Outlaws of Thunder Junction Commander Decks

Howdy, friend! Magic the Gathering is visiting the Wild West for the very first time. We can expect all kinds of fascinating mechanics, cards, and products. Today we’re going to explore one of them, namely the four Outlaws of Thunder Junction Commander decks.

We know everything about these precons, including full decklist and all of the new cards. So, let’s wait no further, and jump right in.

Quick Draw

Quick Draw Outlaws of Thunder Junction Commander Decks


The thrill-seeking, knife-throwing Atiin nomad Stella is an undisputed champ of dueling. Here comes a showdown throwdown. — Become the quickest draw in Thunder Junction, casting multiple spells per turn, and duel your friends with a Blue-Red deck that’s ready-to-play right out of the box.”

So, the red-blue color combination is known for playing with sorceries and instants. Such a strategy is often referred to as spell-slinging. Thus, it makes a lot of sense for it to appear in the Wild West set, as it’s a nice nod to gun-slinging. The deck’s name and the artwork of the character further solidify this reference.

Speaking of the artwork, you’ve probably noticed the weapon which looks like a hybrid between a gun and a crossbow. What’s especially interesting is the surrounding lightning. Perhaps that could be a hint about the mechanic of this deck. Is storm really coming back?

It very well might be. The description on the box mentions “slinging multiple spells” and “unleashing big turns”. Both fit the storm mechanic perfectly. You’re trying to set up a turn where you cast multiple spells, so you can get more copies of your storm cards, such as Empty the Warrens.

The return of this mechanic would really make for an exciting deck, and make lots of players very happy. The main commander doesn’t mention storm specifically, but does play with that same feel, by encouraging you to cast multiple spells in a turn. Take a look and see for yourself.

Stella Lee, Wild Card Review

Stella Lee, Wild Card Outlaws of Thunder Junction Commander Precons

Three mana 2/4 are good stats, but who are we kidding? It’s what’s in the text box that matters most. Stella comes with two abilities.

The first one triggers whenever you cast a second spell in a turn. It allows you to exile the top card of your library and play it that turn. That’s can certainly be useful, and especially so once you consider the second ability.

This one allows you to tap Stella in order to copy one of your instants or sorceries. That’s without paying any other costs, which can be insanely powerful, particularly, with various Time Warp effects. Of course, there is a restriction to keep a card relatively balanced. You need to cast at least three spells before you can activate this ability.

Here’s a neat thing, though. Once your third spell is on the stack, you can already copy it. You’ve cast three spells, they don’t even need to resolve or anything.

Once you put that into consideration, you can see that Stella Lee is not just a wild card, but an extremely powerful one. All you need to do is to cast two cheap spells, such as Opt, and follow it with a big one. Then you copy it, and get it for free. That can be some insane value, and even opens up some combo potential. (Untap effects maybe?)

Quick Draw Decklist

The hover images for the new cards might not be working until the cards get uploaded to Gatherer. In the meantime, you can find them on the Quick Draw Decklist & Spoilers page.

Commander (1)
Stella Lee, Wild Card

Creatures (16)
Archmage Emeritus
Bloodthirsty Adversary
Electrostatic Field
Goblin Electromancer
Guttersnipe
Haughty Djinn
Kaza, Roil Chaser
Murmuring Mystic
Niv-Mizzet, Parun
Octavia, Living Thesis
Pteramander
Storm-Kiln Artist
Talrand, Sky Summoner
Third Path Iconoclast
Veyran, Voice of Duality
Young Pyromancer

Instants (9)
Arcane Denial
Big Score
Chaos Warp
Dig Through Time
Galvanic Iteration
Opt
Pongify
Radical Idea
Think Twice

Sorceries (18)
Baral’s Expertise
Curse of the Swine
Deep Analysis
Epic Experiment
Expressive Iteration
Faithless Looting
Finale of Promise
Finale of Revelation
Mizzix’s Mastery
Ponder
Preordain
Rousing Refrain
Serum Visions
Tezzeret’s Gambit
Treasure Cruise
Vandalblast
Volcanic Torrent
Windfall

Enchantments (3)
Arcane Bombardment
Propaganda
Shark Typhoon
Lands (38)
Cascade Bluffs
Command Tower
Exotic Orchard
Ferrous Lake
Frostboil Snarl
Izzet Boilerworks
Reliquary Tower
Shivan Reef
Sulfur Falls
Temple of Epiphany
Temple of the False God
13 Mountain
14 Island

