Science! Precon: Decklist, Spoilers & Upgrades

Hello, hello! There’s a really cool topic that we’ll discuss today. We’re exploring the new Science! precon, one of the four Fallout Commander decks. Until the end of this week, all info about it will be revealed, so you can expect this article to receive a timely update. Eventually, you’ll be able to find the full decklist, spoilers, as well as upgrade suggestions below.

Some information might not be available just yet, but don’t worry. I’ll let you know when to expect it. Without further ado, let’s see what Science! deck is all about.

Energy Counters

Science! Fallout Commander Decks

This deck features two themes. The first one is the artifact theme, a fairly common one. It’s been used on countless commanders (like Karn, Legacy Reforged, Mishra, Eminent One, Syr Ginger, the Meal Ender). However, it’s a fairly wide theme, and can be used in many unique ways. Science! precon does so too by combining it with a cool secondary theme.

That are the energy counters. That’s a special kind of resource. Some cards can create energy counters, some spend it on various benefits, while some can do both. This resource was introduced in Kaladesh block (2016) and never used afterward. It’s quite hard to use it properly, as cards with it are quite parasitic. If you play a deck with energy counters, you mostly want just other cards with energy counters.

However, that can still be pretty fun in Commander. Well, if you do have enough cards to enable this mechanic. This wasn’t the case before Fallout Commander decks, but it looks like that’s about to change. There will probably be quite some energy cards in this precon. Also, the icon Magic uses for energy counters looks quite similar to the letter “O” in the Fallout logo. Pretty neat.

Main Commander: Dr. Madison Li

Dr. Madison Li Fallout Commander Decklists

Dr. Madison Li brings these two themes together masterfully. Whenever you cast an artifact spell, you get an energy counter. You can spend them on any card that uses energy counters, including Dr. Madison.

You can do so by tapping and paying an appropriate amount of energy counters. The more counters you pay, the better the reward is going to be.

For a single energy, a creature gets +1/+0, trample and haste. This can certainly be useful and fairly cheap to use. If you don’t have any energy, and play an artifact creature, you’ll be able to give it hast afterward.

The second ability allows you to draw a card for three energy. Not incredible, but still fine, when you’re low on cards.

The final ability is the one with the massive payoff. For five energy, you can return an artifact from your graveyard directly to the battlefield. If you include expensive artifacts in your deck, this ability becomes insanely strong.

All things considered, this is a really fun card. It gives you a clear goal of acquiring energy and rewards you for doing so with a powerful effect. Even when everything doesn’t go your way, you’re still able to use energy for some minor effects.

Secondary Commander: Liberty Prime, Recharged

Liberty Prime, Recharged Science Secondary Commander Fallout

Each deck also gets a secondary commander. For this one, that’s going to be a big Robot.

Science! Spoilers

Here are the cards that will appear in the Science! precon. For full spoilers, you’ll need to wait until February 23rd.

Science! Decklist

Commander (1)
Dr. Madison Li

Creatures (23)
Arcade Gannon
Assaultron Dominator
Behemoth of Vault 0
Brotherhood Scribe
Curie, Emergent Intelligence
Elder Owyn Lyons
James, Wandering Dad
Liberty Prime, Recharged
Loyal Apprentice
Nick Valentine, Private Eye
Paladin Danse, Steel Maverick
Red Death, Shipwrecker
Rex, Cyber-Hound
Robobrain War Mind
Sentinel Sarah Lyons
Sentry Bot
Shaun, Father of Synths
Solemn Simulacrum
Steel Overseer
Synth Eradicator
Synth Infiltrator
The Motherlode, Excavator
Whirler Rogue

Instants (8)
Bottle-Cap Blast
Crush Contraband
Glimmer of Genius
Swords to Plowshares
Thirst for Knowledge
Unexpected Windfall

