Grand Larceny Precon: Decklist & Spoilers

Bored of playing just with the card your own? Grand Larceny precon can help you with that problem. In this article, you’ll find its decklist, as well as all the new cards that appear in this deck.

Before we do that, let’s quickly talk about Grand Larceny’s main theme.

Opponents’ Cards are Yours

Do you know what the secret ingredient is? It’s crime. You’re going to steal cards from your opponents and play them yourself.

Grand Larceny Thunder Junction Commander Precons

Of course, you aren’t actually stealing the cards, as the times of ante are long gone. However, the deck contains various effects that allow you to exile cards from opponents’ decks and cast them. (You can spend mana of any color to do so.)

There’s an inherent problem with this strategy, though. Most Commander decks are built with a specific plan in mind. So, imagine you take a card from a storm player, and it’s Grapeshot. It won’t be as good when you play it. Nevertheless, you could still hit cards that are just good on their own, which is great.

On top of that, it’s just fun. No game with this deck will feel the same, as your decisions will depend on what you’re receiving from your opponents. And why are we playing this game if not to have some fun?

Furthermore, your main commander will help you make this strategy a bit better. Let’s take a look.

Gonti, Canny Acquisitor

Gonti, Canny Acquisitor Thunder Junction Commander Decks

The first ability is amazing for this shell. Sure, the cards you steal might not be amazing outside their strategies. But when you remove a mana from a card, it suddenly becomes much stronger.

Furthermore, Gonti also give you a way to take cards from opponents. You can do so by damaging them with creatures. Note, that no matter how many creatures deal damage to a player, you’ll only get one card. However, if you damage multiple players, you are getting multiple cards.

Same goes for creatures with double strike. They hit twice, so you’ll get two cards. Of course, it might be hard to get many double strikers in this color combination, but hey – you could just borrow them from your opponents.

Grand Larceny Decklist

Commander (1)
1 Gonti, Canny Acquisitor

Creatures (30)
1 Baleful Strix
1 Bladegriff Prototype
1 Brainstealer Dragon
1 Cazur, Ruthless Stalker
1 Cold-Eyed Selkie
1 Dazzling Sphinx
1 Diluvian Primordial
1 Doc Aurlock, Grizzled Genius
1 Edric, Spymaster of Trest
1 Fallen Shinobi
1 Ghostly Pilferer
1 Gonti, Lord of Luxury
1 Hostage Taker
1 Nashi, Moon Sage’s Scion
1 Oblivion Sower
1 Ohran Frostfang
1 Sage of the Beyond
1 Shadowmage Infiltrator
1 Silent-Blade Oni
1 Silhana Ledgewalker
1 Slither Blade
1 The Mimeoplasm
1 Thief of Sanity
1 Thieving Amalgam
1 Thieving Skydiver
1 Triton Shorestalker
1 Trygon Predator
1 Ukkima, Stalking Shadow
1 Void Attendant
1 Whirler Rogue

Instants (4)
1 Baleful Mastery
1 Plasm Capture
1 Putrefy
1 Siphon Insight

Sorceries (10)
1 Culling Ritual
1 Curse of the Swine
1 Extract Brain
1 Feed the Swarm
1 Kodama’s Reach
1 Predators’ Hour
1 Rampant Growth
1 Stolen Goods
1 Three Visits
1 Villainous Wealth

Enchantments (2)
1 Cunning Rhetoric
1 Mind’s Dilation
Lands (38)
1 Access Tunnel
1 Command Tower
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Drowned Catacomb
1 Exotic Orchard
1 Fetid Pools
1 Flooded Grove
1 Hinterland Harbor
1 Llanowar Wastes
1 Opulent Palace
1 Overflowing Basin
1 Reliquary Tower
1 Sunken Hollow
1 Temple of Deceit
1 Temple of Malady
1 Temple of Mystery
1 Twilight Mire
1 Underground River
1 Viridescent Bog
1 Woodland Cemetery
1 Yavimaya Coast
4 Forest
5 Island
6 Swamp

Artifacts (6)
1 Arcane Signet
1 Chaos Wand
1 Darksteel Ingot
1 Fellwar Stone
1 Prismatic Lens
1 Sol Ring

New Cards* (9)
1 Arcane Heist
1 Dream-Thief’s Bandana
1 Felix Five-Boots
1 Heartless Conscription
1 Orochi Soul-Reaver
1 Savvy Trader
1 Smirking Spelljacker
1 Thieving Varmint
1 Tower Winder

*The new cards might not be showing yet. You can find them in the gallery below.

Grand Larceny Spoilers

Here you can see all of the new cards that appear in this deck.

Felix Five-Boots Grand Larceny Spoilers

Grand Larceny Upgrade Ideas

Before we wrap up here are some quick upgrade ideas for Grand Larceny precon. The full upgrade guide is coming sometime next week.

Tinybones, the Pickpocket

Tinybones, the Pickpocket

First up, here’s a card from the Outlaws of Thunder Junction main set. Your investment with this Skeleton truly is tiny, as it will cost you just a single mana for a 1/1 deathtouch.

Whenever it deals combat damage to an opponent you get to cast a card from their graveyard. Gonti’s ability also triggers when your creatures damage an opponent, hence you’ll probably already want to make your creatures hard to block. As such, Tinybones fits perfectly into this strategy.

Grima, Saruman’s Footman

Gríma, Saruman's Footman Grand Larceny Precon

Here’s another card that works in that same way. However, here are two neat things going for Grima. First, it can’t be blocked, which is obviously a big deal, and works great with Gonti in play too.

Second, you get to cast the card you exile right away without paying its mana cost. Depending on what you hit, this could be a backbreaking play.

Outrageous Robbery

Outrageous Robbery Grand Larceny Upgrade Guide

A big card draw spells are often useful, but this one allows you to essentially draw from you opponent’s deck. In this deck, Outrageous Robbery really shines, as you’ll get to play the stolen cards cheaper with Gonti in play.

More Commander Stuff

That’s it for the Grand Larceny precon. Do you want to know more about exciting new Commander products releasing soon? If so, check for the other three Thunder Junction Commander decks here.

Oh, and if those aren’t to your liking the cute Bloomburrow precons, as well as the more expensive and powerful Modern Horizons 3 Commander decks are just around a corner, and releasing in a few months.

Until next time, have fun, and may your starting hand always contain a Sol Ring. Or if not, simply steal one from your opponents.

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