Best Commander Cards in Phyrexia: All Will Be One

Hello everyone, Phyrexia: All Will Be One has a bunch of amazing cards, and a lot of them look to be particularly awesome in my favorite format – Commander. So today, I’m very exciting to be talking about the best Commander cards in Phyrexia: All Will Be One.

I didn’t decide to order the cards from best to worst, as it’s basically impossible to make a meaningful ranking scale. Instead, I’ll just talk about the cards that have the most potential in the Commander format. These are cards that I’m the most excited about, and you’ll probably be too.


Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

The face of the set is going to be very exciting. Sheldon Menery, one of the most prominent members of Commander Rules Committee, talked about how this card was considered unsafe to print for Commander. However, it was printed, it’s here, and it’s going to be amazing. I personally don’t think that it’s going to be too powerful, as it dies to most removal.

Anyway, doubling is always very popular in Commander, and getting a Panharmonicon stapled on creature is going to be amazing. On top of that, your opponents won’t be getting their ETB abilities, which is going to be really annoying. And even tough the stats don’t really matter that much in Commander, 4/7 for five in White feels absurd.

Mondrak, Glory Dominous

Mondrak, Glory Dominus Best Commander Cars Phyrexia All Will Be One

With how absurdly good Elseh Norn is, it’s unexpected that it isn’t even the White card I’m the most excited about. That honor would go to Mondrak, Glory Dominous.

I love doubling tokens, and I include Anointed Procession and Parallel Lives in many decks. Mondrak is a creature that comes with the same effect. The fact that it’s a creature has its pros and cons. You can tutor for it with stuff like Chord of Calling, and it works with your creature synergies.

However, creatures are generally harder to keep on the board. Mondrak has an ability that takes care of that. If you manage to put an indestructible counter on it, it’s going to stick around for a while, and you’ll be able to get some value out of it.

The Eternal Wanderer

The Eternal Walker Best Commander Cars Phyrexia All Will Be One

Another great card in White is this planeswalker. Truth, to be told, you should probably view this as a powerful board wipe, which leaves behind a planeswalker, and your strongest creature. Meanwhile, your opponents will only get to keep their worst creature.

The blink ability can also be quite useful in the right scenario. All in all, this card will certainly find a home in some White Commander decks.


Blue Sun’s Twilight

Blue Sun's Twilight Best Commander Cars Phyrexia All Will Be One

Stealing the opponent’s creatures is always fun, but this comes with double the value. Sure, it won’t work greatly with legendary creatures, but this is a nice option for some decks.

The card isn’t too powerful, but if you like this type of effect, it’s worth keeping it in mind.


Drivnod, Carnage Dominus

Drivnod Carnage Dominus

The Black Dominous is certainly quite powerful. You can use it as a powerful mono-Black sacrifice commander. It might even rival Tergrid, God of Fright and Braids, Arisen Nightmare. If you already have a mono Black sacrifice deck, you might try running it with Drivnod as your new commander. You’d probably only need minor adjustments to the 99.

On the other hand, you can also just include it in any sacrifice deck that’s running Black, and it’ll perform well.

Karumonix, the Rat King

Karumonix, the Rat King

This card isn’t here because it would have high power level, but because it’s a very fun commander that opens a fun strategy to build around. If you ever wanted to build a Rat tribal deck with an infect theme, now’s your chance!


All Will Be One

All Will Be One Best Commander Cards Phyrexia All Will Be One

At first read, this card looks like a fun and powerful option for various decks that are putting counters on permanents. It definitely fills that role perfectly, as it’s good with +/+ strategies, with The Ozolith, with planeswalkers, and many more.

However, it also enables a bunch of two cards combos, that can give you an instant win. Any of the following cards can give you a win when paired with this Red enchantment:

As you can see, this is certainly one of the best Commander cards in Phyrexia: All Will Be One. Quite fitting, given the name.

Slobad, Iron Goblin

Slobad, Iron Goblin Best Commander Cars Phyrexia All Will Be One

We’ve seen Red commander that care about artifacts, so Slobad might not look like a very exciting option for a Commander. However, it’ll certainly enable many interesting combos, and you can just include them in your other artifact decks, as a part of the 99. It’ll surely be a good friend with Daretti, Scrap Savant.


Nissa, Ascended Animist

Nissa, Ascended Animist

Planeswalkers usually aren’t that strong in Commander, but I do think that Nissa can do a lot of work, particularly in a mono Green shell. It can pump out big creatures and Naturalize effect is always useful.