Sorceries (4)
Austere Command
One with the Machine
Open the Vaults
Wake the Past

Enchantments (5)
Mechanized Production
Nerd Rage
Vault 112: Sadistic Simulation
Vault 13: Dweller’s Journey
Lands (37)
Ash Barrens
Buried Ruin
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Ferrous Lake
Glacial Fortress
Irrigated Farmland
Myriad Landscape
Mystic Monastery
Path of Ancestry
Prairie Stream
Razortide Bridge
Rustvale Bridge
Silverbluff Bridge
Skycloud Expanse
Spire of Industry
Sulfur Falls
Temple of Enlightenment
Temple of Epiphany
Terramorphic Expanse
Treasure Vault

Artifacts (22)
Arcane Signet
Automated Assembly Line
Brotherhood Vertibird
Endurance Bobblehead
Everflowing Chalice
Expert-Level Safe
Intelligence Bobblehead
Lightning Greaves
Mind Stone
Mystic Forge
Nuka-Cola Vending Machine
Plasma Caster
Sol Ring
T-45 Power Armor
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
The Prydwen, Steel Flagship
Thought Vessel
Wayfarer’s Bauble


Of course, there will also be reprints in each Fallout deck. Here are the ones you can find in Science! precon. All of these are redesigned so the art and flavor text fits the Fallout setting.

Science! Upgrade Guide

It doesn’t make sense to make a full upgrade guide before the full decklist is revealed. Nevertheless, I wanted to include three cards that would work amazingly in this deck. Either on their own, or as a part of a combo with your commander, Dr. Madison Li.

These cards could potentially be included in the original decklist. However, I highly doubt that. First, Wizards don’t include infinite combos in precons, and second some of these are quite specifically named, thus not being a great fit for the Fallout setting. You can already see this from our first suggestion.

Jeskai Ascendancy

This enchantment is part of so many combos, that it’s not surprising that it appears here, too. Of course, you can also use it fairly and make it be pretty good. Noncreature spells buff your board, and untap your creatures.

You can use Dr. Madison Li multiple times per turn. If there’s a go wide theme in your deck, you can overwhelm your opponents. However, it’s also a part of an infinite combo.

Mishra’s Bauble

There are various 0-mana artifacts, but this one is particularly great (so is Urza’s Bauble). You can use it with Madison to get an essentially free energy counter. It plays well with your other artifact synergies, plus thins your deck, which is a great way to improve it.

It just does so much in this shell for such a low mana investment.

Emry, Lurker of the Loch

Emry, Lurker of the Loch Science Precon Upgrade Guide Fallout

The third card is Emry, which is obviously very useful in just about any artifact deck. You’ll easily be able to play it for a single mana, at which point, it’s amazingly effective.

It allows you to play a single artifact card from your graveyard. Plus, Madison can give Emry haste, so you can play an artifact from your graveyard on the turn you cast Emry. That’s already a nice synergy.

The Combo

However, if you assemble all three cards I talked about, plus your commander, you can really go off:

  1. Cast Bauble, get an energy with Madison, Ascendancy buffs your creatures and untaps them.
  2. Sacrifice Bauble, then target it with Emry.

Then you just keep repeating these two steps. Each iteration nets you an energy counter, and +1/+1 to all of your creatures. Thus, you can make your creatures as big as you want, and get as many energy counters as you wish for. You can spend that energy to active Madison’s abilities as many times as you’d like. You can either draw your whole deck, make insanely big creatures, or just spend energy on your other cards.

What’s neat about this combo is that all the cards are just good on their own. You don’t need to assemble it every game. Just play the cards, and one it all comes together, it’s going to feel great.


That’s a wrap for our Science! Fallout precon overview. Of course, just until the previously mentioned update arrives. If you don’t want to miss it, you can follow us on Facebook or Instagram. There we post whenever there’s an exciting piece of MTG news.

If you’re an avid collector, you’re probably going to enjoy the alternate art Fallout cards. There are two special versions of them, plus the super rare serialized Bobbleheads. Our Fallout Collector Booster Guide has more information about them.

Science! Fallout Commander Decks

Want to learn more about other decks? You can find their articles here:

Do you enjoy Science! deck and the way it brought back energy counters? What do you think about the precon? Let me in our readers know in the comments below. Have a great, energetic rest of the week!

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