Artifacts (6)
Arcane Signet
Cursed Mirror
Izzet Signet
Midnight Clock
Sol Ring
Winged Boots

New Cards* (9)
Crackling Spellslinger
Elemental Eruption
Eris, Roar of the Storm
Forger’s Foundry
Leyline Dowser
Lock and Load
Pyretic Charge
Smoldering Stagecoach
Thunderclap Drake

Desert Bloom

Desert Bloom Thunder Junction Commander Decks
  • Theme: Lands in graveyard, Deserts
  • Colors: White, Red, Green
  • Main Commander: Yuma, Proud Protector (new character)
  • Desert Bloom Decklist & Spoilers
  • Packaging description:

After fleeing his old life, Yuma finds new purpose caring for an infant cactusfolk. Bring life to the desert. — Discard Land cards, then rejuvenate them for a lively victory with this Red-Green-White deck that’s ready-to-play right out of the box.”

Our next deck, called Desert Bloom is doing some land-based shenanigans. You’re going to put your lands in your graveyard in various way, then either reap some benefits, or perhaps return them to the battlefield. So, if you enjoy playing with cards like The Mending of Dominaria and Aftermath Analyst, you’re probably going to love this precon.

It’s cool to see how all the colors are interwoven for this theme. Everything land based is green, discarding comes from red, and white also offers some effects to bring lands back.

Furthermore, the deck’s name was an early clue about the subtheme of this deck. There are some synergies with the land subtype called Deserts. This makes a lot of sense for a Wild West world after all. While a Desert commander already exists with Hazezon, Shaper of Sand, there was no precon built around this theme so far.

Oh and then there’s that whole Mandalorian vibe, with the whole caring for a small green creature shtick. Thus, it’s quite interesting that Yuma doesn’t make a small token but a 4/2 Plant instead.

Yuma, Proud Protector Review

Yuma, Proud Protector Outlaws Commander Precons

Eight mana is a ton, even if you do get a 6/6. The text box better be good if this card is to be playable.

Thankfully, the first line already helps with that immensely. Yuma’s cost is reduced by one for each land card in your graveyard. In the right scenario, this could reduce the cost down to three mana, and even help with the Commander tax. Even if there are just a couple lands in your yard, the cost becomes much more manageable.

On top of that, once you get Yuma into play, you’ll have an easier time getting lands into the graveyard. It has both an enter-the-battlefield and attack trigger, allowing you to sacrifice a land to draw a card. Certainly a useful effect.

Finally, whenever a Desert is put into your graveyard you create a 4/2 green Plant Warrior creature token. Now that could get out of hand really quickly if you build your deck correctly.

All in all, Yuma seems like a really strong commander, but still somewhat fair. It supports a popular strategy, that didn’t have that much support in the Command zone so far, so that’s a big plus.

Desert Bloom Decklist

While the new cards might not be showing, you can find them on the Desert Bloom Decklist & Spoilers page.

Commander (1)
Yuma, Proud Protector

Creatures (22)
Ancient Greenwarden
Angel of the Ruins
Avenger of Zendikar
Eccentric Farmer
Elvish Rejuvenator
Genesis Hydra
Hazezon, Shaper of Sand
Nantuko Cultivator
Nesting Dragon
Omnath, Locus of Rage
Oracle of Mul Daya
Perennial Behemoth
Ramunap Excavator
Satyr Wayfinder
Scaretiller
Scute Swarm
Skullwinder
Springbloom Druid
Sun Titan
Titania, Protector of Argoth
Turntimber Sower
World Shaper

Instants (7)
Bovine Intervention
Electric Revelation
Harrow
Path to Exile
Return of the Wildspeaker
Unholy Heat
Valorous Stance

Sorceries (12)
Decimate
Descend upon the Sinful
Escape to the Wilds
Explore
Hour of Promise
Magmatic Insight
Map the Frontier
Requisition Raid
Sevinne’s Reclamation
Thrilling Discovery
Winding Way
Wreck and Rebuild