The ability that’ll do the most work will be the ultimate. If you cast Nissa for seven mana, you can use it immediately, and it’ll do a very good Craterhoof Behemoth impression. All in all, it’s a very solid card.

Tyrranax Rex

Tyrranax Rex Best Commander Cars Phyrexia All Will Be One

Some Commander games play out very long, and everybody tries to do their thing, amass a bunch of advantage, or do various combos. That can certainly be fun, but sometimes you just want to smash and attack. Tyrranax will allow you to do exactly that.

Conduit of Worlds

Conduit of Worlds Best Commander Cards Phyrexia All Will Be One

Playing lands from graveyard is always useful in Commander, although in some strategies it’s just fine and in others it can be incredibly powerful. This can be sen from popularity of cards like Crucible of Worlds and Ramunap Excavator.

This has the same effect, plus it has another huge upside. You can also play a permanent from your graveyard! Sure, there are some restrictions, but you can usually engineer a situation where they don’t matter at all.


Atraxa, the Unifier

Azusa, Grand Unifier

Honestly, I don’t like Atraxa that much. At the same time, it feels a bit overcosted and kinda generic. However, it does look quite flashy, and it’s another Atraxa, which will draw a lot of eyes, based on the name alone.

Anyway, you can somewhat build around it, by including various card types, and it comes with the big question: “What are the battle cards?”

Urtet, Remanant of Memnarch

Urtet, Remnant of Memnarch Best Commander Cards Phyrexia All Will Be One

Now this is a legend that I can get behind! Myr is an authentic MTG tribe, and while there’s quite a lot of tribal support for it, we didn’t have a dedicated legendary creature for them,

Your best options were and , but Urtet really hits differently. You’ll be getting Myr, untapping them, and buffing them. This is certainly a strong commander for the tribe, and a great gift for all Myr fans.

Note: This card isn’t a part of the main Phyrexia: All Will Be One set.

Graaz, Unstoppable Juggernaut

Graaz, Unstoppable Conduit

Graaz is yet another fun commander to build around. It turns all of your creatures into Juggernauts! This effect is quite unique, and the colorless restriction provides a nice deckbuilding challenge. If you’re looking for something unusual to try and build around, this can be your next commander.

Ezuri, Stalker of Spheres

Ezuri, Stalker of Spheres Best Commander Cars Phyrexia All Will Be One

Simic always gets fun commanders, and Ezuri is another one of them. Sure, it can be expensive to proliferate twice, but getting there shouldn’t be too big of a problem in these two colors. Besides, you won’t just get payoff from other stuff with counters, Ezuri will also draw you cards. If you enjoy Green-Blue commanders, you’ll certainly like this one as well.


Sword of Forge and Frontier

Sword of Forge and Frontier Best Commander Cars Phyrexia All Will Be One

Swords are somewhat less popular than they used to be in Commander, but they’re still very playable, although their usefulness depends on both your deck, and what your opponents are playing.

The newest one provides two important things in Commander – ramp and card advantage. I can’t wait to try this one out in some of my decks to see how well it preforms in practice.

Mirran Safehouse

Mirran Safehouse

This is another colorless card that I’m excited to try out. In many decks that can use it, it’ll at least be a 3 CMC mana rock. This is not great, but it’s also not terrible.

However, if you get Lotus Field in the graveyard, it now produces three mana. There are also plenty of other mini-combos, that can be useful. For example, if you get both Mutavault and Griffin Canyon in your graveyard, you can make it an infinitely big creature.

You can also get infinite mana with it, if you have at least four devotion, and Nykthos, Shrine to Nyx and Oboro, Palace in the Clouds in graveyard.

Of course, Mirran Safehouse won’t fit into any deck, but the ones that already plan on putting lands in their graveyard, might benefit from its inclusion.


That’s it for the best Commander cards in Phyrexia: All Will Be One. If you want to try your luck and perhaps open some of them in a booster, you can get Set boosters on Amazon. Unsure whether to purchase this product or not? Read our article, titled Should You Buy Phyrexia: All Will Be One?

Phyrexia All Will Be One Set Booster Box

If more exciting Commander cards pop up, I’ll add them in the next couple of weeks. If you’re sure that there’s a card that I missed, let me know in the comments. Since you’re probably a fan of Commander – otherwise you wouldn’t be reading this – you should also check our article about Phyrexia Commander decks. There you’ll find two decks, and cards that appear only there, which I didn’t talk about today.

See ya next time!

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