There’s an exciting topic ahead of us, as today we’re exploring Hail, Caesar precon, one of the four Fallout Commander decks. At least what we know about it so far. Until the end of the week, everything will be known, and this article will receive an update with all the new info. So, read on and discover decklists, spoilers, as well as upgrade suggestions.
For information that isn’t available just yet, I’ll mention when you can expect it. Anyway, let’s get to it and see what Hail, Caesar deck wants to do.
Sacrifice & Creature Tokens
This Fallout deck features an ever popular theme in MTG, sacrifice. Just as the other decks, this one also has a secondary theme, creature tokens. However, for the most part these two themes are often already played together. (There might also be a minor Soldier theme.)
So, this deck probably won’t be the most unique one out there. That’s fine too, though. The fans of sacrifice synergies, will probably find a lot of goodies here. On top of that, this theme makes the perfect sense for a deck centered around Caesar. He would certainly sacrifice just about anything, as long as he benefits from that.
You can expect lots of sacrifice outlets as well as synergies in this precon. If you also like playing with tokens, that’s another benefit. Just don’t get too attached to them, as they probably won’t stick around for too long. If you won’t sac them for anything else, you’ll probably want to sacrifice it to your commander.
Speaking of which, let’s check this awesome card out.
Main Commander: Caesar, Legion’s Emperor

The first great thing about Caesar is that you don’t need to attack with it for its ability to trigger. Thus, you can get value from it on the turn you play it. So, you cast Caesar, attack, and sacrifice one of your creatures. If you do, you get to pick two among three benefits.
You can make two 1/1 Soldiers. These can be useful as sacrifice fodder for later. On top of that, they come into play tapped and attacking, so they’re ready to rumble right away.
The second effect draws you a card for the low cost of a single life. Certainly a neat ability to keep the cards flowing.
The last ability deals damage to one of your opponents. In the right scenario, this can be a great way to take out an opponent out of the game. With a big enough board, you could take out two opponents in one swing. Attack one of your opponents with all creatures, deal damage to another one.
Note that the abilities resolve in the order they are written in. So, if you choose the first and third one, the two Soldiers count for the damage.
While Caesar isn’t broken or anything like that, it’s certainly a strong card for a sacrifice deck.
Secondary Commander: Mr. House, President and CEO

Not all cards in the deck will necessarily work towards exactly the same theme. That’s understandable, as there are many iconic characters in Fallout, each with their own attributes. So, while Mr. House can make creature tokens (thus playing at least somewhat towards the deck’s theme), it’s best in a deck full of dice rolling.
If you have other effects that allow you to roll dice, you’ll be able to get a bunch of value from its static ability. Whenever you roll a four or higher you get a 3/3 Robot. Whenever you roll six or higher, you get a Treasure token.
Its second ability allows you to roll some die, so it’s still a self-contained card. However, there are cards that allow you to roll d20, such as Ancient Copper Dragon and Component Pouch. With these, it’s much more likely to get a favorable outcome.
It’s going to be interesting to see how many if any dice-rolling cards will be included in the deck. Perhaps, you’ll need to build your own deck around Mr. House in order to get full advantage from it.
Hail, Caesar Spoilers
Besides the 2 commander you saw above, 35 more new cards were already previewed. You can find all of them here:



































Hail, Caesar Decklist
Here’s the full Hail, Caesar decklist. The new cards weren’t added to the Gatherer yet, so they aren’t showing, but you’ve already seen them in the gallery above.
Reprints
Of course, the reprints will also feature new art and flavor text, fitting into the Fallout world. Here are the all the reprints that you’ll find in the Hail, Caesar precon.

















































Of course, you’ll also be able to find Fallout full-art basic lands among the reprints.
Hail, Caesar Upgrade Guide
The full upgrade guide is coming a bit later next week. However, I went ahead and highlighted the three best cards that I think will perform great in this shell. Perhaps you might want to get them, while you’re preordering the deck.
Isshin, Two Heavens as One

What’s better than getting one Caesar’s trigger? Getting two of them, of course! Isshin can help you do so. Of course, this addition can become even better if there are other cards in the deck that trigger on attacks. It’s entirely possible for that to happen, as this precon seems quite aggressive.
Commissar Severina Raine

Of course, you could also add cards that trigger on attacks yourself. Severina is a great addition on its own, but even better if you start to focus on additional attack triggers. That’s another effect similar to the Caesar’s third one. Multiplying on your commander’s abilities is a great way to make a deck more consistent.
In fact, it’s also quite a bit stronger, as it targets all opponents. Just take them all out in a single swoop. As if that wasn’t enough, you also get another fine sacrifice outlet.
On top of that, there’s the Soldier subtype, which might also be synergistic with some elements of the Hail, Caesar deck. Adding Severina could also be a great starting point for an Universes Beyond mix and match deck with iconic soldiers from various franchises.
Myreal, Shield of Argive

This is yet another card that multiples your commander’s effects. With many Soldiers in the deck, you’ll easily get a bunch more whenever you attack. (Caesar is a Soldier, and so are the Soldiers from its first ability.) That can be very valuable, as you get more sacrifice fodder, and getting a more potent Caesar’s third effect.
On top of that, the first ability of Myreal makes it so, you’re perfectly safe planning your attacks. There’s not much your opponents could do to mess up with you during your turn. Unless this precon is full of extremely strong cards, it could certainly benefit with the addition of Myreal.
Conclusion
That’s all about Hail, Caesar precon. Well, at least for now, until the aforementioned update arrives. If you want a reminder, you can follow us on Facebook or Instagram. We’ll post there when more info becomes available.
Oh, and did you know that there are alternate art Fallout cards? That includes the special serialized Bobbleheads. You can find more details in our Fallout Collector Booster Guide.
For information about other decks, check these articles:
What do you think about Hail, Caesar deck? Does it make sense flavor-wise, or would you change something? Let us know in the comments below. Have a great rest of the week, and may you always control enough tokens to sacrifice to Caesar!