Enchantments (4)
Bitter Reunion
Crawling Sensation
Marshal’s Anthem
The Mending of Dominaria
Lands (39)
Abraded Bluffs
Bristling Backwoods
Command Tower
Conduit Pylons
Creosote Heath
Desert of the Fervent
Desert of the Indomitable
Desert of the True
Dunes of the Dead
Evolving Wilds
Hashep Oasis
Jungle Shrine
Krosan Verge
Mirage Mesa
Painted Bluffs
Ramunap Ruins
Scattered Groves
Scavenger Grounds
Shefet Dunes
Sheltered Thicket
Sunscorched Divide
Terramorphic Expanse
Mountain
Plains
Forest

Artifacts (5)
Arcane Signet
Chromatic Lantern
Perpetual Timepiece
Sol Ring
Swiftfoot Boots

New Cards* (9)
Angel of Indemnity
Cactus Preserve
Cataclysmic Prospecting
Dune Chanter
Embrace the Unknown
Kirri, Talented Sprout
Rumbleweed
Sand Scout
Vengeful Regrowth

Grand Larceny

Grand Larceny Thunder Junction Commander Precons
  • Theme: Stealing cards, making mana
  • Colors: Blue, Black, Green
  • Main Commander: Gonti, Canny Acquisitor (returning character)
  • Grand Larceny Decklist
  • Packaging description:


Once a thief, always a thief. Team up with Gonti to gain a wealth of stolen goods and outshine your opponents. What’s theirs is yours. — Steal cards from your friends, then defeat them with all the shiny spells you’ve stolen with this Black-Green-Blue deck that’s ready-to-play right out of the box.

Would you look at that? It looks like Gonti is back. Of course, its getting a brand-new card with blue and green added to the mix. Nevertheless, the theme of stealing cards from your opponents is here to stay. If you liked playing with old Gonti, Lord of Luxury, this precon will certainly fit your play style.

What’s a bit unusual here is that the packaging also mentions “generating mana”. Every deck generates mana, so that line is certainly weird. Perhaps that means there will be some ways to skip ahead on mana, even if just for a turn. Maybe there are some Dark Ritual types of effects included in the deck.

However, it could just be a reference to the Gonti’s first ability. Speaking of which, here’s its new card.

Gonti, Canny Acquisitor Review

Gonti, Canny Acquisitor Thunder Junction Commander Decks

Hey, it’s another cost reduction card. It doesn’t affect Gonti itself, but it will affect all the card you steal from your opponents. One of the problems with steal strategies is that the cards you get are sometimes not that useful. With Gonti in play, at least they’re one mana cheaper. In a long game, that does add up.

How will you get cards from your opponents? Well, with a help from the second ability. Whenever one or more of your creature deal combat damage to an opponent, you exile the top card of their library. You can use that card for as long as it remains exiled.

If you deal damage with multiple creatures to a single opponent you only receive one card. Thus, you’ll want to damage multiple opponents in a single turn to get more cards. This makes Gonti into an interesting build around commander.

It’s not too strong, but if you enjoy this kind of strategy, you’re surely going to enjoy playing with Gonti.

Grand Larceny Decklist

For the images of the new cards, check our Grand Larceny spoiler article.

Commander (1)
Gonti, Canny Acquisitor

Creatures (30)
Baleful Strix
Bladegriff Prototype
Brainstealer Dragon
Cazur, Ruthless Stalker
Cold-Eyed Selkie
Dazzling Sphinx
Diluvian Primordial
Doc Aurlock, Grizzled Genius
Edric, Spymaster of Trest
Fallen Shinobi
Ghostly Pilferer
Gonti, Lord of Luxury
Hostage Taker
Nashi, Moon Sage’s Scion
Oblivion Sower
Ohran Frostfang
Sage of the Beyond
Shadowmage Infiltrator
Silent-Blade Oni
Silhana Ledgewalker
Slither Blade
The Mimeoplasm
Thief of Sanity
Thieving Amalgam
Thieving Skydiver
Triton Shorestalker
Trygon Predator
Ukkima, Stalking Shadow
Void Attendant
Whirler Rogue

Instants (4)
Baleful Mastery
Plasm Capture
Putrefy
Siphon Insight

Sorceries (10)
Culling Ritual
Curse of the Swine
Extract Brain
Feed the Swarm
Kodama’s Reach
Predators’ Hour
Rampant Growth
Stolen Goods
Three Visits
Villainous Wealth

