Fallout, the insanely popular post-apocalyptic video RPG is coming to Magic the Gathering with four Commander precons. In this article, you’re going to find out everything we know about Fallout Commander Decks so far.
That includes all four main commanders, as well as 10+ other spoilers, and alternate art cards. But first, let’s talk about what Fallout is exactly. If you’re familiar with it, feel free to skip this next section.
What is Fallout?
Fallout is a video role-playing game in a post-apocalyptic setting. A player explores the Wasteland, destroy enemies, and makes decisions, that will affect the game play. The lore is very deep, so Wizards probably won’t encounter many problems with creating flavorful cards. There’s a lot of dark humor present, so it’ll be interesting to see how that will incorporated.
Four main games were released (1997, 1998, 2008, 2015), with the fourth one also being plan for the future. Besides, Fallout also got many spinoffs, both in form of tabletop as well as video games. During the years the franchise acquired a large fan base, and most of their games were highly critically acclaimed.
Fallout Commander Decks
There will be four different Fallout Commander decks. Their names are:
- Scrappy Survivors
- Science!
- Hail, Caesar
- Mutant Menace
Let’s explore them in more details.
Scrappy Survivors Deck
- Theme: Auras and Equipment
- Colors: White, Red, Green
- Main Commander: Dogmeat, Ever Loyal
The first deck focuses on two popular Magic subtypes, auras and equipment. We’ve seen this on other commanders, such as Wyleth, Soul of Steel or more recently Kellan, the Fae-Blooded. However, if this theme ever fit perfectly, it fits perfectly into the Fallout set.
There are a lot of modifications available to you in any Fallout game. If two players play the game, their characters could be very different, depending on what skills each player values. The modifications can be perfectly represented by auras.
On the other hand, you’re also using lots of different weapons. Of course, the equipment is the most obvious type to use for that. If you like those two card subtypes, you’re probably going to enjoy this deck. If that isn’t enough, well, your main commander is a dog!
Dogmeat, Ever Loyal

Dogmeat is one of the most popular sidekicks ever. Not just in Fallout, but in the video game genre as a whole. He’s obviously a good boy, but is his card also good?
Well, for three mana you get a three tree, with two abilities. While both are somewhat wordy, they essentially provide you card advantage, which is always welcome.
The first one will typically get you an enchantment or an aura, if you built your deck correctly. With the second ability, you’re getting some Junk. That token allows you to play the top card of your library, but only once.
This is all pretty good, and it becomes even better if you consider any other synergies that Dogmeat enables. Junk plays well with various artifact-matter stuff, while filling a graveyard can also be useful. If you decide to further upgrade the deck, this good boy offers you a nice deckbuilding challenge.
Science!
- Theme: Energy, artifacts
- Colors: White, Blue, Red
- Main Commander: Dr. Madison Li
Energy counters were introduced in Kaladesh (2016), and also appeared in the very next set, Aether Revolt. Then, they never cam back, not even on a single odd card. Well, that’s until now, when they’re making a big return with Science! Commander deck.
Energy also makes a lot of sense for a Fallout set, both mechanically, and art-wise. The Magic energy symbol looks very similar to the letter o in Fallout title. It will be interesting to see how this mechanic will play out seven years later, as there are some design issues with it. (You can find more information about that in this article from Mark Rosewater.)
Besides, there also seems to be an artifact subtheme, which also fits nicely into the Fallout world.
Dr. Madison Li

Dr. Madison Li appears in multiple Fallout games (both in 3 and 4). As far as her card goes, she checks the first mark that a good energy card needs to do. Not only does she give you a way to spend energy, she can also produce it.
You’ll get an energy counter whenever you cast an artifact spell. You can probably make a lot of energy relatively cheap with some kind of combo. The colors allow you to combine Jeskai Ascendancy, Emry Lurker of the Loch and zero mana artifact like Tormod’s Crypt or Mishra’s Bauble to play infinite amount of artifacts, therefore gaining infinite energy counters.
However, this combo most likely won’t be included in a precon, but if you decide to upgrade it, you can go for it. If you’re playing this card fairly, it’ll net you some energy slowly. Perhaps you’ll need to rely on other cards to make more.
How well can you spend it? For one energy, you can give a creature +1 power, trampl and haste. Three counters allow you to draw a card. The big reward is at five mana, where you get to reanimate an expensive artifact, such as Portal to Phyrexia.
Hail, Caesar
- Theme: Sacrifice, creature tokens
- Colors: White, Black, Red
- Main Commander: Caesar, Legion’s Emperor
What do Caesar and Mardu color combination (white-black-red) have in common? Both will sacrifice just about anything if it benefits them. Sacrifice is a popular theme in Magic, and it makes perfect sense to use it here.
There might also be a secondary theme of creature tokens, which is also enjoyed by many Magic players.
Caesar, Legion’s Emperor

Four mana for a 4/4 is nice, but we’re mainly interested in the text box. When you attack – it doesn’t need to be with Caesar – you can sacrifice a creature. If you do you just two out of three options:
- get a couple of attacking tokens
- draw a card and lose a life
- deal some damage to an opponent
Perhaps this commander isn’t the most unique one out there, but it’s a very solid one, and a great flavor fit.
Mutant Menace
- Theme: Mill, rad counters
- Colors: Blue, Black, Green
- Main Commander: The Wise Mothman
The fourth and final deck certainly has an unusual theme. It cares about mill and rad counters. But hey, what do the rad counters do? At least in Magic, as you already know what they do in Fallout.
Well, they are counters that a player can get. At the beginning of your first main phase, if you have any rad counters, you mill that many cards. For each nonland card that you mill this way, you lose 1 life and a rad counter. So, these will deal damage to players eventually, but then they go away. However, if they keep milling lands, nothing happens.
The main commander also works with them.
The Wise Mothman

Mothman gives rad counters to everyone – both when it comes into play and when it attacks. Additionally, when anyone mills a non land card, you get to put a +1/+1 counter on creatures.
This is probably the hardest commander to evaluate. It’s not tho most in-your-face powerful, but if you build around it it can reward you. On top of that it takes your deckbuilding into a whole new direction, and makes you think, which is always welcome.
Additional MTG Fallout Spoilers
Here you can find all other currently previewed MTG Fallout spoilers:















Some cards also come with alternate artwork, here’re some examples:








While these will be similar to the Warhammer 40k Commander decks, the Collector decks won’t return. Instead, you’ll be able to get the alt-arts in accompanying Collector boosters.
So, each deck comes with 100-cards, and all the cards in the deck use brand-new artwork, as well as flavor text. This way, even the reprints will fit in perfectly.
Fallout Commander Decks: FAQ
Here are some commonly asked questions about these decks and their answers. Once we come closer to the release, more information will be added here.
There will be four different Fallout Commander decks.
These cards will be legal in Commander, Legacy and Vintage. The commons will also be legal in Pauper.
More spoilers will be available from January 20, 2024 onward. Some perhaps at Magic Con Chicago.
They will be released on March 8, 2024.
Before we wrap up here are some final images: two tokens, and the art of Collector booster.



Conclusion
That’s all for now, but make sure to come back alter today, as we’re getting more information about this release.
If these Commander decks aren’t to your liking, check the Commander Precon List, where you’ll find over a hundred released decks. There’s bound to be one that you’ll enjoy. Want to know more about the future of Magic? Read everything about Upcoming MTG Sets, we already know things about sets releasing in 2026.
Until next time, have fun, and may the Fallout set bring you a lot of joy!