards that you can use to upgrade Planeswalker Party with. This can be useful if you don’t want to do major changes. Afterward, we’ll explore many other possible additions that you can make. Of course, I’ll also discuss which cards you should remove from the deck. At the end, I’ll also provide an upgraded decklist example.
Planeswalker Party Decklist
* If the new cards aren’t showing, that’s because they haven’t been added to the database yet. You can find them in Commander Masters Precons Guide.
One more thing, before we move to the upgrades. In case if you don’t already own a Planeswalker Party precon, you can get it on Amazon.
Top 3 Cards for Planeswalker Party Upgrade
Upgrading a whole Commander precon all at once is not an easy task. Besides, you also don’t get a feel for which cards play well in the deck, and which don’t. So making some small upgrades at first might be a good idea.
For that reason, I’m going to first highlight just three cards, which should all improve your deck by a lot. For these, I’ll focus on on-theme cards, as opposed to ordinary good-stuff cards.

Note: I choose all the upgrade suggestions in this article (including the Top 3) under the assumption that you’ll be using Commodore Guff as your main commander.
The Eternal Wanderer

An important part of this deck that you should definitely upgrade are the planeswalkers. If you were to add only a single one to the deck, I’d suggest The Eternal Wanderer, which can do a lot of work.
Controlling the board is extremely important in a superfriends deck. You can do so with its last ability, which lets you keep your best creature, and leaves opponents with their worst ones. The static ability makes it really hard to deal with Wanderer in combat.
So, you’re making sure that there aren’t too many creatures on the board, and you’re adding an additional planeswalker. For six mana, that’s a great deal.
Arena Rector

This deck won’t have many ways to sacrifice Arena Rector, so it won’t be easy to trigger it on your own turn. Nevertheless, you can still chump block with it. So, why am I recommending it, even tough It has some issues?
Because once it dies, you can an insanely powerful effect from it. Not only are you tutoring for the planeswalker you need, you’re also putting it into play for free.
Once you expand on your planeswalker selection, with cards such as aforementioned The Eternal Wanderer, Rector gets even better. With different options, you have better chances of having a perfect planeswalker for any scenario.
Ichormoon Gauntlet

This artifact can do a lot of work in a deck full of planeswalkers. If you have plenty of them on the board, you can just use their new zero-abilities to proliferate. On top of that, you’ll also put a loyalty counter on a planeswalker, when you cast a noncreature spell.
Both abilities will help you to get a planeswalker closer to the ultimate. Some planeswalkers, don’t need many additional counters to reach it. Even in the original decklist, there’s already cards like Chandra, Torch of Defiance and Ajani Steadfast. If they survive for a turn, and you have Gauntlet in play, you’re very likely going to be able to use their final, powerful ability.
If you’re really going off, and manage to get a planeswalker to 12 loyalty counters, then you can exchange them for an extra turn. That’s already a powerful effect, but in a deck full of planeswalkers, it’s even better. It allows you to activate your planeswalkers again, and perhaps even chain extra turns together.
As you can see, this card can provide you with some really fun play patterns.
Additional Planeswalker Party Upgrades
Planeswalkers

There are no Teferi cards in the precon, which is a shame, as a lot of them are great for this shell. There’s Teferi, Time Raveler, which is one of the most solid planeswalkers ever printed. In a multiplayer format, Teferi, Master of Time woks better than most other planeswalkers, as you can activate in every player’s turn. Then there’s Teferi, Temporal Archmage, which has a nice lineup of useful abilities.
Besides this excellent four planeswalkers you have other options, if you really want to lean into Teferi-specific deck. For example: Teferi, Temporal Pilgrim Teferi, Who Slows the Sunset, and Teferi, Hero of Dominaria.
Ugin is also a strong planeswalker. If you’re looking for a budget-friendly option, Ugin, the Ineffable can be a fine addition. Ugin, the Spirit Dragon is a bit pricey, (mana-wise and money-wise) but can very well be worth it. You can control the board for the most part, and if you have other ways of giving it counters, you can quickly reach its ultimate. You’ll find cards that can help you with that in this very next section.
Before we move to that, here are various planeswalkers, that can also be useful. Pick the ones, that will perform best against your playgroup:
- Ral Zarek only needs three loyalty for 2.5 extra turns (on average), which can be extremely useful here.
- Tamiyo the Moon Sage‘s abilities can all be useful in different scenarios.
- Comet, Stellar Pup is not particularly great, but if you want to add some chaos to your games, then you could go for it.
- Niko Aris can provide you with a ton of card avanatage.
Support