Enchantments (2)
Cunning Rhetoric
Mind’s Dilation
Lands (38)
Access Tunnel
Command Tower
Darkslick Shores
Darkwater Catacombs
Dimir Aqueduct
Drowned Catacomb
Exotic Orchard
Fetid Pools
Flooded Grove
Hinterland Harbor
Llanowar Wastes
Opulent Palace
Overflowing Basin
Reliquary Tower
Sunken Hollow
Temple of Deceit
Temple of Malady
Temple of Mystery
Twilight Mire
Underground River
Viridescent Bog
Woodland Cemetery
Yavimaya Coast
Forest
Island
Swamp

Artifacts (6)
Arcane Signet
Chaos Wand
Darksteel Ingot
Fellwar Stone
Prismatic Lens
Sol Ring

New Cards* (9)
Arcane Heist
Dream-Thief’s Bandana
Felix Five-Boots
Heartless Conscription
Orochi Soul-Reaver
Savvy Trader
Smirking Spelljacker
Thieving Varmint
Tower Winder

Most Wanted

Most Wanted Outlaws of Thunder Junction Commander Precons
  • Theme: Treasures, Outlaws
  • Colors: White, Black, Red
  • Main Commander: Olivia, Opulent Outlaw (returning character)
  • Most Wanted Decklist
  • Packaging description:


Vampire queen Olivia Voldaren failed to dominate Innistrad, but her new alliances on Thunder Junction may yet prove worthwhile. Crime always pays. — Amass treasure and hire fierce outlaws to overpower your foes with this Red-White-Black deck that’s ready-to-play right out of the box.

This final decks cares about two things. First, there are outlaws. What might those be? That’s just a new word that Magic is using for a grouping of the following creature types: Assassins, Mercenaries, Pirates, Rogues, and Warlocks. If a creature has any of these types, it’s an outlaw. So, you can expect plenty of these creatures in this precon.

Furthermore, a theme with Treasure tokens is also present. There’s quite a lot of design space with these tokens. Maybe there’s a way to turn those Treasures into creatures. You know, to fit with the whole buying mercenaries theme. And who knows, perhaps Dockside Extortionist is the biggest outlaw of them all. It is a Pirate, after all.

Olivia, Opulent Outlaw Review

Olivia, Opulent Outlaw Outlaws of Thunder Junction Commander Decks

Even though we joke that Commander players, don’t really care about the card’s stats, a 3/3 flyer with lifelink is quite potent and useful for four mana.

Flying does help with dealing damage to opponents, which triggers the first ability. It works in the same way, as Gonti’s. So, you wan’t to use outlaws and damage as many opponents as you can. This will get you one Treasure token per damaged opponent.

These tokens are quite strong on their own, as they can ramp you. Furthermore, Olivia gives you another use for them. You can pay three mana and sacrifice two Treasures in order to put two +1/+1 counters on each creature you control. Now that can create a big swing in a game.

At first sight, Olivia might not seems like to strong of a commander. Her power level will really depend on the rest of the cards you put in the deck. If you can reliably get 2-3 Treasures on the turn you cast it, then it’s obviously powerful. If not, it’s somewhat mediocre.

Even so, that’s not that horrible. Not every commander needs to be insanely strong. Olivia does something unique by caring about outlaws. If you like that theme, you’ll certainly be happy that there is an option for you to play with. Plus, when your opponents don’t consider you a big threat, that allows you to fly under the radar, and develop your game plan in piece. That’s not a horrible place to be at.

Most Wanted Decklist

As before, for the card images, check Most Wanted Precon Spoiler page.

Commander (1)
Olivia, Opulent Outlaw

Creatures (29)
Academy Manufactor
Aetherborn Marauder
Angrath’s Marauders
Breena, the Demagogue
Captain Lannery Storm
Captivating Crew
Changeling Outcast
Dire Fleet Daredevil
Dire Fleet Ravager
Fain, the Broker
Grenzo, Havoc Raiser
Humble Defector
Impulsive Pilferer
Kamber, the Plunderer
Laurine, the Diversion
Marshland Bloodcaster
Mari, the Killing Quill
Massacre Girl
Mirror Entity
Misfortune Teller
Mistmeadow Skulk
Morbid Opportunist
Nighthawk Scavenger
Ogre Slumlord
Queen Marchesa
Rankle, Master of Pranks
Tenured Inkcaster
Veinwitch Coven
Witch of the Moors

Instants (5)
Boros Charm
Curtains’ Call
Deadly Dispute
Heliod’s Intervention
Shoot the Sheriff