Deification is an unusual new card, that fits into this deck nicely. As long as you control at least one creature, your opponents will have a very hard time dealing with a specific planeswalker type. (A planeswalker type is written in the type line, for example: Ajani, Teferi, Chandra, etc.)
Mila, Crafty Companion can somewhat protect your planeswalkers, and it can draw you cards when your opponents target any of your permanents. On top of that, you can also cast Lukka, Wayward Bonder if that better in your situation. A very solid inclusion.
Djeru, With Eyes Open can get you the planeswalker you need, and it also offers some protection to your walkers. If you want more tutors, your options include Call the Gatewatch and Ignite the Beacon.
Getting your planeswalkers to their ultimate abilities can be hard. Lae’zel, Vlaakith’s Champion can help you with that. Another way of doing so, is by use of proliferate cards. There are already some in the deck, but you could always use some additional ones, such as Inexorable Tide, Staff of Compleation Contagion Engine and Contagion Clasp, if you like this strategy.
If you really want to lean into that theme, you can also add Tekuthal, Inquiry Dominus to the mix, but at that point you need to have quite a lot of proliferate cards in your deck.
All Will Be One might look more fun than strong, but turning all of your planeswalkers into burn spells, can do some serious work.
Good Stuff
Finally, there are some good cards that you might want to include simply because of their efficiency, although they don’t have insane on-theme synergies.
You want to control the board with cards like Farewell, Supreme Verdict and Cyclonic Rift. The latter is quite expensive, but thankfully, Its budget versions, Evacuation and Whelming Wave can also work nicely in this deck.
The original decklist doesn’t include any counterspells, but you might want to play some in order to deal with a key problematic spell. There are plenty of options available. There are budget options (Counterspell, Negate) as well as more expensive ones (Fierce Guardianship, Mana Drain). I’d probably play 1-3, and be happy with it.
Of course, you can also protect your planeswalker army with Teferi’s Protection.
Mana Base

Mana base is passable for a precon, but there are plenty of improvements that you can make.
For budget upgrades, you can use:
- Check Lands (Glacial Fortress, Clifftop Retreat, Sulfur Falls)
- Pain lands (Adarkar Wastes, Battlefield Forge, Shivan Reef)
If budget is not that big of a problem, you can also add the following lands:
- Shock lands (Hallowed Fountain, Sacred Foundry, Steam Vents)
- Fetch lands (Flooded Strand, Arid Mesa, Scalding Tarn)
- Bond lands (Sae of Clouds, Spectator Seating, Training Center)
- Raugrin Triome
Which Cards to Cut From Planeswalker Party Precon?
Deciding which cards to cut can be hard, especially since for a lot of cards in the deck you can see a scenario where they’d be good. Nevertheless, some cuts have to be made. Try to go with the cards that are weaker versions of the cards that you’re replacing them with.
For example, here are some cards that I’d likely remove first:
Planeswalker Party Upgraded Decklist Example
Here’s an example of an upgraded Planeswalker Party decklist. Keep in mind that you don’t have to exactly follow this list. Take the ideas you like and use them. Use the cards that look fun to you. The following decklist is here just to give you one of the many options in which the deck can be upgraded.
Conclusion
That’s the end of our Planeswalker Party Upgrade Guide. Do you think there’s an amazing card that I missed? That’s quite likely with so many Magic cards. In that case, let me, and the other readers, know in the comments.
If you want to see the upgrades for the other Commander Masters precons, you can check them by following these links:
- Sliver Swarm Upgrade Guide
- Eldrazi Unbound Upgrade Guide (coming soon)
- Enduring Enchantments Upgrade Guide
Until next time, have fun and enjoy your improved Planeswalker Party deck.