Sorceries (7)
Council’s Judgment
Feed the Swarm
Hex
Mass Mutiny
Painful Truths
Requisition Raid
Seize the Spotlight

Enchantments (3)
Life Insurance
Rain of Riches
Shiny Impetus
Lands (37)
Battlefield Forge
Blackcleave Cliffs
Bojuka Bog
Bonders’ Enclave
Canyon Slough
Caves of Koilos
Clifftop Retreat
Command Beacon
Command Tower
Demolition Field
Desolate Mire
Dragonskull Summit
Exotic Orchard
Fetid Heath
Isolated Chapel
Nomad Outpost
Path of Ancestry
Rogue’s Passage
Rugged Prairie
Shadowblood Ridge
Smoldering Marsh
Sulfurous Springs
Sunhome, Fortress of the Legion
Tainted Peak
Temple of Malice
Temple of Silence
Temple of the False God
Temple of Triumph
Vault of the Archangel
Mountain
Plains
Swamp

Artifacts (9)
Arcane Signet
Bandit’s Haul
Glittering Stockpile
Idol of Oblivion
Lightning Greaves
Orzhov Signet
Rakdos Signet
Sol Ring
Trailblazer’s Boots

New Cards* (9)
Angelic Sell-Sword
Back in Town
Bounty Board
Charred Graverobber
Dead Before Sunrise
Discreet Retreat
Graywater’s Fixer
Vihaan, Goldwaker
We Ride at Dawn

Additional Details

So, now you know what each of the four decks is trying to do. In these next sections, you’ll learn even more details about Outlaws of Thunder Junction Commander decks.

Thunder Junction Commander Decks Contents

If you’re a newer player, you might be unsure what exactly to expect in these precons. Well, each Outlaws of Thunder Junction Commander deck contains the following stuff:

  • 100-card ready-to-play Commander deck (with 2 foil commanders and 98 non-foil cards)
  • 2-card Collector booster sample pack
  • cardboard deck box
  • life counter
  • strategy insert and reference card

That brings us to the next big question, which is…

Are Thunder Junction Commander Decks Worth It?

That can be quite hard to say currently, as we haven’t seen the decklists yet. However, Commander precons are constantly among the most popular of MTG releases, and there’s a good reason for that.

First, you’re getting a predefined set of cards. It’s not like buying a booster, where the contents are random. If you and your friend both buy a Desert Bloom precon, you’re both getting exact same cards. (Apart from the two in the Sample Collector booster.) Thus, there’s no need to worry that you’ll only open some crap rares.

Secondly, these decks almost always include a great mix of strong, useful reprints, as well as exciting and powerful new cards. So, you’re getting valuable cards in practically every precon.

Finally, these are really fun to play against other precons, and can quickly become even better with some minimal upgrades.

All in all, it’s no wonder why players really like the 100-card precons so much. While, it’s to early to be sure, we expect Thunder Junction precons to also be worth buying.

FAQ

Last but not least, here are the answers to some questions players often have about these precons.

How many Outlaws of Thunder Junction Commander decks will there be?

There will be four decks.

Which colors are the Thunder Junction Commander precons?

Quick Draw is the only 2-color deck, and it’s blue-red.
The other decks contain three colors:
Desert Bloom (white-red-green);
Grand Larceny (blue-black-green);
Most Wanted (white-black-red).

Does Thunder Junction Commander decks contain a Sample Collector booster?

Yes, they do.

What’s inside a Thunder Junction Sample Collector booster?

There are two cards, one rare or mythic and another an uncommon. Both will use an alternate art, and at least one of the two will be foil.

When will Thunder Junction Commander decks be revealed?

Spoilers started on March 26th, where the main commanders will likely be revealed. For the decks contents, we’ll need to wait until April 4th.

When will Outlaws of Thunder Junction Commander decks be released?

Outlaws Commander decks will be released on April 19th, 2024.

Conclusion

That’s all about Outlaws of Thunder Junction Commander decks for now. Once we get more information about these precons, we’ll add it to the article. If you want to make sure you won’t miss it, you can follow us on Facebook or Instagram. There we post not just exciting MTG news, but also MTG memes.

Are those decks not to your liking? You can check our article with all Commander precons. Did you know that there are already over 110 of them? Without a doubt you’ll be able to find a perfect one for you.

Finally, if you’re looking for more information about this set, go check Outlaws of Thunder Junction spoilers.

Until next time, have fun, and see you at the Wild West!

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